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//! Text drawing. //! //! The [`Text`] drawable can be used to draw text on a draw target. To construct a [`Text`] object //! at least a text string, position and character style are required. For advanced formatting //! options an additional [`TextStyle`] object might be required. //! //! Text rendering in embedded-graphics is designed to be extendable by text renderers for different //! font formats. To use a text renderer in an embedded-graphics project each renderer provides a //! character style object. This object is used to set the appearance of characters, like the text //! color or the used font. The available settings vary between different text renderer and are //! documented in the text renderer documentation. //! //! See the [`renderer` module] docs for more information about implementing custom text renderers. //! //! Embedded-graphics includes a text renderer for monospaced fonts in the [`mono_font`] module. //! Most examples will use this renderer and the associated [`MonoTextStyle`] character style. //! But they should be easily adaptable to any external renderer listed in the //! [external crates list]. //! //! # Text style //! //! In addition to styling the individual characters the [`Text`] drawable also contains a //! [`TextStyle`] setting. The text style is used to set the alignment and line spacing of text //! objects. //! //! The [`alignment`] setting sets the horizontal alignment of the text. With the default value //! `Left` the text will be rendered to the right of the given text position. Analogously `Right` //! aligned text will be rendered to the left of the given position. `Center`ed text will extend //! equally to the left and right of the text position. //! //! The [`baseline`] setting defines the vertical alignment of the first line of text. With the default //! setting of `Alphabetic` the glyphs will be drawn with their descenders below the given position. //! This means that the bottom of glyphs without descender (like 'A') will be on the same Y //! coordinate as the given position. The other baseline settings will position the glyphs relative //! to the EM box, without considering the baseline. //! //! If the text contains multiple lines only the first line will be vertically aligned based on the //! baseline setting. All following lines will be spaced relative to the first line, according to the [`line_height`] setting. //! //! # Examples //! //! ## Draw basic text //! //! ``` //! use embedded_graphics::{ //! mono_font::{ascii::FONT_6X10, MonoTextStyle}, //! pixelcolor::Rgb565, //! prelude::*, //! text::Text, //! }; //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display: MockDisplay<Rgb565> = MockDisplay::default(); //! # display.set_allow_out_of_bounds_drawing(true); //! //! // Create a new character style //! let style = MonoTextStyle::new(&FONT_6X10, Rgb565::WHITE); //! //! // Create a text at position (20, 30) and draw it using the previously defined style //! Text::new("Hello Rust!", Point::new(20, 30), style).draw(&mut display)?; //! # Ok::<(), core::convert::Infallible>(()) //! ``` //! ## Draw centered text //! //! [`Text`] provides the [`with_alignment`] and [`with_baseline`] constructors to easily set //! these commonly used settings without having to build a [`TextStyle`] object first. //! //! ``` //! use embedded_graphics::{ //! mono_font::{ascii::FONT_6X10, MonoTextStyle}, //! pixelcolor::Rgb565, //! prelude::*, //! text::{Text, Alignment}, //! }; //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display: MockDisplay<Rgb565> = MockDisplay::default(); //! # display.set_allow_out_of_bounds_drawing(true); //! //! // Create a new character style //! let style = MonoTextStyle::new(&FONT_6X10, Rgb565::WHITE); //! //! // Create a text at position (20, 30) and draw it using the previously defined style //! Text::with_alignment( //! "First line\nSecond line", //! Point::new(20, 30), //! style, //! Alignment::Center, //! ) //! .draw(&mut display)?; //! # Ok::<(), core::convert::Infallible>(()) //! ``` //! //! ## Draw text with `TextStyle` //! //! For more advanced text styles a [`TextStyle`] object can be build using the //! [`TextStyleBuilder`] and then passed to the [`with_text_style`] constructor. //! //! ``` //! use embedded_graphics::{ //! mono_font::{ascii::FONT_6X10, MonoTextStyle}, //! pixelcolor::Rgb565, //! prelude::*, //! text::{Alignment, LineHeight, Text, TextStyleBuilder}, //! }; //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display: MockDisplay<Rgb565> = MockDisplay::default(); //! # display.set_allow_out_of_bounds_drawing(true); //! //! // Create a new character style. //! let character_style = MonoTextStyle::new(&FONT_6X10, Rgb565::WHITE); //! //! // Create a new text style. //! let text_style = TextStyleBuilder::new() //! .alignment(Alignment::Center) //! .line_height(LineHeight::Percent(150)) //! .build(); //! //! // Create a text at position (20, 30) and draw it using the previously defined style. //! Text::with_text_style( //! "First line\nSecond line", //! Point::new(20, 30), //! character_style, //! text_style, //! ) //! .draw(&mut display)?; //! # Ok::<(), core::convert::Infallible>(()) //! ``` //! //! ## Combine different character styles //! //! The `draw` method for text drawables returns the position of the next character. This can be //! used to combine text with different character styles on a single line of text. //! //! ``` //! use embedded_graphics::{ //! mono_font::{ascii::{FONT_6X10, FONT_10X20}, MonoTextStyle}, //! pixelcolor::Rgb565, //! prelude::*, //! text::{Alignment, LineHeight, Text, TextStyleBuilder}, //! }; //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display: MockDisplay<Rgb565> = MockDisplay::default(); //! # display.set_allow_out_of_bounds_drawing(true); //! //! // Create a small and a large character style. //! let small_style = MonoTextStyle::new(&FONT_6X10, Rgb565::WHITE); //! let large_style = MonoTextStyle::new(&FONT_10X20, Rgb565::WHITE); //! //! // Draw the first text at (20, 30) using the small character style. //! let next = Text::new("small ", Point::new(20, 30), small_style).draw(&mut display)?; //! //! // Draw the second text after the first text using the large character style. //! let next = Text::new("large", next, large_style).draw(&mut display)?; //! # Ok::<(), core::convert::Infallible>(()) //! ``` //! //! [`Text`]: struct.Text.html //! [`Text::new`]: struct.TextStyle.html#method.new //! [`with_alignment`]: struct.Text.html#method.with_alignment //! [`with_baseline`]: struct.Text.html#method.with_baseline //! [`with_text_style`]: struct.Text.html#method.with_text_style //! [`TextStyle`]: struct.TextStyle.html //! [`alignment`]: struct.TextStyle.html#structfield.alignment //! [`baseline`]: struct.TextStyle.html#structfield.baseline //! [`line_height`]: struct.TextStyle.html#structfield.line_height //! [`TextStyleBuilder`]: struct.TextStyleBuilder.html //! [`mono_font`]: ../mono_font/index.html //! [`MonoTextStyle`]: ../mono_font/struct.MonoTextStyle.html //! [`renderer` module]: renderer/index.html //! [external crates list]: ../index.html#additional-functions-provided-by-external-crates pub mod renderer; mod text; mod text_style; use embedded_graphics_core::prelude::PixelColor; pub use text::Text; pub use text_style::{TextStyle, TextStyleBuilder}; /// Text baseline. #[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq, Hash)] pub enum Baseline { /// Top. Top, /// Bottom. Bottom, /// Middle. Middle, /// Alphabetic baseline. Alphabetic, } /// Horizontal text alignment. #[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq, Hash)] pub enum Alignment { /// Left. Left, /// Center. Center, /// Right. Right, } /// Text decoration color. #[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq, Hash)] pub enum DecorationColor<C> { /// No text decoration. None, /// Text decoration with the same color as the text. TextColor, /// Text decoration with a custom color. Custom(C), } impl<C: PixelColor> DecorationColor<C> { /// Returns `true` if the decoration_color is `None`. pub fn is_none(&self) -> bool { // MSRV: replace with matches! for rust >= 1.42.0 match self { Self::None => true, _ => false, } } /// Returns `true` if the decoration_color is `TextColor`. pub fn is_text_color(&self) -> bool { // MSRV: replace with matches! for rust >= 1.42.0 match self { Self::TextColor => true, _ => false, } } /// Returns `true` if the decoration_color is `Custom`. pub fn is_custom(&self) -> bool { // MSRV: replace with matches! for rust >= 1.42.0 match self { Self::Custom(_) => true, _ => false, } } pub(crate) fn to_color(&self, text_color: Option<C>) -> Option<C> { match self { DecorationColor::TextColor => text_color, DecorationColor::Custom(custom_color) => Some(*custom_color), DecorationColor::None => None, } } } /// Text line height. /// /// The line height is defined as the vertical distance between the baseline of two adjacent lines /// of text. #[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] pub enum LineHeight { /// Absolute line height in pixels. Pixels(u32), /// Relative line height in percent of the default line height. Percent(u32), } impl LineHeight { /// Converts the line height to an absolute pixel distance. /// /// # Examples /// /// ``` /// use embedded_graphics::text::LineHeight; /// /// let relative_height = LineHeight::Percent(150); /// assert_eq!(relative_height.to_absolute(20), 30); /// ``` pub fn to_absolute(self, base_line_height: u32) -> u32 { match self { Self::Pixels(px) => px, Self::Percent(percent) => base_line_height * percent / 100, } } } impl Default for LineHeight { fn default() -> Self { Self::Percent(100) } } #[cfg(test)] mod tests { use super::*; use crate::pixelcolor::BinaryColor; #[test] fn decoration_color_is_methods() { let none = DecorationColor::<BinaryColor>::None; assert!(none.is_none()); assert!(!none.is_text_color()); assert!(!none.is_custom()); let text_color = DecorationColor::<BinaryColor>::TextColor; assert!(!text_color.is_none()); assert!(text_color.is_text_color()); assert!(!text_color.is_custom()); let custom = DecorationColor::Custom(BinaryColor::On); assert!(!custom.is_none()); assert!(!custom.is_text_color()); assert!(custom.is_custom()); } #[test] fn line_height_to_absolute() { assert_eq!(LineHeight::Pixels(100).to_absolute(20), 100); assert_eq!(LineHeight::Percent(100).to_absolute(20), 20); assert_eq!(LineHeight::Percent(150).to_absolute(20), 30); } }