ed_journals/modules/logs/content/log_event_content/module_sell_event.rs
//! Fired when the player sells a module.
use serde::{Deserialize, Serialize};
use crate::modules::ship::{ShipModule, ShipSlot, ShipType};
/// Fired when the player sells a module.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct ModuleSellEvent {
/// The market id where the player sold the module.
#[serde(rename = "MarketID")]
pub market_id: u64,
/// The slot the module was installed in.
pub slot: ShipSlot,
/// The module that was sold.
pub sell_item: ShipModule,
/// The localized name of the module that was sold.
#[serde(rename = "SellItem_Localised")]
pub sell_item_localized: Option<String>,
/// The number of credits received from selling the module.
pub sell_price: u64,
/// The type of the current active ship that the module was installed onto.
pub ship: ShipType,
/// The id of the current active ship that the module was installed on.
#[serde(rename = "ShipID")]
pub ship_id: u64,
}