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//! Image related structures. //! //! An image is a block of GPU memory representing a grid of texels. use crate::{ buffer::Offset as RawOffset, device, format, pso::{Comparison, Rect}, }; use std::{ i16, ops::Range, }; /// Dimension size. pub type Size = u32; /// Number of MSAA samples. pub type NumSamples = u8; /// Image layer. pub type Layer = u16; /// Image mipmap level. pub type Level = u8; /// Maximum accessible mipmap level of an image. pub const MAX_LEVEL: Level = 15; /// A texel coordinate in an image. pub type TexelCoordinate = i32; /// Describes the size of an image, which may be up to three dimensional. #[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Extent { /// Image width pub width: Size, /// Image height pub height: Size, /// Image depth. pub depth: Size, } impl Extent { /// Return true if one of the dimensions is zero. pub fn is_empty(&self) -> bool { self.width == 0 || self.height == 0 || self.depth == 0 } /// Get the extent at a particular mipmap level. pub fn at_level(&self, level: Level) -> Self { Extent { width: 1.max(self.width >> level), height: 1.max(self.height >> level), depth: 1.max(self.depth >> level), } } /// Get a rectangle for the full area of extent. pub fn rect(&self) -> Rect { Rect { x: 0, y: 0, w: self.width as i16, h: self.height as i16, } } } /// An offset into an `Image` used for image-to-image /// copy operations. All offsets are in texels, and /// specifying offsets other than 0 for dimensions /// that do not exist is undefined behavior -- for /// example, specifying a `z` offset of `1` in a /// two-dimensional image. #[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Offset { /// X offset. pub x: TexelCoordinate, /// Y offset. pub y: TexelCoordinate, /// Z offset. pub z: TexelCoordinate, } impl Offset { /// Zero offset shortcut. pub const ZERO: Self = Offset { x: 0, y: 0, z: 0 }; /// Convert the offset into 2-sided bounds given the extent. pub fn into_bounds(self, extent: &Extent) -> Range<Offset> { let end = Offset { x: self.x + extent.width as i32, y: self.y + extent.height as i32, z: self.z + extent.depth as i32, }; self .. end } } /// Image tiling modes. #[repr(u32)] #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum Tiling { /// Optimal tiling for GPU memory access. Implementation-dependent. Optimal, /// Optimal for CPU read/write. Texels are laid out in row-major order, /// possibly with some padding on each row. Linear, } /// Pure image object creation error. #[derive(Clone, Copy, Debug, PartialEq, Eq, Fail)] pub enum CreationError { /// Out of either host or device memory. #[fail(display = "{}", _0)] OutOfMemory(device::OutOfMemory), /// The format is not supported by the device. #[fail(display = "Failed to map a given format ({:?}) to the device", _0)] Format(format::Format), /// The kind doesn't support a particular operation. #[fail(display = "The kind doesn't support a particular operation")] Kind, /// Failed to map a given multisampled kind to the device. #[fail( display = "Failed to map a given multisampled kind ({}) to the device", _0 )] Samples(NumSamples), /// Unsupported size in one of the dimensions. #[fail(display = "Unsupported size ({}) in one of the dimensions", _0)] Size(Size), /// The given data has a different size than the target image slice. #[fail( display = "The given data has a different size ({}) than the target image slice", _0 )] Data(usize), /// The mentioned usage mode is not supported #[fail( display = "The expected image usage mode ({:?}) is not supported by a graphic API", _0 )] Usage(Usage), } impl From<device::OutOfMemory> for CreationError { fn from(error: device::OutOfMemory) -> Self { CreationError::OutOfMemory(error) } } /// Error creating an `ImageView`. #[derive(Clone, Debug, PartialEq, Eq, Fail)] pub enum ViewError { /// The required usage flag is not present in the image. #[fail( display = "The required usage flag ({:?}) is not present in the image", _0 )] Usage(Usage), /// Selected mip levels doesn't exist. #[fail(display = "Selected mip level ({}) doesn't exist", _0)] Level(Level), /// Selected array layer doesn't exist. #[fail(display = "Selected mip layer ({}) doesn't exist", _0)] Layer(LayerError), /// An incompatible format was requested for the view. #[fail( display = "An incompatible format ({:?}) was requested for the view", _0 )] BadFormat(format::Format), /// Unsupported view kind. #[fail(display = "An incompatible kind ({:?}) was requested for the view", _0)] BadKind(ViewKind), /// Out of either Host or Device memory #[fail(display = "{}", _0)] OutOfMemory(device::OutOfMemory), /// The backend refused for some reason. #[fail(display = "The backend refused for some reason")] Unsupported, } impl From<device::OutOfMemory> for ViewError { fn from(error: device::OutOfMemory) -> Self { ViewError::OutOfMemory(error) } } /// An error associated with selected image layer. #[derive(Clone, Debug, Eq, Hash, PartialEq, Fail)] pub enum LayerError { /// The source image kind doesn't support array slices. #[fail( display = "The source image kind ({:?}) doesn't support array slices", _0 )] NotExpected(Kind), /// Selected layer is outside of the provided range. #[fail( display = "Selected layers ({:?}) are outside of the provided range", _0 )] OutOfBounds(Range<Layer>), } /// How to [filter](https://en.wikipedia.org/wiki/Texture_filtering) the /// image when sampling. They correspond to increasing levels of quality, /// but also cost. #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum Filter { /// Selects a single texel from the current mip level and uses its value. /// /// Mip filtering selects the filtered value from one level. Nearest, /// Selects multiple texels and calculates the value via multivariate interpolation. /// * 1D: Linear interpolation /// * 2D/Cube: Bilinear interpolation /// * 3D: Trilinear interpolation Linear, } /// Anisotropic filtering description for the sampler. #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum Anisotropic { /// Disable anisotropic filtering. Off, /// Enable anisotropic filtering with the anisotropy clamp value. On(u8), } /// The face of a cube image to do an operation on. #[allow(missing_docs)] #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] #[repr(u8)] pub enum CubeFace { PosX, NegX, PosY, NegY, PosZ, NegZ, } /// A constant array of cube faces in the order they map to the hardware. pub const CUBE_FACES: [CubeFace; 6] = [ CubeFace::PosX, CubeFace::NegX, CubeFace::PosY, CubeFace::NegY, CubeFace::PosZ, CubeFace::NegZ, ]; /// Specifies the dimensionality of an image to be allocated, /// along with the number of mipmap layers and MSAA samples /// if applicable. #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum Kind { /// A single one-dimensional row of texels. D1(Size, Layer), /// Two-dimensional image. D2(Size, Size, Layer, NumSamples), /// Volumetric image. D3(Size, Size, Size), } impl Kind { /// Get the image extent. pub fn extent(&self) -> Extent { match *self { Kind::D1(width, _) => Extent { width, height: 1, depth: 1, }, Kind::D2(width, height, _, _) => Extent { width, height, depth: 1, }, Kind::D3(width, height, depth) => Extent { width, height, depth, }, } } /// Get the extent of a particular mipmap level. pub fn level_extent(&self, level: Level) -> Extent { use std::cmp::{max, min}; // must be at least 1 let map = |val| max(min(val, 1), val >> min(level, MAX_LEVEL)); match *self { Kind::D1(w, _) => Extent { width: map(w), height: 1, depth: 1, }, Kind::D2(w, h, _, _) => Extent { width: map(w), height: map(h), depth: 1, }, Kind::D3(w, h, d) => Extent { width: map(w), height: map(h), depth: map(d), }, } } /// Count the number of mipmap levels. pub fn num_levels(&self) -> Level { use std::cmp::max; match *self { Kind::D2(_, _, _, s) if s > 1 => { // anti-aliased images can't have mipmaps 1 } _ => { let extent = self.extent(); let dominant = max(max(extent.width, extent.height), extent.depth); (1 ..).find(|level| dominant >> level == 0).unwrap() } } } /// Return the number of layers in an array type. /// /// Each cube face counts as separate layer. pub fn num_layers(&self) -> Layer { match *self { Kind::D1(_, a) | Kind::D2(_, _, a, _) => a, Kind::D3(..) => 1, } } /// Return the number of MSAA samples for the kind. pub fn num_samples(&self) -> NumSamples { match *self { Kind::D1(..) => 1, Kind::D2(_, _, _, s) => s, Kind::D3(..) => 1, } } } /// Specifies the kind/dimensionality of an image view. #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum ViewKind { /// A single one-dimensional row of texels. D1, /// An array of rows of texels. Equivalent to `D2` except that texels /// in different rows are not sampled, so filtering will be constrained /// to a single row of texels at a time. D1Array, /// A traditional 2D image, with rows arranged contiguously. D2, /// An array of 2D images. Equivalent to `D3` except that texels in /// a different depth level are not sampled. D2Array, /// A volume image, with each 2D layer arranged contiguously. D3, /// A set of 6 2D images, one for each face of a cube. Cube, /// An array of Cube images. CubeArray, } bitflags!( /// Capabilities to create views into an image. #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct ViewCapabilities: u32 { /// Support creation of views with different formats. const MUTABLE_FORMAT = 0x0000_0008; /// Support creation of `Cube` and `CubeArray` kinds of views. const KIND_CUBE = 0x0000_0010; /// Support creation of `D2Array` kind of view. const KIND_2D_ARRAY = 0x0000_0020; } ); bitflags!( /// TODO: Find out if TRANSIENT_ATTACHMENT + INPUT_ATTACHMENT /// are applicable on backends other than Vulkan. --AP /// Image usage flags #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Usage: u32 { /// The image is used as a transfer source. const TRANSFER_SRC = 0x1; /// The image is used as a transfer destination. const TRANSFER_DST = 0x2; /// The image is a [sampled image](https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#descriptorsets-sampledimage) const SAMPLED = 0x4; /// The image is a [storage image](https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#descriptorsets-storageimage) const STORAGE = 0x8; /// The image is used as a color attachment -- that is, color input to a rendering pass. const COLOR_ATTACHMENT = 0x10; /// The image is used as a depth attachment. const DEPTH_STENCIL_ATTACHMENT = 0x20; /// const TRANSIENT_ATTACHMENT = 0x40; /// const INPUT_ATTACHMENT = 0x80; } ); impl Usage { /// Returns true if this image can be used in transfer operations. pub fn can_transfer(&self) -> bool { self.intersects(Usage::TRANSFER_SRC | Usage::TRANSFER_DST) } /// Returns true if this image can be used as a target. pub fn can_target(&self) -> bool { self.intersects(Usage::COLOR_ATTACHMENT | Usage::DEPTH_STENCIL_ATTACHMENT) } } /// Specifies how image coordinates outside the range `[0, 1]` are handled. #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum WrapMode { /// Tile the image, that is, sample the coordinate modulo `1.0`, so /// addressing the image beyond an edge will "wrap" back from the /// other edge. Tile, /// Mirror the image. Like tile, but uses abs(coord) before the modulo. Mirror, /// Clamp the image to the value at `0.0` or `1.0` respectively. Clamp, /// Use border color. Border, } /// A wrapper for the LOD level of an image. /// The LOD is stored in base-16 fixed point format. That allows /// deriving Hash and Eq for it safely. #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Lod(i16); impl Lod { /// Zero LOD. pub const ZERO: Self = Lod(0); /// Maximum LOD. pub const MAX: Self = Lod(i16::MAX); } impl From<f32> for Lod { fn from(v: f32) -> Lod { Lod((v * 16.0).max(0.0).min(i16::MAX as f32) as i16) } } impl Into<f32> for Lod { fn into(self) -> f32 { self.0 as f32 / 16.0 } } /// A wrapper for an RGBA color with 8 bits per texel, encoded as a u32. #[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct PackedColor(pub u32); impl From<[f32; 4]> for PackedColor { fn from(c: [f32; 4]) -> PackedColor { PackedColor( c.iter() .rev() .fold(0, |u, &c| (u << 8) + (c * 255.0) as u32), ) } } impl Into<[f32; 4]> for PackedColor { fn into(self) -> [f32; 4] { let mut out = [0.0; 4]; for (i, channel) in out.iter_mut().enumerate() { let byte = (self.0 >> (i << 3)) & 0xFF; *channel = byte as f32 / 255.0; } out } } /// Specifies how to sample from an image. These are all the parameters /// available that alter how the GPU goes from a coordinate in an image /// to producing an actual value from the texture, including filtering/ /// scaling, wrap mode, etc. // TODO: document the details of sampling. #[derive(Clone, Debug, Eq, Hash, PartialEq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct SamplerInfo { /// Minification filter method to use. pub min_filter: Filter, /// Magnification filter method to use. pub mag_filter: Filter, /// Mip filter method to use. pub mip_filter: Filter, /// Wrapping mode for each of the U, V, and W axis (S, T, and R in OpenGL /// speak). pub wrap_mode: (WrapMode, WrapMode, WrapMode), /// This bias is added to every computed mipmap level (N + lod_bias). For /// example, if it would select mipmap level 2 and lod_bias is 1, it will /// use mipmap level 3. pub lod_bias: Lod, /// This range is used to clamp LOD level used for sampling. pub lod_range: Range<Lod>, /// Comparison mode, used primary for a shadow map. pub comparison: Option<Comparison>, /// Border color is used when one of the wrap modes is set to border. pub border: PackedColor, /// Specifies whether the texture coordinates are normalized. pub normalized: bool, /// Anisotropic filtering. pub anisotropic: Anisotropic, } impl SamplerInfo { /// Create a new sampler description with a given filter method for all filtering operations /// and a wrapping mode, using no LOD modifications. pub fn new(filter: Filter, wrap: WrapMode) -> Self { SamplerInfo { min_filter: filter, mag_filter: filter, mip_filter: filter, wrap_mode: (wrap, wrap, wrap), lod_bias: Lod::ZERO, lod_range: Lod::ZERO .. Lod::MAX, comparison: None, border: PackedColor(0), normalized: true, anisotropic: Anisotropic::Off, } } } /// Specifies options for how memory for an image is arranged. /// These are hints to the GPU driver and may or may not have actual /// performance effects, but describe constraints on how the data /// may be used that a program *must* obey. They do not specify /// how channel values or such are laid out in memory; the actual /// image data is considered opaque. /// /// Details may be found in [the Vulkan spec](https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#resources-image-layouts) #[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum Layout { /// General purpose, no restrictions on usage. General, /// Must only be used as a color attachment in a framebuffer. ColorAttachmentOptimal, /// Must only be used as a depth attachment in a framebuffer. DepthStencilAttachmentOptimal, /// Must only be used as a depth attachment in a framebuffer, /// or as a read-only depth or stencil buffer in a shader. DepthStencilReadOnlyOptimal, /// Must only be used as a read-only image in a shader. ShaderReadOnlyOptimal, /// Must only be used as the source for a transfer command. TransferSrcOptimal, /// Must only be used as the destination for a transfer command. TransferDstOptimal, /// No layout, does not support device access. Only valid as a /// source layout when transforming data to a specific destination /// layout or initializing data. Does NOT guarentee that the contents /// of the source buffer are preserved. Undefined, //TODO: consider Option<> instead? /// Like `Undefined`, but does guarentee that the contents of the source /// buffer are preserved. Preinitialized, /// The layout that an image must be in to be presented to the display. Present, } bitflags!( /// Bitflags to describe how memory in an image or buffer can be accessed. #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Access: u32 { /// Read access to an input attachment from within a fragment shader. const INPUT_ATTACHMENT_READ = 0x10; /// Read-only state for SRV access, or combine with `SHADER_WRITE` to have r/w access to UAV. const SHADER_READ = 0x20; /// Writeable state for UAV access. /// Combine with `SHADER_READ` to have r/w access to UAV. const SHADER_WRITE = 0x40; /// Read state but can only be combined with `COLOR_ATTACHMENT_WRITE`. const COLOR_ATTACHMENT_READ = 0x80; /// Write-only state but can be combined with `COLOR_ATTACHMENT_READ`. const COLOR_ATTACHMENT_WRITE = 0x100; /// Read access to a depth/stencil attachment in a depth or stencil operation. const DEPTH_STENCIL_ATTACHMENT_READ = 0x200; /// Write access to a depth/stencil attachment in a depth or stencil operation. const DEPTH_STENCIL_ATTACHMENT_WRITE = 0x400; /// Read access to the buffer in a copy operation. const TRANSFER_READ = 0x800; /// Write access to the buffer in a copy operation. const TRANSFER_WRITE = 0x1000; /// Read access for raw memory to be accessed by the host system (ie, CPU). const HOST_READ = 0x2000; /// Write access for raw memory to be accessed by the host system. const HOST_WRITE = 0x4000; /// Read access for memory to be accessed by a non-specific entity. This may /// be the host system, or it may be something undefined or specified by an /// extension. const MEMORY_READ = 0x8000; /// Write access for memory to be accessed by a non-specific entity. const MEMORY_WRITE = 0x10000; } ); /// Image state, combining access methods and the image's layout. pub type State = (Access, Layout); /// Selector of a concrete subresource in an image. #[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Subresource { /// Included aspects: color/depth/stencil pub aspects: format::Aspects, /// Selected mipmap level pub level: Level, /// Selected array level pub layer: Layer, } /// A subset of resource layers contained within an image's level. #[derive(Clone, Debug, Hash, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct SubresourceLayers { /// Included aspects: color/depth/stencil pub aspects: format::Aspects, /// Selected mipmap level pub level: Level, /// Included array levels pub layers: Range<Layer>, } /// A subset of resources contained within an image. #[derive(Clone, Debug, Hash, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct SubresourceRange { /// Included aspects: color/depth/stencil pub aspects: format::Aspects, /// Included mipmap levels pub levels: Range<Level>, /// Included array levels pub layers: Range<Layer>, } /// Image format properties. #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct FormatProperties { /// Maximum extent. pub max_extent: Extent, /// Max number of mipmap levels. pub max_levels: Level, /// Max number of array layers. pub max_layers: Layer, /// Bit mask of supported sample counts. pub sample_count_mask: NumSamples, /// Maximum size of the resource in bytes. pub max_resource_size: usize, } /// Footprint of a subresource in memory. #[derive(Debug, Clone, PartialEq, Eq, Hash)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct SubresourceFootprint { /// Byte slice occupied by the subresource. pub slice: Range<RawOffset>, /// Byte distance between rows. pub row_pitch: RawOffset, /// Byte distance between array layers. pub array_pitch: RawOffset, /// Byte distance between depth slices. pub depth_pitch: RawOffset, }