gfx_hal

Module device

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Logical graphics device.

§Device

This module exposes the Device trait, which provides methods for creating and managing graphics resources such as buffers, images and memory.

The Adapter and Device types are very similar to the Vulkan concept of “physical devices” vs. “logical devices”; an Adapter is single GPU (or CPU) that implements a backend, a Device is a handle to that physical device that has the requested capabilities and is used to actually do things.

Structs§

Enums§

Traits§

  • Logical device handle, responsible for creating and managing resources for the physical device it was created from.