[−][src]Module gfx_hal::command
Command buffers.
A command buffer collects a list of commands to be submitted to the device. Each command buffer has specific capabilities for graphics, compute or transfer operations, and can be either a "primary" command buffer or a "secondary" command buffer. Operations always start from a primary command buffer, but a primary command buffer can contain calls to secondary command buffers that contain snippets of commands that do specific things, similar to function calls.
All the possible commands are implemented in the RawCommandBuffer
trait, and then the CommandBuffer
and related types make a generic, strongly-typed wrapper around it that only expose the methods that
are valid for the capabilities it provides.
Structs
BufferCopy | Specifies a source region and a destination region in a buffer for copying. All values are in units of bytes. |
BufferImageCopy | Bundles together all the parameters needed to copy a buffer to an image or vice-versa. |
ClearDepthStencil | Depth-stencil target clear values. |
ClearDepthStencilRaw | A variant of |
CommandBuffer | A strongly-typed command buffer that will only implement methods that are valid for the operations it supports. |
CommandBufferFlags | Option flags for various command buffer settings. |
CommandBufferInheritanceInfo | |
ImageBlit | Parameters for an image blit operation, where a portion of one image is copied into another, possibly with scaling and filtering. |
ImageCopy | Bundles together all the parameters needed to copy data from one |
ImageResolve | Parameters for an image resolve operation, where a multi-sampled image is copied into a single-sampled image. |
RenderPassInlineEncoder | An object that records commands into a command buffer inline, that is, without secondary command buffers. |
RenderPassSecondaryEncoder | An object that records commands into a command buffer where each command must be a call to execute a secondary command buffer. |
RenderSubpassCommon | This struct contains all methods for all commands submittable during a subpass. It is used to implement the identical portions of RenderPassInlineEncoder and SubpassCommandBuffer. |
SubpassCommandBuffer | A secondary command buffer recorded entirely within a subpass. |
Enums
AttachmentClear | Attachment clear description for the current subpass. |
ClearColor | A universal clear color supporting integer formats as well as the standard floating-point. |
ClearValue | General clear values for attachments (color or depth-stencil). |
MultiShot | Indicates a Submit that can be submitted multiple times. |
OneShot | Indicates a Submit that can only be submitted once. |
Primary | Indicates a primary command buffer.
Vulkan describes a primary command buffer as one which can be directly submitted
to a queue, and can execute |
RawLevel | An enum that indicates at runtime whether a command buffer
is primary or secondary, similar to what |
Secondary | Indicates a secondary command buffer. |
SubpassContents | Specifies how commands for the following renderpasses will be recorded. |
Traits
IntoRawCommandBuffer | A trait for types that can be converted into raw command buffer. |
Level | A trait indicating the level of a command buffer. |
RawCommandBuffer | A trait that describes all the operations that must be
provided by a |
Shot | Trait indicating how many times a Submit object can be submitted to a command buffer. |
Submittable | A property of a command buffer to be submitted to a queue with specific capability. |
Type Definitions
DescriptorSetOffset | Offset for dynamic descriptors. |
SecondaryCommandBuffer | A convenience alias for not typing out the full signature of a secondary command buffer. |
Unions
ClearColorRaw | Unsafe variant of |
ClearValueRaw | Unsafe variant of |