ed_journals/modules/logs/content/log_event_content/asteroid_cracked_event.rs
//! Fired whenever the player cracks open an asteroid.
use serde::{Deserialize, Serialize};
/// Fired whenever the player cracks open an asteroid.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct AsteroidCrackedEvent {
/// The body of the ring where the player cracked the asteroid.
pub body: String,
}