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//! A general purpose crate for working with timeouts and delays with futures. //! //! This crate is intended to provide general purpose timeouts and interval //! streams for working with `futures`. The implementation may not be optimized //! for your particular use case, though, so be sure to read up on the details //! if you're concerned about that! //! //! Basic usage of this crate is relatively simple: //! //! ``` //! # extern crate futures; //! # extern crate futures_timer; //! # fn main() { //! use std::time::Duration; //! use futures_timer::Delay; //! use futures::prelude::*; //! //! let dur = Duration::from_secs(3); //! let fires_in_three_seconds = Delay::new(dur) //! .map(|()| println!("prints three seconds later")); //! // spawn or use the future above //! # } //! ``` //! //! In addition to a one-shot future you can also create a stream of delayed //! notifications with the `Interval` type: //! //! ``` //! # extern crate futures; //! # extern crate futures_timer; //! # fn main() { //! use std::time::Duration; //! use futures_timer::Interval; //! use futures::prelude::*; //! //! let dur = Duration::from_secs(4); //! let stream = Interval::new(dur) //! .map(|()| println!("prints every four seconds")); //! // spawn or use the stream //! # } //! ``` //! //! And you're off to the races! Check out the API documentation for more //! details about the various methods on `Delay` and `Interval`. //! //! # Implementation details //! //! The `Delay` and `Interval` types are powered by an associated `Timer`. By //! default constructors like `Delay::new` and `Interval::new` use a global //! instance of `Timer` to power their usage. This global `Timer` is spawned //! onto a helper thread which continuously runs in the background sending out //! timer notifications. //! //! If needed, however, a `Timer` can be constructed manually and the //! `Delay::new_handle`-style methods can be used to create delays/intervals //! associated with a specific instance of `Timer`. Each `Timer` has a //! `TimerHandle` type which is used to associate new objects to it. //! //! Note that there's also a `TimerHandle::set_fallback` method which will //! globally configure the fallback timer handle as well if you'd like to run //! your own timer. //! //! Finally, the implementation of `Timer` itself is currently a binary heap. //! Timer insertion is O(log n) where n is the number of active timers, and so //! is firing a timer (which invovles removing from the heap). #![deny(missing_docs)] extern crate futures; use std::cmp::Ordering; use std::mem; use std::sync::atomic::Ordering::SeqCst; use std::sync::atomic::{AtomicUsize, ATOMIC_USIZE_INIT}; use std::sync::{Arc, Weak, Mutex}; use std::time::Instant; use futures::task::AtomicTask; use futures::{Future, Async, Poll}; use arc_list::{ArcList, Node}; use heap::{Heap, Slot}; mod arc_list; mod global; mod heap; pub mod ext; pub use ext::{FutureExt, StreamExt}; /// A "timer heap" used to power separately owned instances of `Delay` and /// `Interval`. /// /// This timer is implemented as a priority queued-based heap. Each `Timer` /// contains a few primary methods which which to drive it: /// /// * `next_wake` indicates how long the ambient system needs to sleep until it /// invokes further processing on a `Timer` /// * `advance_to` is what actually fires timers on the `Timer`, and should be /// called essentially every iteration of the event loop, or when the time /// specified by `next_wake` has elapsed. /// * The `Future` implementation for `Timer` is used to process incoming timer /// updates and requests. This is used to schedule new timeouts, update /// existing ones, or delete existing timeouts. The `Future` implementation /// will never resolve, but it'll schedule notifications of when to wake up /// and process more messages. /// /// Note that if you're using this crate you probably don't need to use a /// `Timer` as there is a global one already available for you run on a helper /// thread. If this isn't desirable, though, then the /// `TimerHandle::set_fallback` method can be used instead! pub struct Timer { inner: Arc<Inner>, timer_heap: Heap<HeapTimer>, } /// A handle to a `Timer` which is used to create instances of a `Delay`. #[derive(Clone)] pub struct TimerHandle { inner: Weak<Inner>, } mod delay; mod interval; pub use self::delay::Delay; pub use self::interval::Interval; struct Inner { /// List of updates the `Timer` needs to process list: ArcList<ScheduledTimer>, /// The blocked `Timer` task to receive notifications to the `list` above. task: AtomicTask, } /// Shared state between the `Timer` and a `Delay`. struct ScheduledTimer { task: AtomicTask, // The lowest bit here is whether the timer has fired or not, the second // lowest bit is whether the timer has been invalidated, and all the other // bits are the "generation" of the timer which is reset during the `reset` // function. Only timers for a matching generation are fired. state: AtomicUsize, inner: Weak<Inner>, at: Mutex<Option<Instant>>, // TODO: this is only accessed by the timer thread, should have a more // lightweight protection than a `Mutex` slot: Mutex<Option<Slot>>, } /// Entries in the timer heap, sorted by the instant they're firing at and then /// also containing some payload data. struct HeapTimer { at: Instant, gen: usize, node: Arc<Node<ScheduledTimer>>, } impl Timer { /// Creates a new timer heap ready to create new timers. pub fn new() -> Timer { Timer { inner: Arc::new(Inner { list: ArcList::new(), task: AtomicTask::new(), }), timer_heap: Heap::new(), } } /// Returns a handle to this timer heap, used to create new timeouts. pub fn handle(&self) -> TimerHandle { TimerHandle { inner: Arc::downgrade(&self.inner) } } /// Returns the time at which this timer next needs to be invoked with /// `advance_to`. /// /// Event loops or threads typically want to sleep until the specified /// instant. pub fn next_event(&self) -> Option<Instant> { self.timer_heap.peek().map(|t| t.at) } /// Proces any timers which are supposed to fire at or before the current /// instant. /// /// This method is equivalent to `self.advance_to(Instant::now())`. pub fn advance(&mut self) { self.advance_to(Instant::now()) } /// Proces any timers which are supposed to fire before `now` specified. /// /// This method should be called on `Timer` periodically to advance the /// internal state and process any pending timers which need to fire. pub fn advance_to(&mut self, now: Instant) { loop { match self.timer_heap.peek() { Some(head) if head.at <= now => {} Some(_) => break, None => break, }; // Flag the timer as fired and then notify its task, if any, that's // blocked. let heap_timer = self.timer_heap.pop().unwrap(); *heap_timer.node.slot.lock().unwrap() = None; let bits = heap_timer.gen << 2; match heap_timer.node.state.compare_exchange(bits, bits | 0b01, SeqCst, SeqCst) { Ok(_) => heap_timer.node.task.notify(), Err(_b) => {} } } } /// Either updates the timer at slot `idx` to fire at `at`, or adds a new /// timer at `idx` and sets it to fire at `at`. fn update_or_add(&mut self, at: Instant, node: Arc<Node<ScheduledTimer>>) { // TODO: avoid remove + push and instead just do one sift of the heap? // In theory we could update it in place and then do the percolation // as necessary let gen = node.state.load(SeqCst) >> 2; let mut slot = node.slot.lock().unwrap(); if let Some(heap_slot) = slot.take() { self.timer_heap.remove(heap_slot); } *slot = Some(self.timer_heap.push(HeapTimer { at: at, gen: gen, node: node.clone(), })); } fn remove(&mut self, node: Arc<Node<ScheduledTimer>>) { // If this `idx` is still around and it's still got a registered timer, // then we jettison it form the timer heap. let mut slot = node.slot.lock().unwrap(); let heap_slot = match slot.take() { Some(slot) => slot, None => return, }; self.timer_heap.remove(heap_slot); } fn invalidate(&mut self, node: Arc<Node<ScheduledTimer>>) { node.state.fetch_or(0b10, SeqCst); node.task.notify(); } } impl Future for Timer { type Item = (); type Error = (); fn poll(&mut self) -> Poll<(), ()> { self.inner.task.register(); let mut list = self.inner.list.take(); while let Some(node) = list.pop() { let at = *node.at.lock().unwrap(); match at { Some(at) => self.update_or_add(at, node), None => self.remove(node), } } Ok(Async::NotReady) } } impl Drop for Timer { fn drop(&mut self) { // Seal off our list to prevent any more updates from getting pushed on. // Any timer which sees an error from the push will immediately become // inert. let mut list = self.inner.list.take_and_seal(); // Now that we'll never receive another timer, drain the list of all // updates and also drain our heap of all active timers, invalidating // everything. while let Some(t) = list.pop() { self.invalidate(t); } while let Some(t) = self.timer_heap.pop() { self.invalidate(t.node); } } } impl PartialEq for HeapTimer { fn eq(&self, other: &HeapTimer) -> bool { self.at == other.at } } impl Eq for HeapTimer {} impl PartialOrd for HeapTimer { fn partial_cmp(&self, other: &HeapTimer) -> Option<Ordering> { Some(self.cmp(other)) } } impl Ord for HeapTimer { fn cmp(&self, other: &HeapTimer) -> Ordering { self.at.cmp(&other.at) } } static HANDLE_FALLBACK: AtomicUsize = ATOMIC_USIZE_INIT; /// Error returned from `TimerHandle::set_fallback`. #[derive(Clone, Debug)] pub struct SetDefaultError(()); impl TimerHandle { /// Configures this timer handle to be the one returned by /// `TimerHandle::default`. /// /// By default a global thread is initialized on the first call to /// `TimerHandle::default`. This first call can happen transitively through /// `Delay::new`. If, however, that hasn't happened yet then the global /// default timer handle can be configured through this method. /// /// This method can be used to prevent the global helper thread from /// spawning. If this method is successful then the global helper thread /// will never get spun up. /// /// On success this timer handle will have installed itself globally to be /// used as the return value for `TimerHandle::default` unless otherwise /// specified. /// /// # Errors /// /// If another thread has already called `set_as_global_fallback` or this /// thread otherwise loses a race to call this method then it will fail /// returning an error. Once a call to `set_as_global_fallback` is /// successful then no future calls may succeed. pub fn set_as_global_fallback(self) -> Result<(), SetDefaultError> { unsafe { let val = self.into_usize(); match HANDLE_FALLBACK.compare_exchange(0, val, SeqCst, SeqCst) { Ok(_) => Ok(()), Err(_) => { drop(TimerHandle::from_usize(val)); Err(SetDefaultError(())) } } } } fn into_usize(self) -> usize { unsafe { mem::transmute::<Weak<Inner>, usize>(self.inner) } } unsafe fn from_usize(val: usize) -> TimerHandle { let inner = mem::transmute::<usize, Weak<Inner>>(val);; TimerHandle { inner } } } impl Default for TimerHandle { fn default() -> TimerHandle { let mut fallback = HANDLE_FALLBACK.load(SeqCst); // If the fallback hasn't been previously initialized then let's spin // up a helper thread and try to initialize with that. If we can't // actually create a helper thread then we'll just return a "defunkt" // handle which will return errors when timer objects are attempted to // be associated. if fallback == 0 { let helper = match global::HelperThread::new() { Ok(helper) => helper, Err(_) => return TimerHandle { inner: Weak::new() }, }; // If we successfully set ourselves as the actual fallback then we // want to `forget` the helper thread to ensure that it persists // globally. If we fail to set ourselves as the fallback that means // that someone was racing with this call to // `TimerHandle::default`. They ended up winning so we'll destroy // our helper thread (which shuts down the thread) and reload the // fallback. if helper.handle().set_as_global_fallback().is_ok() { let ret = helper.handle(); helper.forget(); return ret } fallback = HANDLE_FALLBACK.load(SeqCst); } // At this point our fallback handle global was configured so we use // its value to reify a handle, clone it, and then forget our reified // handle as we don't actually have an owning reference to it. assert!(fallback != 0); unsafe { let handle = TimerHandle::from_usize(fallback); let ret = handle.clone(); drop(handle.into_usize()); return ret } } }