ed_journals/modules/logs/content/log_event_content/crew_fire_event.rs
//! Fired when the player fires a crew member.
use serde::{Deserialize, Serialize};
/// Fired when the player fires a crew member.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct CrewFireEvent {
/// The name of the crew member that was fired.
pub name: String,
/// The id of the crew member that was fired.
#[serde(rename = "CrewID")]
pub crew_id: u64,
}