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//! This crates provides bindings between [`egui`](https://github.com/emilk/egui) and [wgpu](https://crates.io/crates/wgpu).
//!
//! If you're targeting WebGL you also need to turn on the
//! `webgl` feature of the `wgpu` crate:
//!
//! ```toml
//! # Enable both WebGL and WebGPU backends on web.
//! wgpu = { version = "*", features = ["webgpu", "webgl"] }
//! ```
//!
//! You can control whether WebGL or WebGPU will be picked at runtime by setting
//! [`WgpuConfiguration::supported_backends`].
//! The default is to prefer WebGPU and fall back on WebGL.
//!
//! ## Feature flags
#![doc = document_features::document_features!()]
//!
#![allow(unsafe_code)]
pub use wgpu;
/// Low-level painting of [`egui`](https://github.com/emilk/egui) on [`wgpu`].
mod renderer;
pub use renderer::*;
/// Module for painting [`egui`](https://github.com/emilk/egui) with [`wgpu`] on [`winit`].
#[cfg(feature = "winit")]
pub mod winit;
use std::sync::Arc;
use epaint::mutex::RwLock;
/// An error produced by egui-wgpu.
#[derive(thiserror::Error, Debug)]
pub enum WgpuError {
#[error("Failed to create wgpu adapter, no suitable adapter found.")]
NoSuitableAdapterFound,
#[error("There was no valid format for the surface at all.")]
NoSurfaceFormatsAvailable,
#[error(transparent)]
RequestDeviceError(#[from] wgpu::RequestDeviceError),
#[error(transparent)]
CreateSurfaceError(#[from] wgpu::CreateSurfaceError),
#[cfg(feature = "winit")]
#[error(transparent)]
HandleError(#[from] ::winit::raw_window_handle::HandleError),
}
/// Access to the render state for egui.
#[derive(Clone)]
pub struct RenderState {
/// Wgpu adapter used for rendering.
pub adapter: Arc<wgpu::Adapter>,
/// All the available adapters.
///
/// This is not available on web.
/// On web, we always select WebGPU is available, then fall back to WebGL if not.
#[cfg(not(target_arch = "wasm32"))]
pub available_adapters: Arc<[wgpu::Adapter]>,
/// Wgpu device used for rendering, created from the adapter.
pub device: Arc<wgpu::Device>,
/// Wgpu queue used for rendering, created from the adapter.
pub queue: Arc<wgpu::Queue>,
/// The target texture format used for presenting to the window.
pub target_format: wgpu::TextureFormat,
/// Egui renderer responsible for drawing the UI.
pub renderer: Arc<RwLock<Renderer>>,
}
impl RenderState {
/// Creates a new `RenderState`, containing everything needed for drawing egui with wgpu.
///
/// # Errors
/// Wgpu initialization may fail due to incompatible hardware or driver for a given config.
pub async fn create(
config: &WgpuConfiguration,
instance: &wgpu::Instance,
surface: &wgpu::Surface<'static>,
depth_format: Option<wgpu::TextureFormat>,
msaa_samples: u32,
) -> Result<Self, WgpuError> {
crate::profile_scope!("RenderState::create"); // async yield give bad names using `profile_function`
// This is always an empty list on web.
#[cfg(not(target_arch = "wasm32"))]
let available_adapters = instance.enumerate_adapters(wgpu::Backends::all());
let adapter = {
crate::profile_scope!("request_adapter");
instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: config.power_preference,
compatible_surface: Some(surface),
force_fallback_adapter: false,
})
.await
.ok_or_else(|| {
#[cfg(not(target_arch = "wasm32"))]
if available_adapters.is_empty() {
log::info!("No wgpu adapters found");
} else if available_adapters.len() == 1 {
log::info!(
"The only available wgpu adapter was not suitable: {}",
adapter_info_summary(&available_adapters[0].get_info())
);
} else {
log::info!(
"No suitable wgpu adapter found out of the {} available ones: {}",
available_adapters.len(),
describe_adapters(&available_adapters)
);
}
WgpuError::NoSuitableAdapterFound
})?
};
#[cfg(target_arch = "wasm32")]
log::debug!(
"Picked wgpu adapter: {}",
adapter_info_summary(&adapter.get_info())
);
#[cfg(not(target_arch = "wasm32"))]
if available_adapters.len() == 1 {
log::debug!(
"Picked the only available wgpu adapter: {}",
adapter_info_summary(&adapter.get_info())
);
} else {
log::info!(
"There were {} available wgpu adapters: {}",
available_adapters.len(),
describe_adapters(&available_adapters)
);
log::debug!(
"Picked wgpu adapter: {}",
adapter_info_summary(&adapter.get_info())
);
}
let capabilities = {
crate::profile_scope!("get_capabilities");
surface.get_capabilities(&adapter).formats
};
let target_format = crate::preferred_framebuffer_format(&capabilities)?;
let (device, queue) = {
crate::profile_scope!("request_device");
adapter
.request_device(&(*config.device_descriptor)(&adapter), None)
.await?
};
let renderer = Renderer::new(&device, target_format, depth_format, msaa_samples);
Ok(Self {
adapter: Arc::new(adapter),
#[cfg(not(target_arch = "wasm32"))]
available_adapters: available_adapters.into(),
device: Arc::new(device),
queue: Arc::new(queue),
target_format,
renderer: Arc::new(RwLock::new(renderer)),
})
}
}
#[cfg(not(target_arch = "wasm32"))]
fn describe_adapters(adapters: &[wgpu::Adapter]) -> String {
if adapters.is_empty() {
"(none)".to_owned()
} else if adapters.len() == 1 {
adapter_info_summary(&adapters[0].get_info())
} else {
let mut list_string = String::new();
for adapter in adapters {
if !list_string.is_empty() {
list_string += ", ";
}
list_string += &format!("{{{}}}", adapter_info_summary(&adapter.get_info()));
}
list_string
}
}
/// Specifies which action should be taken as consequence of a [`wgpu::SurfaceError`]
pub enum SurfaceErrorAction {
/// Do nothing and skip the current frame.
SkipFrame,
/// Instructs egui to recreate the surface, then skip the current frame.
RecreateSurface,
}
/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
///
/// This can also be configured with the environment variables:
/// * `WGPU_BACKEND`: `vulkan`, `dx11`, `dx12`, `metal`, `opengl`, `webgpu`
/// * `WGPU_POWER_PREF`: `low`, `high` or `none`
#[derive(Clone)]
pub struct WgpuConfiguration {
/// Backends that should be supported (wgpu will pick one of these).
///
/// For instance, if you only want to support WebGL (and not WebGPU),
/// you can set this to [`wgpu::Backends::GL`].
///
/// By default on web, WebGPU will be used if available.
/// WebGL will only be used as a fallback,
/// and only if you have enabled the `webgl` feature of crate `wgpu`.
pub supported_backends: wgpu::Backends,
/// Configuration passed on device request, given an adapter
pub device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static>>,
/// Present mode used for the primary surface.
pub present_mode: wgpu::PresentMode,
/// Desired maximum number of frames that the presentation engine should queue in advance.
///
/// Use `1` for low-latency, and `2` for high-throughput.
///
/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
///
/// `None` = `wgpu` default.
pub desired_maximum_frame_latency: Option<u32>,
/// Power preference for the adapter.
pub power_preference: wgpu::PowerPreference,
/// Callback for surface errors.
pub on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction>,
}
impl std::fmt::Debug for WgpuConfiguration {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let Self {
supported_backends,
device_descriptor: _,
present_mode,
desired_maximum_frame_latency,
power_preference,
on_surface_error: _,
} = self;
f.debug_struct("WgpuConfiguration")
.field("supported_backends", &supported_backends)
.field("present_mode", &present_mode)
.field(
"desired_maximum_frame_latency",
&desired_maximum_frame_latency,
)
.field("power_preference", &power_preference)
.finish_non_exhaustive()
}
}
impl Default for WgpuConfiguration {
fn default() -> Self {
Self {
// Add GL backend, primarily because WebGPU is not stable enough yet.
// (note however, that the GL backend needs to be opted-in via the wgpu feature flag "webgl")
supported_backends: wgpu::util::backend_bits_from_env()
.unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::GL),
device_descriptor: Arc::new(|adapter| {
let base_limits = if adapter.get_info().backend == wgpu::Backend::Gl {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
};
wgpu::DeviceDescriptor {
label: Some("egui wgpu device"),
required_features: wgpu::Features::default(),
required_limits: wgpu::Limits {
// When using a depth buffer, we have to be able to create a texture
// large enough for the entire surface, and we want to support 4k+ displays.
max_texture_dimension_2d: 8192,
..base_limits
},
}
}),
present_mode: wgpu::PresentMode::AutoVsync,
desired_maximum_frame_latency: None,
power_preference: wgpu::util::power_preference_from_env()
.unwrap_or(wgpu::PowerPreference::HighPerformance),
on_surface_error: Arc::new(|err| {
if err == wgpu::SurfaceError::Outdated {
// This error occurs when the app is minimized on Windows.
// Silently return here to prevent spamming the console with:
// "The underlying surface has changed, and therefore the swap chain must be updated"
} else {
log::warn!("Dropped frame with error: {err}");
}
SurfaceErrorAction::SkipFrame
}),
}
}
}
/// Find the framebuffer format that egui prefers
///
/// # Errors
/// Returns [`WgpuError::NoSurfaceFormatsAvailable`] if the given list of formats is empty.
pub fn preferred_framebuffer_format(
formats: &[wgpu::TextureFormat],
) -> Result<wgpu::TextureFormat, WgpuError> {
for &format in formats {
if matches!(
format,
wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Bgra8Unorm
) {
return Ok(format);
}
}
formats
.first()
.copied()
.ok_or(WgpuError::NoSurfaceFormatsAvailable)
}
/// Take's epi's depth/stencil bits and returns the corresponding wgpu format.
pub fn depth_format_from_bits(depth_buffer: u8, stencil_buffer: u8) -> Option<wgpu::TextureFormat> {
match (depth_buffer, stencil_buffer) {
(0, 8) => Some(wgpu::TextureFormat::Stencil8),
(16, 0) => Some(wgpu::TextureFormat::Depth16Unorm),
(24, 0) => Some(wgpu::TextureFormat::Depth24Plus),
(24, 8) => Some(wgpu::TextureFormat::Depth24PlusStencil8),
(32, 0) => Some(wgpu::TextureFormat::Depth32Float),
(32, 8) => Some(wgpu::TextureFormat::Depth32FloatStencil8),
_ => None,
}
}
// ---------------------------------------------------------------------------
/// A human-readable summary about an adapter
pub fn adapter_info_summary(info: &wgpu::AdapterInfo) -> String {
let wgpu::AdapterInfo {
name,
vendor,
device,
device_type,
driver,
driver_info,
backend,
} = &info;
// Example values:
// > name: "llvmpipe (LLVM 16.0.6, 256 bits)", device_type: Cpu, backend: Vulkan, driver: "llvmpipe", driver_info: "Mesa 23.1.6-arch1.4 (LLVM 16.0.6)"
// > name: "Apple M1 Pro", device_type: IntegratedGpu, backend: Metal, driver: "", driver_info: ""
// > name: "ANGLE (Apple, Apple M1 Pro, OpenGL 4.1)", device_type: IntegratedGpu, backend: Gl, driver: "", driver_info: ""
let mut summary = format!("backend: {backend:?}, device_type: {device_type:?}");
if !name.is_empty() {
summary += &format!(", name: {name:?}");
}
if !driver.is_empty() {
summary += &format!(", driver: {driver:?}");
}
if !driver_info.is_empty() {
summary += &format!(", driver_info: {driver_info:?}");
}
if *vendor != 0 {
// TODO(emilk): decode using https://github.com/gfx-rs/wgpu/blob/767ac03245ee937d3dc552edc13fe7ab0a860eec/wgpu-hal/src/auxil/mod.rs#L7
summary += &format!(", vendor: 0x{vendor:04X}");
}
if *device != 0 {
summary += &format!(", device: 0x{device:02X}");
}
summary
}
// ---------------------------------------------------------------------------
mod profiling_scopes {
#![allow(unused_macros)]
#![allow(unused_imports)]
/// Profiling macro for feature "puffin"
macro_rules! profile_function {
($($arg: tt)*) => {
#[cfg(feature = "puffin")]
#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
puffin::profile_function!($($arg)*);
};
}
pub(crate) use profile_function;
/// Profiling macro for feature "puffin"
macro_rules! profile_scope {
($($arg: tt)*) => {
#[cfg(feature = "puffin")]
#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
puffin::profile_scope!($($arg)*);
};
}
pub(crate) use profile_scope;
}
#[allow(unused_imports)]
pub(crate) use profiling_scopes::*;