ed_journals/modules/logs/content/log_event_content/fuel_scoop_event.rs
//! Fired when the player is fuel scooping.
use serde::{Deserialize, Serialize};
/// Fired when the player is fuel scooping.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct FuelScoopEvent {
/// The number of tonnes scooped.
pub scooped: f32,
/// The total number of tonnes in the player's fuel tank.
pub total: f32,
}