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//! Physical graphics devices. //! //! The [`PhysicalDevice`][PhysicalDevice] trait specifies the API a backend //! must provide for dealing with and querying a physical device, such as //! a particular GPU. //! //! An [adapter][Adapter] is a struct containing a physical device and metadata //! for a particular GPU, generally created from an [instance][crate::Instance] //! of that [backend][crate::Backend]. use crate::{ device, format, image, memory, queue::{QueueGroup, QueuePriority}, Backend, Features, PhysicalDeviceProperties, }; use std::{any::Any, fmt}; /// A description for a single type of memory in a heap. #[derive(Copy, Clone, Debug, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct MemoryType { /// Properties of the associated memory, such as synchronization /// properties or whether it's on the CPU or GPU. pub properties: memory::Properties, /// Index to the underlying memory heap in `Gpu::memory_heaps` pub heap_index: usize, } /// A description for a memory heap. #[derive(Copy, Clone, Debug, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct MemoryHeap { /// Total size of the heap. pub size: u64, /// Heap flags. pub flags: memory::HeapFlags, } /// Types of memory supported by this adapter and available memory. #[derive(Clone, Debug, Eq, PartialEq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct MemoryProperties { /// Each memory type is associated with one heap of `memory_heaps`. /// Multiple types can point to the same heap. pub memory_types: Vec<MemoryType>, /// Memory heaps with their size in bytes. pub memory_heaps: Vec<MemoryHeap>, } /// Represents a combination of a [logical device][crate::device::Device] and the /// [hardware queues][QueueGroup] it provides. /// /// This structure is typically created from an [adapter][crate::adapter::Adapter]. #[derive(Debug)] pub struct Gpu<B: Backend> { /// [Logical device][crate::device::Device] for a given backend. pub device: B::Device, /// The [command queues][crate::queue::Queue] that the device provides. pub queue_groups: Vec<QueueGroup<B>>, } /// Represents a physical device (such as a GPU) capable of supporting the given backend. pub trait PhysicalDevice<B: Backend>: fmt::Debug + Any + Send + Sync { /// Create a new [logical device][crate::device::Device] with the requested features. /// If `requested_features` is [empty][crate::Features::empty], then only /// the core features are supported. /// /// # Arguments /// /// * `families` - which [queue families][crate::queue::family::QueueFamily] /// to create queues from. The implementation may allocate more processing time to /// the queues with higher [priority][QueuePriority]. /// * `requested_features` - device features to enable. Must be a subset of /// the [features][PhysicalDevice::features] supported by this device. /// /// # Errors /// /// - Returns `TooManyObjects` if the implementation can't create a new logical device. /// - Returns `MissingFeature` if the implementation does not support a requested feature. /// /// # Examples /// /// ```no_run /// # extern crate gfx_backend_empty as empty; /// # extern crate gfx_hal; /// # fn main() { /// use gfx_hal::{adapter::PhysicalDevice, Features}; /// /// # let physical_device: empty::PhysicalDevice = return; /// # let family: empty::QueueFamily = return; /// # unsafe { /// let gpu = physical_device.open(&[(&family, &[1.0; 1])], Features::empty()); /// # }} /// ``` unsafe fn open( &self, families: &[(&B::QueueFamily, &[QueuePriority])], requested_features: Features, ) -> Result<Gpu<B>, device::CreationError>; /// Fetch details for a particular format. fn format_properties(&self, format: Option<format::Format>) -> format::Properties; /// Fetch details for a particular image format. fn image_format_properties( &self, format: format::Format, dimensions: u8, tiling: image::Tiling, usage: image::Usage, view_caps: image::ViewCapabilities, ) -> Option<image::FormatProperties>; /// Fetch details for the memory regions provided by the device. fn memory_properties(&self) -> MemoryProperties; /// Returns the features of this `PhysicalDevice`. This usually depends on the graphics API being /// used, as well as the actual platform underneath. fn features(&self) -> Features; /// Returns the properties of this `PhysicalDevice`. Similarly to `Features`, they // depend on the platform, but unlike features, these are immutable and can't be switched on. fn properties(&self) -> PhysicalDeviceProperties; /// Check cache compatibility with the `PhysicalDevice`. fn is_valid_cache(&self, _cache: &[u8]) -> bool { false } } /// The type of a physical graphics device #[derive(Clone, PartialEq, Eq, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum DeviceType { /// Other Other = 0, /// Integrated IntegratedGpu = 1, /// Discrete DiscreteGpu = 2, /// Virtual / Hosted VirtualGpu = 3, /// CPU / Software Rendering Cpu = 4, } /// Metadata about a backend [adapter][Adapter]. #[derive(Clone, Debug, Eq, PartialEq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct AdapterInfo { /// Adapter name pub name: String, /// PCI ID of the device vendor pub vendor: usize, /// PCI ID of the device pub device: usize, /// Type of device pub device_type: DeviceType, } /// Information about a graphics device, supported by the backend. /// /// The list of available adapters is obtained by calling /// [`Instance::enumerate_adapters`][crate::Instance::enumerate_adapters]. /// /// To create a [`Gpu`][Gpu] from this type you can use the [`open`](PhysicalDevice::open) /// method on its [`physical_device`][Adapter::physical_device] field. #[derive(Debug)] pub struct Adapter<B: Backend> { /// General information about this adapter. pub info: AdapterInfo, /// Actual [physical device][PhysicalDevice]. pub physical_device: B::PhysicalDevice, /// [Queue families][crate::queue::family::QueueFamily] supported by this adapter. pub queue_families: Vec<B::QueueFamily>, }