use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
use crate::{lerp, Div, Mul, Vec2};
#[repr(C)]
#[derive(Clone, Copy, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
pub struct Pos2 {
pub x: f32,
pub y: f32,
}
#[inline(always)]
pub const fn pos2(x: f32, y: f32) -> Pos2 {
Pos2 { x, y }
}
impl From<[f32; 2]> for Pos2 {
#[inline(always)]
fn from(v: [f32; 2]) -> Self {
Self { x: v[0], y: v[1] }
}
}
impl From<&[f32; 2]> for Pos2 {
#[inline(always)]
fn from(v: &[f32; 2]) -> Self {
Self { x: v[0], y: v[1] }
}
}
impl From<Pos2> for [f32; 2] {
#[inline(always)]
fn from(v: Pos2) -> Self {
[v.x, v.y]
}
}
impl From<&Pos2> for [f32; 2] {
#[inline(always)]
fn from(v: &Pos2) -> Self {
[v.x, v.y]
}
}
impl From<(f32, f32)> for Pos2 {
#[inline(always)]
fn from(v: (f32, f32)) -> Self {
Self { x: v.0, y: v.1 }
}
}
impl From<&(f32, f32)> for Pos2 {
#[inline(always)]
fn from(v: &(f32, f32)) -> Self {
Self { x: v.0, y: v.1 }
}
}
impl From<Pos2> for (f32, f32) {
#[inline(always)]
fn from(v: Pos2) -> Self {
(v.x, v.y)
}
}
impl From<&Pos2> for (f32, f32) {
#[inline(always)]
fn from(v: &Pos2) -> Self {
(v.x, v.y)
}
}
#[cfg(feature = "mint")]
impl From<mint::Point2<f32>> for Pos2 {
#[inline(always)]
fn from(v: mint::Point2<f32>) -> Self {
Self::new(v.x, v.y)
}
}
#[cfg(feature = "mint")]
impl From<Pos2> for mint::Point2<f32> {
#[inline(always)]
fn from(v: Pos2) -> Self {
Self { x: v.x, y: v.y }
}
}
impl Pos2 {
pub const ZERO: Self = Self { x: 0.0, y: 0.0 };
#[inline(always)]
pub const fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
#[inline(always)]
pub fn to_vec2(self) -> Vec2 {
Vec2 {
x: self.x,
y: self.y,
}
}
#[inline]
pub fn distance(self, other: Self) -> f32 {
(self - other).length()
}
#[inline]
pub fn distance_sq(self, other: Self) -> f32 {
(self - other).length_sq()
}
#[inline(always)]
pub fn floor(self) -> Self {
pos2(self.x.floor(), self.y.floor())
}
#[inline(always)]
pub fn round(self) -> Self {
pos2(self.x.round(), self.y.round())
}
#[inline(always)]
pub fn ceil(self) -> Self {
pos2(self.x.ceil(), self.y.ceil())
}
#[inline(always)]
pub fn is_finite(self) -> bool {
self.x.is_finite() && self.y.is_finite()
}
#[inline(always)]
pub fn any_nan(self) -> bool {
self.x.is_nan() || self.y.is_nan()
}
#[must_use]
#[inline]
pub fn min(self, other: Self) -> Self {
pos2(self.x.min(other.x), self.y.min(other.y))
}
#[must_use]
#[inline]
pub fn max(self, other: Self) -> Self {
pos2(self.x.max(other.x), self.y.max(other.y))
}
#[must_use]
#[inline]
pub fn clamp(self, min: Self, max: Self) -> Self {
Self {
x: self.x.clamp(min.x, max.x),
y: self.y.clamp(min.y, max.y),
}
}
pub fn lerp(&self, other: Self, t: f32) -> Self {
Self {
x: lerp(self.x..=other.x, t),
y: lerp(self.y..=other.y, t),
}
}
}
impl std::ops::Index<usize> for Pos2 {
type Output = f32;
#[inline(always)]
fn index(&self, index: usize) -> &f32 {
match index {
0 => &self.x,
1 => &self.y,
_ => panic!("Pos2 index out of bounds: {index}"),
}
}
}
impl std::ops::IndexMut<usize> for Pos2 {
#[inline(always)]
fn index_mut(&mut self, index: usize) -> &mut f32 {
match index {
0 => &mut self.x,
1 => &mut self.y,
_ => panic!("Pos2 index out of bounds: {index}"),
}
}
}
impl Eq for Pos2 {}
impl AddAssign<Vec2> for Pos2 {
#[inline(always)]
fn add_assign(&mut self, rhs: Vec2) {
*self = Self {
x: self.x + rhs.x,
y: self.y + rhs.y,
};
}
}
impl SubAssign<Vec2> for Pos2 {
#[inline(always)]
fn sub_assign(&mut self, rhs: Vec2) {
*self = Self {
x: self.x - rhs.x,
y: self.y - rhs.y,
};
}
}
impl Add<Vec2> for Pos2 {
type Output = Self;
#[inline(always)]
fn add(self, rhs: Vec2) -> Self {
Self {
x: self.x + rhs.x,
y: self.y + rhs.y,
}
}
}
impl Sub for Pos2 {
type Output = Vec2;
#[inline(always)]
fn sub(self, rhs: Self) -> Vec2 {
Vec2 {
x: self.x - rhs.x,
y: self.y - rhs.y,
}
}
}
impl Sub<Vec2> for Pos2 {
type Output = Self;
#[inline(always)]
fn sub(self, rhs: Vec2) -> Self {
Self {
x: self.x - rhs.x,
y: self.y - rhs.y,
}
}
}
impl Mul<f32> for Pos2 {
type Output = Self;
#[inline(always)]
fn mul(self, factor: f32) -> Self {
Self {
x: self.x * factor,
y: self.y * factor,
}
}
}
impl Mul<Pos2> for f32 {
type Output = Pos2;
#[inline(always)]
fn mul(self, vec: Pos2) -> Pos2 {
Pos2 {
x: self * vec.x,
y: self * vec.y,
}
}
}
impl Div<f32> for Pos2 {
type Output = Self;
#[inline(always)]
fn div(self, factor: f32) -> Self {
Self {
x: self.x / factor,
y: self.y / factor,
}
}
}
impl fmt::Debug for Pos2 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if let Some(precision) = f.precision() {
write!(f, "[{1:.0$} {2:.0$}]", precision, self.x, self.y)
} else {
write!(f, "[{:.1} {:.1}]", self.x, self.y)
}
}
}
impl fmt::Display for Pos2 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.write_str("[")?;
self.x.fmt(f)?;
f.write_str(" ")?;
self.y.fmt(f)?;
f.write_str("]")?;
Ok(())
}
}