Trait gfx_hal::window::Surface [−][src]
pub trait Surface<B: Backend>: Debug + Any + Send + Sync { fn supports_queue_family(&self, family: &B::QueueFamily) -> bool; fn capabilities(
&self,
physical_device: &B::PhysicalDevice
) -> SurfaceCapabilities; fn supported_formats(
&self,
physical_device: &B::PhysicalDevice
) -> Option<Vec<Format>>; }
A Surface
abstracts the surface of a native window.
Required methods
fn supports_queue_family(&self, family: &B::QueueFamily) -> bool
[src]
Check if the queue family supports presentation to this surface.
fn capabilities(
&self,
physical_device: &B::PhysicalDevice
) -> SurfaceCapabilities
[src]
&self,
physical_device: &B::PhysicalDevice
) -> SurfaceCapabilities
Query surface capabilities for this physical device.
Use this function for configuring swapchain creation.
fn supported_formats(
&self,
physical_device: &B::PhysicalDevice
) -> Option<Vec<Format>>
[src]
&self,
physical_device: &B::PhysicalDevice
) -> Option<Vec<Format>>
Query surface formats for this physical device.
This function may be slow. It’s typically used during the initialization only.
Note: technically the surface support formats may change at the point where an application needs to recreate the swapchain, e.g. when the window is moved to a different monitor.
If None
is returned then the surface has no preferred format and the
application may use any desired format.