gfx_hal/command/mod.rs
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//! Command buffers.
//!
//! A command buffer collects a list of commands to be submitted to the device.
//!
//! Each command buffer has specific capabilities for graphics, compute or transfer operations,
//! and can be either a *primary* command buffer or a *secondary* command buffer.
//!
//! Operations are always initiated by a primary command buffer,
//! but a primary command buffer can contain calls to secondary command buffers
//! that contain snippets of commands that do specific things, similar to function calls.
//!
//! All the possible commands are exposed by the [`CommandBuffer`][CommandBuffer] trait.
// TODO: Document pipelines and subpasses better.
mod clear;
mod structs;
use crate::{
buffer,
image::{Filter, Layout, SubresourceRange},
memory::{Barrier, Dependencies},
pass, pso, query, Backend, DrawCount, IndexCount, IndexType, InstanceCount, TaskCount,
VertexCount, VertexOffset, WorkGroupCount,
};
use std::{any::Any, fmt, ops::Range};
pub use self::clear::*;
pub use self::structs::*;
/// Offset for dynamic descriptors.
pub type DescriptorSetOffset = u32;
bitflags! {
/// Option flags for various command buffer settings.
#[derive(Default)]
pub struct CommandBufferFlags: u32 {
/// Says that the command buffer will be recorded, submitted only once, and then reset and re-filled
/// for another submission.
const ONE_TIME_SUBMIT = 0x1;
/// If set on a secondary command buffer, it says the command buffer takes place entirely inside
/// a render pass. Ignored on primary command buffer.
const RENDER_PASS_CONTINUE = 0x2;
/// Says that a command buffer can be recorded into multiple primary command buffers,
/// and submitted to a queue while it is still pending.
const SIMULTANEOUS_USE = 0x4;
}
}
/// An enum that indicates whether a command buffer is primary or secondary.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Level {
/// Can be submitted to a queue for execution, but cannot be called from other
/// command buffers.
Primary,
/// Cannot be submitted directly, but can be called from primary command buffers.
Secondary,
}
/// Specifies how commands for the following render passes will be recorded.
#[derive(Debug)]
pub enum SubpassContents {
/// Contents of the subpass will be inline in the command buffer,
/// NOT in secondary command buffers.
Inline,
/// Contents of the subpass will be in secondary command buffers, and
/// the primary command buffer will only contain `execute_command()` calls
/// until the subpass or render pass is complete.
SecondaryBuffers,
}
/// A render attachment provided to `begin_render_pass`.
#[derive(Debug)]
pub struct RenderAttachmentInfo<'a, B: Backend> {
/// View of the attachment image.
pub image_view: &'a B::ImageView,
/// Clear value, if needed.
pub clear_value: ClearValue,
}
#[allow(missing_docs)]
#[derive(Debug)]
pub struct CommandBufferInheritanceInfo<'a, B: Backend> {
pub subpass: Option<pass::Subpass<'a, B>>,
pub framebuffer: Option<&'a B::Framebuffer>,
pub occlusion_query_enable: bool,
pub occlusion_query_flags: query::ControlFlags,
pub pipeline_statistics: query::PipelineStatistic,
}
impl<'a, B: Backend> Default for CommandBufferInheritanceInfo<'a, B> {
fn default() -> Self {
CommandBufferInheritanceInfo {
subpass: None,
framebuffer: None,
occlusion_query_enable: false,
occlusion_query_flags: query::ControlFlags::empty(),
pipeline_statistics: query::PipelineStatistic::empty(),
}
}
}
/// A trait that describes all the operations that must be
/// provided by a `Backend`'s command buffer.
pub trait CommandBuffer<B: Backend>: fmt::Debug + Any + Send + Sync {
/// Begins recording commands to a command buffer.
unsafe fn begin(
&mut self,
flags: CommandBufferFlags,
inheritance_info: CommandBufferInheritanceInfo<B>,
);
/// Begins recording a primary command buffer
/// (that has no inheritance information).
unsafe fn begin_primary(&mut self, flags: CommandBufferFlags) {
self.begin(flags, CommandBufferInheritanceInfo::default());
}
/// Finish recording commands to a command buffer.
unsafe fn finish(&mut self);
/// Empties the command buffer, optionally releasing all
/// resources from the commands that have been submitted.
unsafe fn reset(&mut self, release_resources: bool);
// TODO: This REALLY needs to be deeper, but it's complicated.
// Should probably be a whole book chapter on synchronization and stuff really.
/// Inserts a synchronization dependency between pipeline stages
/// in the command buffer.
unsafe fn pipeline_barrier<'a, T>(
&mut self,
stages: Range<pso::PipelineStage>,
dependencies: Dependencies,
barriers: T,
) where
T: Iterator<Item = Barrier<'a, B>>;
/// Fill a buffer with the given `u32` value.
unsafe fn fill_buffer(&mut self, buffer: &B::Buffer, range: buffer::SubRange, data: u32);
/// Copy data from the given slice into a buffer.
unsafe fn update_buffer(&mut self, buffer: &B::Buffer, offset: buffer::Offset, data: &[u8]);
/// Clears an image to the given color/depth/stencil.
unsafe fn clear_image<T>(
&mut self,
image: &B::Image,
layout: Layout,
value: ClearValue,
subresource_ranges: T,
) where
T: Iterator<Item = SubresourceRange>;
/// Takes an iterator of attachments and an iterator of rect's,
/// and clears the given rect's for *each* attachment.
unsafe fn clear_attachments<T, U>(&mut self, clears: T, rects: U)
where
T: Iterator<Item = AttachmentClear>,
U: Iterator<Item = pso::ClearRect>;
/// "Resolves" a multisampled image, converting it into a non-multisampled
/// image. Takes an iterator of regions to apply the resolution to.
unsafe fn resolve_image<T>(
&mut self,
src: &B::Image,
src_layout: Layout,
dst: &B::Image,
dst_layout: Layout,
regions: T,
) where
T: Iterator<Item = ImageResolve>;
/// Copies regions from the source to destination image,
/// applying scaling, filtering and potentially format conversion.
unsafe fn blit_image<T>(
&mut self,
src: &B::Image,
src_layout: Layout,
dst: &B::Image,
dst_layout: Layout,
filter: Filter,
regions: T,
) where
T: Iterator<Item = ImageBlit>;
/// Bind the index buffer view, making it the "current" one that draw commands
/// will operate on.
unsafe fn bind_index_buffer(
&mut self,
buffer: &B::Buffer,
sub: buffer::SubRange,
ty: IndexType,
);
/// Bind the vertex buffer set, making it the "current" one that draw commands
/// will operate on.
///
/// Each buffer passed corresponds to the vertex input binding with the same index,
/// starting from an offset index `first_binding`. For example an iterator with
/// two items and `first_binding` of 1 would fill vertex buffer binding numbers
/// 1 and 2.
///
/// This binding number refers only to binding points for vertex buffers and is
/// completely separate from the binding numbers of `Descriptor`s in `DescriptorSet`s.
/// It needs to match with the `VertexBufferDesc` and `AttributeDesc`s to which the
/// data from each bound vertex buffer should flow.
///
/// The `buffers` iterator should yield the `Buffer` to bind, as well as a subrange,
/// in bytes, into that buffer where the vertex data that should be bound.
unsafe fn bind_vertex_buffers<'a, T>(&mut self, first_binding: pso::BufferIndex, buffers: T)
where
T: Iterator<Item = (&'a B::Buffer, buffer::SubRange)>;
/// Set the [viewport][crate::pso::Viewport] parameters for the rasterizer.
///
/// Each viewport passed corresponds to the viewport with the same index,
/// starting from an offset index `first_viewport`.
///
/// # Errors
///
/// This function does not return an error. Invalid usage of this function
/// will result in undefined behavior.
///
/// - Command buffer must be in recording state.
/// - Number of viewports must be between 1 and `max_viewports - first_viewport`.
/// - The first viewport must be less than `max_viewports`.
/// - Only queues with graphics capability support this function.
/// - The bound pipeline must not have baked viewport state.
/// - All viewports used by the pipeline must be specified before the first
/// draw call.
unsafe fn set_viewports<T>(&mut self, first_viewport: u32, viewports: T)
where
T: Iterator<Item = pso::Viewport>;
/// Set the scissor rectangles for the rasterizer.
///
/// Each scissor corresponds to the viewport with the same index, starting
/// from an offset index `first_scissor`.
///
/// # Errors
///
/// This function does not return an error. Invalid usage of this function
/// will result in undefined behavior.
///
/// - Command buffer must be in recording state.
/// - Number of scissors must be between 1 and `max_viewports - first_scissor`.
/// - The first scissor must be less than `max_viewports`.
/// - Only queues with graphics capability support this function.
/// - The bound pipeline must not have baked scissor state.
/// - All scissors used by the pipeline must be specified before the first draw
/// call.
unsafe fn set_scissors<T>(&mut self, first_scissor: u32, rects: T)
where
T: Iterator<Item = pso::Rect>;
/// Sets the stencil reference value for comparison operations and store operations.
/// Will be used on the LHS of stencil compare ops and as store value when the
/// store op is Reference.
unsafe fn set_stencil_reference(&mut self, faces: pso::Face, value: pso::StencilValue);
/// Sets the stencil read mask.
unsafe fn set_stencil_read_mask(&mut self, faces: pso::Face, value: pso::StencilValue);
/// Sets the stencil write mask.
unsafe fn set_stencil_write_mask(&mut self, faces: pso::Face, value: pso::StencilValue);
/// Set the blend constant values dynamically.
unsafe fn set_blend_constants(&mut self, color: pso::ColorValue);
/// Set the depth bounds test values dynamically.
unsafe fn set_depth_bounds(&mut self, bounds: Range<f32>);
/// Set the line width dynamically.
///
/// Only valid to call if `Features::LINE_WIDTH` is enabled.
unsafe fn set_line_width(&mut self, width: f32);
/// Set the depth bias dynamically.
unsafe fn set_depth_bias(&mut self, depth_bias: pso::DepthBias);
/// Begins recording commands for a render pass on the given framebuffer.
///
/// # Arguments
///
/// * `render_area` - section of the framebuffer to render.
/// * `attachments` - iterator of [attachments][crate::command::RenderAttachmentInfo]
/// that has both the image views and the clear values
/// * `first_subpass` - specifies, for the first subpass, whether the
/// rendering commands are provided inline or whether the render
/// pass is composed of subpasses.
unsafe fn begin_render_pass<'a, T>(
&mut self,
render_pass: &B::RenderPass,
framebuffer: &B::Framebuffer,
render_area: pso::Rect,
attachments: T,
first_subpass: SubpassContents,
) where
T: Iterator<Item = RenderAttachmentInfo<'a, B>>;
/// Steps to the next subpass in the current render pass.
unsafe fn next_subpass(&mut self, contents: SubpassContents);
/// Finishes recording commands for the current a render pass.
unsafe fn end_render_pass(&mut self);
/// Bind a graphics pipeline.
///
/// # Errors
///
/// This function does not return an error. Invalid usage of this function
/// will result in an error on `finish`.
///
/// - Command buffer must be in recording state.
/// - Only queues with graphics capability support this function.
unsafe fn bind_graphics_pipeline(&mut self, pipeline: &B::GraphicsPipeline);
/// Takes an iterator of graphics `DescriptorSet`'s, and binds them to the command buffer.
/// `first_set` is the index that the first descriptor is mapped to in the command buffer.
unsafe fn bind_graphics_descriptor_sets<'a, I, J>(
&mut self,
layout: &B::PipelineLayout,
first_set: usize,
sets: I,
offsets: J,
) where
I: Iterator<Item = &'a B::DescriptorSet>,
J: Iterator<Item = DescriptorSetOffset>;
/// Bind a compute pipeline.
///
/// # Errors
///
/// This function does not return an error. Invalid usage of this function
/// will result in an error on `finish`.
///
/// - Command buffer must be in recording state.
/// - Only queues with compute capability support this function.
unsafe fn bind_compute_pipeline(&mut self, pipeline: &B::ComputePipeline);
/// Takes an iterator of compute `DescriptorSet`'s, and binds them to the command buffer,
/// `first_set` is the index that the first descriptor is mapped to in the command buffer.
unsafe fn bind_compute_descriptor_sets<'a, I, J>(
&mut self,
layout: &B::PipelineLayout,
first_set: usize,
sets: I,
offsets: J,
) where
I: Iterator<Item = &'a B::DescriptorSet>,
J: Iterator<Item = DescriptorSetOffset>;
/// Execute a workgroup in the compute pipeline. `x`, `y` and `z` are the
/// number of local workgroups to dispatch along each "axis"; a total of `x`*`y`*`z`
/// local workgroups will be created.
///
/// # Errors
///
/// This function does not return an error. Invalid usage of this function
/// will result in an error on `finish`.
///
/// - Command buffer must be in recording state.
/// - A compute pipeline must be bound using `bind_compute_pipeline`.
/// - Only queues with compute capability support this function.
/// - This function must be called outside of a render pass.
/// - `count` must be less than or equal to `Limits::max_compute_work_group_count`
///
/// TODO:
unsafe fn dispatch(&mut self, count: WorkGroupCount);
/// Works similarly to `dispatch()` but reads parameters from the given
/// buffer during execution.
unsafe fn dispatch_indirect(&mut self, buffer: &B::Buffer, offset: buffer::Offset);
/// Adds a command to copy regions from the source to destination buffer.
unsafe fn copy_buffer<T>(&mut self, src: &B::Buffer, dst: &B::Buffer, regions: T)
where
T: Iterator<Item = BufferCopy>;
/// Copies regions from the source to the destination images, which
/// have the given layouts. No format conversion is done; the source and destination
/// `Layout`'s **must** have the same sized image formats (such as `Rgba8Unorm` and
/// `R32`, both of which are 32 bits).
unsafe fn copy_image<T>(
&mut self,
src: &B::Image,
src_layout: Layout,
dst: &B::Image,
dst_layout: Layout,
regions: T,
) where
T: Iterator<Item = ImageCopy>;
/// Copies regions from the source buffer to the destination image.
unsafe fn copy_buffer_to_image<T>(
&mut self,
src: &B::Buffer,
dst: &B::Image,
dst_layout: Layout,
regions: T,
) where
T: Iterator<Item = BufferImageCopy>;
/// Copies regions from the source image to the destination buffer.
unsafe fn copy_image_to_buffer<T>(
&mut self,
src: &B::Image,
src_layout: Layout,
dst: &B::Buffer,
regions: T,
) where
T: Iterator<Item = BufferImageCopy>;
// TODO: This explanation needs improvement.
/// Performs a non-indexed drawing operation, fetching vertex attributes
/// from the currently bound vertex buffers. It performs instanced
/// drawing, drawing `instances.len()`
/// times with an `instanceIndex` starting with the start of the range.
unsafe fn draw(&mut self, vertices: Range<VertexCount>, instances: Range<InstanceCount>);
/// Performs indexed drawing, drawing the range of indices
/// given by the current index buffer and any bound vertex buffers.
/// `base_vertex` specifies the vertex offset corresponding to index 0.
/// That is, the offset into the vertex buffer is `(current_index + base_vertex)`
///
/// It also performs instanced drawing, identical to `draw()`.
unsafe fn draw_indexed(
&mut self,
indices: Range<IndexCount>,
base_vertex: VertexOffset,
instances: Range<InstanceCount>,
);
/// Functions identically to `draw()`, except the parameters are read
/// from the given buffer, starting at `offset` and increasing `stride`
/// bytes with each successive draw. Performs `draw_count` draws total.
/// `draw_count` may be zero.
///
/// Each draw command in the buffer is a series of 4 `u32` values specifying,
/// in order, the number of vertices to draw, the number of instances to draw,
/// the index of the first vertex to draw, and the instance ID of the first
/// instance to draw.
unsafe fn draw_indirect(
&mut self,
buffer: &B::Buffer,
offset: buffer::Offset,
draw_count: DrawCount,
stride: buffer::Stride,
);
/// Like `draw_indirect()`, this does indexed drawing a la `draw_indexed()` but
/// reads the draw parameters out of the given buffer.
///
/// Each draw command in the buffer is a series of 5 values specifying,
/// in order, the number of indices, the number of instances, the first index,
/// the vertex offset, and the first instance. All are `u32`'s except
/// the vertex offset, which is an `i32`.
unsafe fn draw_indexed_indirect(
&mut self,
buffer: &B::Buffer,
offset: buffer::Offset,
draw_count: DrawCount,
stride: buffer::Stride,
);
/// Functions identically to `draw_indirect()`, except the amount of draw
/// calls are specified by the u32 in `count_buffer` at `count_buffer_offset`.
/// There is a limit of `max_draw_count` invocations.
///
/// Each draw command in the buffer is a series of 4 `u32` values specifying,
/// in order, the number of vertices to draw, the number of instances to draw,
/// the index of the first vertex to draw, and the instance ID of the first
/// instance to draw.
unsafe fn draw_indirect_count(
&mut self,
_buffer: &B::Buffer,
_offset: buffer::Offset,
_count_buffer: &B::Buffer,
_count_buffer_offset: buffer::Offset,
_max_draw_count: u32,
_stride: buffer::Stride,
);
/// Functions identically to `draw_indexed_indirect()`, except the amount of draw
/// calls are specified by the u32 in `count_buffer` at `count_buffer_offset`.
/// There is a limit of `max_draw_count` invocations.
///
/// Each draw command in the buffer is a series of 5 values specifying,
/// in order, the number of indices, the number of instances, the first index,
/// the vertex offset, and the first instance. All are `u32`'s except
/// the vertex offset, which is an `i32`.
unsafe fn draw_indexed_indirect_count(
&mut self,
_buffer: &B::Buffer,
_offset: buffer::Offset,
_count_buffer: &B::Buffer,
_count_buffer_offset: buffer::Offset,
_max_draw_count: u32,
_stride: buffer::Stride,
);
/// Dispatches `task_count` of threads. Similar to compute dispatch.
unsafe fn draw_mesh_tasks(&mut self, task_count: TaskCount, first_task: TaskCount);
/// Indirect version of `draw_mesh_tasks`. Analogous to `draw_indirect`, but for mesh shaders.
unsafe fn draw_mesh_tasks_indirect(
&mut self,
buffer: &B::Buffer,
offset: buffer::Offset,
draw_count: DrawCount,
stride: buffer::Stride,
);
/// Like `draw_mesh_tasks_indirect` except that the draw count is read by
/// the device from a buffer during execution. The command will read an
/// unsigned 32-bit integer from `count_buffer` located at `count_buffer_offset`
/// and use this as the draw count.
unsafe fn draw_mesh_tasks_indirect_count(
&mut self,
buffer: &B::Buffer,
offset: buffer::Offset,
count_buffer: &B::Buffer,
count_buffer_offset: buffer::Offset,
max_draw_count: DrawCount,
stride: buffer::Stride,
);
/// Signals an event once all specified stages of the shader pipeline have completed.
unsafe fn set_event(&mut self, event: &B::Event, stages: pso::PipelineStage);
/// Resets an event once all specified stages of the shader pipeline have completed.
unsafe fn reset_event(&mut self, event: &B::Event, stages: pso::PipelineStage);
/// Waits at some shader stage(s) until all events have been signalled.
///
/// - `src_stages` specifies the shader pipeline stages in which the events were signalled.
/// - `dst_stages` specifies the shader pipeline stages at which execution should wait.
/// - `barriers` specifies a series of memory barriers to be executed before pipeline execution
/// resumes.
unsafe fn wait_events<'a, I, J>(
&mut self,
events: I,
stages: Range<pso::PipelineStage>,
barriers: J,
) where
I: Iterator<Item = &'a B::Event>,
J: Iterator<Item = Barrier<'a, B>>;
/// Begins a query operation. Queries count operations or record timestamps
/// resulting from commands that occur between the beginning and end of the query,
/// and save the results to the query pool.
unsafe fn begin_query(&mut self, query: query::Query<B>, flags: query::ControlFlags);
/// End a query.
unsafe fn end_query(&mut self, query: query::Query<B>);
/// Reset/clear the values in the given range of the query pool.
unsafe fn reset_query_pool(&mut self, pool: &B::QueryPool, queries: Range<query::Id>);
/// Copy query results into a buffer.
unsafe fn copy_query_pool_results(
&mut self,
pool: &B::QueryPool,
queries: Range<query::Id>,
buffer: &B::Buffer,
offset: buffer::Offset,
stride: buffer::Stride,
flags: query::ResultFlags,
);
/// Requests a timestamp to be written.
unsafe fn write_timestamp(&mut self, stage: pso::PipelineStage, query: query::Query<B>);
/// Modify constant data in a graphics pipeline. Push constants are intended to modify data in a
/// pipeline more quickly than a updating the values inside a descriptor set.
///
/// Push constants must be aligned to 4 bytes, and to guarantee alignment, this function takes a
/// `&[u32]` instead of a `&[u8]`. Note that the offset is still specified in units of bytes.
unsafe fn push_graphics_constants(
&mut self,
layout: &B::PipelineLayout,
stages: pso::ShaderStageFlags,
offset: u32,
constants: &[u32],
);
/// Modify constant data in a compute pipeline. Push constants are intended to modify data in a
/// pipeline more quickly than a updating the values inside a descriptor set.
///
/// Push constants must be aligned to 4 bytes, and to guarantee alignment, this function takes a
/// `&[u32]` instead of a `&[u8]`. Note that the offset is still specified in units of bytes.
unsafe fn push_compute_constants(
&mut self,
layout: &B::PipelineLayout,
offset: u32,
constants: &[u32],
);
/// Execute the given secondary command buffers.
unsafe fn execute_commands<'a, T>(&mut self, cmd_buffers: T)
where
T: Iterator<Item = &'a B::CommandBuffer>;
/// Debug mark the current spot in the command buffer.
unsafe fn insert_debug_marker(&mut self, name: &str, color: u32);
/// Start a debug marker at the current place in the command buffer.
unsafe fn begin_debug_marker(&mut self, name: &str, color: u32);
/// End the last started debug marker scope.
unsafe fn end_debug_marker(&mut self);
}