gfx_hal

Module pso

Source
Expand description

Raw Pipeline State Objects

This module contains items used to create and manage Pipelines.

Macros§

  • Macro for specifying list of specialization constants for EntryPoint.

Structs§

  • Vertex attribute description. Notably, completely separate from resource Descriptors used in DescriptorSets.
  • Baked-in pipeline states.
  • A description of an equation for how to blend transparent, overlapping fragments.
  • Specifies whether to use blending, and if so, which operations to use for color and alpha channels.
  • A simple struct describing a rect with integer coordinates.
  • PSO color target descriptor.
  • Target output color mask.
  • A description of the data needed to construct a compute pipeline.
  • A depth bias allows changing the produced depth values for fragments slightly but consistently. This permits drawing of multiple polygons in the same plane without Z-fighting, such as when trying to draw shadows on a wall.
  • PSO depth-stencil target descriptor.
  • Depth test state.
  • Descriptor pool creation flags.
  • Set of descriptors of a specific type.
  • Copies a range of descriptors to be bound from one descriptor set to another.
  • Information about the contents of and in which stages descriptors may be bound to a descriptor set at a certain binding point. Multiple DescriptorSetLayoutBindings are assembled into a DescriptorSetLayout, which is then allocated into a DescriptorSet using a DescriptorPool.
  • Writes the actual descriptors to be bound into a descriptor set.
  • A struct element descriptor.
  • Shader entry point.
  • Face.
  • A description of all the settings that can be altered when creating a graphics pipeline.
  • All the information needed to create an input assembler.
  • Pipeline creation flags.
  • Stages of the logical pipeline.
  • Rasterization state.
  • A simple struct describing a rect with integer coordinates.
  • Combination of different shader pipeline stages.
  • A generic struct holding the properties of two sides of a polygon.
  • Information required for pipeline specialization.
  • Description of a specialization constant for the pipeline.
  • Complete stencil state for a given side of a face.
  • Defines a stencil test. Stencil testing is an operation performed to cull fragments; the new fragment is tested against the value held in the stencil buffer, and if the test fails the fragment is discarded.
  • Vertex buffer description. Notably, completely separate from resource Descriptors used in DescriptorSets.
  • A viewport, generally equating to a window on a display.

Enums§

  • An error allocating descriptor sets from a pool.
  • A reference to a parent pipeline. The assumption is that a parent and derivative/child pipeline have most settings in common, and one may be switched for another more quickly than entirely unrelated pipelines would be.
  • Blending operations.
  • Format of a buffer.
  • Specific type of a buffer.
  • A pixel-wise comparison function.
  • Error types happening upon PSO creation on the device side.
  • A handle to a specific shader resource that can be bound for use in a DescriptorSet. Usually provided in a DescriptorSetWrite
  • The type of a descriptor.
  • Defines the possible blending factors. During blending, the source or destination fragment may be multiplied by a factor to produce the final result.
  • The front face winding order of a set of vertices. This is the order of vertexes that define which side of a face is the “front”.
  • Specific type of an image descriptor.
  • Logic operations used for specifying blend equations.
  • Methods for rasterizing polygons, ie, turning the mesh into a raster image.
  • Describes the type of geometric primitives, created from vertex data.
  • Primitive Assembler describes how input data are fetched in the pipeline and formed into primitives before being sent into the fragment shader.
  • Pipeline state which may be static or dynamic.
  • The operation to use for stencil masking.
  • The rate at which to advance input data to shaders for the given buffer

Traits§

  • A descriptor pool is a collection of memory from which descriptor sets are allocated.

Type Aliases§