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//! Transformations for graphics objects use crate::geometry::Point; /// Transform operations pub trait Transform { /// Move the origin of an object by a given number of (x, y) pixels, returning a new object fn translate(&self, by: Point) -> Self; /// Move the origin of an object by a given number of (x, y) pixels, mutating the object /// in place fn translate_mut(&mut self, by: Point) -> &mut Self; }