use fuel_types::AssetId;
pub const DEFAULT_NUM_WALLETS: u64 = 10;
pub const DEFAULT_NUM_COINS: u64 = 1;
pub const DEFAULT_COIN_AMOUNT: u64 = 1_000_000_000;
#[derive(Debug, Clone)]
pub struct AssetConfig {
pub id: AssetId,
pub num_coins: u64,
pub coin_amount: u64,
}
#[derive(Debug)]
pub struct WalletsConfig {
num_wallets: u64,
assets: Vec<AssetConfig>,
}
impl WalletsConfig {
pub fn new(num_wallets: Option<u64>, num_coins: Option<u64>, coin_amount: Option<u64>) -> Self {
Self {
num_wallets: num_wallets.unwrap_or(DEFAULT_NUM_WALLETS),
assets: vec![AssetConfig {
id: AssetId::zeroed(),
num_coins: num_coins.unwrap_or(DEFAULT_NUM_COINS),
coin_amount: coin_amount.unwrap_or(DEFAULT_COIN_AMOUNT),
}],
}
}
pub fn new_multiple_assets(num_wallets: u64, assets: Vec<AssetConfig>) -> Self {
Self {
num_wallets,
assets,
}
}
pub fn num_wallets(&self) -> u64 {
self.num_wallets
}
pub fn assets(&self) -> &[AssetConfig] {
&self.assets[..]
}
}
impl Default for WalletsConfig {
fn default() -> Self {
Self {
num_wallets: DEFAULT_NUM_WALLETS,
assets: vec![AssetConfig {
id: AssetId::zeroed(),
num_coins: DEFAULT_NUM_COINS,
coin_amount: DEFAULT_COIN_AMOUNT,
}],
}
}
}