gfx_hal/image.rs
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//! Image related structures.
//!
//! An image is a block of GPU memory representing a grid of texels.
use crate::{
buffer::Offset as RawOffset,
device, format,
pso::{Comparison, Rect},
};
use std::{f32, hash, ops::Range};
/// Dimension size.
pub type Size = u32;
/// Number of MSAA samples.
pub type NumSamples = u8;
/// Image layer.
pub type Layer = u16;
/// Image mipmap level.
pub type Level = u8;
/// Maximum accessible mipmap level of an image.
pub const MAX_LEVEL: Level = 15;
/// A texel coordinate in an image.
pub type TexelCoordinate = i32;
/// Describes the size of an image, which may be up to three dimensional.
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Extent {
/// Image width
pub width: Size,
/// Image height
pub height: Size,
/// Image depth.
pub depth: Size,
}
impl Extent {
/// Return true if one of the dimensions is zero.
pub fn is_empty(&self) -> bool {
self.width == 0 || self.height == 0 || self.depth == 0
}
/// Get the extent at a particular mipmap level.
pub fn at_level(&self, level: Level) -> Self {
Extent {
width: 1.max(self.width >> level),
height: 1.max(self.height >> level),
depth: 1.max(self.depth >> level),
}
}
/// Get a rectangle for the full area of extent.
pub fn rect(&self) -> Rect {
Rect {
x: 0,
y: 0,
w: self.width as i16,
h: self.height as i16,
}
}
}
/// An offset into an `Image` used for image-to-image
/// copy operations. All offsets are in texels, and
/// specifying offsets other than 0 for dimensions
/// that do not exist is undefined behavior -- for
/// example, specifying a `z` offset of `1` in a
/// two-dimensional image.
#[derive(Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Offset {
/// X offset.
pub x: TexelCoordinate,
/// Y offset.
pub y: TexelCoordinate,
/// Z offset.
pub z: TexelCoordinate,
}
impl Offset {
/// Zero offset shortcut.
pub const ZERO: Self = Offset { x: 0, y: 0, z: 0 };
/// Convert the offset into 2-sided bounds given the extent.
pub fn into_bounds(self, extent: &Extent) -> Range<Offset> {
let end = Offset {
x: self.x + extent.width as i32,
y: self.y + extent.height as i32,
z: self.z + extent.depth as i32,
};
self..end
}
}
/// Image tiling modes.
#[repr(u32)]
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Tiling {
/// Optimal tiling for GPU memory access. Implementation-dependent.
Optimal = 0,
/// Optimal for CPU read/write. Texels are laid out in row-major order,
/// possibly with some padding on each row.
Linear = 1,
}
/// Pure image object creation error.
#[derive(Clone, Debug, PartialEq, thiserror::Error)]
pub enum CreationError {
/// Out of either host or device memory.
#[error(transparent)]
OutOfMemory(#[from] device::OutOfMemory),
/// The format is not supported by the device.
#[error("Unsupported format: {0:?}")]
Format(format::Format),
/// The kind doesn't support a particular operation.
#[error("Specified kind doesn't support particular operation")]
Kind,
/// Failed to map a given multisampled kind to the device.
#[error("Specified format doesn't support specified sampling {0:}")]
Samples(NumSamples),
/// Unsupported size in one of the dimensions.
#[error("Unsupported size in one of the dimensions {0:}")]
Size(Size),
/// The given data has a different size than the target image slice.
#[error("The given data has a different size ({0:}) than the target image slice")]
Data(usize),
/// The mentioned usage mode is not supported
#[error("Unsupported usage: {0:?}")]
Usage(Usage),
}
/// Error creating an `ImageView`.
#[derive(Clone, Debug, PartialEq, thiserror::Error)]
pub enum ViewCreationError {
/// Out of either Host or Device memory
#[error(transparent)]
OutOfMemory(#[from] device::OutOfMemory),
/// The required usage flag is not present in the image.
#[error("Specified usage flags are not present in the image {0:?}")]
Usage(Usage),
/// Selected mip level doesn't exist.
#[error("Selected level doesn't exist in the image {0:}")]
Level(Level),
/// Selected array layer doesn't exist.
#[error(transparent)]
Layer(#[from] LayerError),
/// An incompatible format was requested for the view.
#[error("Incompatible format: {0:?}")]
BadFormat(format::Format),
/// An incompatible view kind was requested for the view.
#[error("Incompatible kind: {0:?}")]
BadKind(ViewKind),
/// The backend refused for some reason.
#[error("Implementation specific error occurred")]
Unsupported,
}
/// An error associated with selected image layer.
#[derive(Clone, Debug, PartialEq, thiserror::Error)]
pub enum LayerError {
/// The source image kind doesn't support array slices.
#[error("Source image doesn't support view kind {0:?}")]
NotExpected(Kind),
/// Selected layers are outside of the provided range.
#[error("Selected layers are out of bounds")]
OutOfBounds,
}
/// How to [filter](https://en.wikipedia.org/wiki/Texture_filtering) the
/// image when sampling. They correspond to increasing levels of quality,
/// but also cost.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Filter {
/// Selects a single texel from the current mip level and uses its value.
///
/// Mip filtering selects the filtered value from one level.
Nearest,
/// Selects multiple texels and calculates the value via multivariate interpolation.
/// * 1D: Linear interpolation
/// * 2D/Cube: Bilinear interpolation
/// * 3D: Trilinear interpolation
Linear,
}
/// The face of a cube image to do an operation on.
#[allow(missing_docs)]
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[repr(u8)]
pub enum CubeFace {
PosX,
NegX,
PosY,
NegY,
PosZ,
NegZ,
}
/// A constant array of cube faces in the order they map to the hardware.
pub const CUBE_FACES: [CubeFace; 6] = [
CubeFace::PosX,
CubeFace::NegX,
CubeFace::PosY,
CubeFace::NegY,
CubeFace::PosZ,
CubeFace::NegZ,
];
/// Specifies the dimensionality of an image to be allocated,
/// along with the number of mipmap layers and MSAA samples
/// if applicable.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Kind {
/// A single one-dimensional row of texels.
D1(Size, Layer),
/// Two-dimensional image.
D2(Size, Size, Layer, NumSamples),
/// Volumetric image.
D3(Size, Size, Size),
}
impl Kind {
/// Get the image extent.
pub fn extent(&self) -> Extent {
match *self {
Kind::D1(width, _) => Extent {
width,
height: 1,
depth: 1,
},
Kind::D2(width, height, _, _) => Extent {
width,
height,
depth: 1,
},
Kind::D3(width, height, depth) => Extent {
width,
height,
depth,
},
}
}
/// Get the extent of a particular mipmap level.
pub fn level_extent(&self, level: Level) -> Extent {
use std::cmp::{max, min};
// must be at least 1
let map = |val| max(min(val, 1), val >> min(level, MAX_LEVEL));
match *self {
Kind::D1(w, _) => Extent {
width: map(w),
height: 1,
depth: 1,
},
Kind::D2(w, h, _, _) => Extent {
width: map(w),
height: map(h),
depth: 1,
},
Kind::D3(w, h, d) => Extent {
width: map(w),
height: map(h),
depth: map(d),
},
}
}
/// Count the number of mipmap levels.
pub fn compute_num_levels(&self) -> Level {
use std::cmp::max;
match *self {
Kind::D2(_, _, _, s) if s > 1 => {
// anti-aliased images can't have mipmaps
1
}
_ => {
let extent = self.extent();
let dominant = max(max(extent.width, extent.height), extent.depth);
(1..).find(|level| dominant >> level == 0).unwrap()
}
}
}
/// Return the number of layers in an array type.
///
/// Each cube face counts as separate layer.
pub fn num_layers(&self) -> Layer {
match *self {
Kind::D1(_, a) | Kind::D2(_, _, a, _) => a,
Kind::D3(..) => 1,
}
}
/// Return the number of MSAA samples for the kind.
pub fn num_samples(&self) -> NumSamples {
match *self {
Kind::D1(..) => 1,
Kind::D2(_, _, _, s) => s,
Kind::D3(..) => 1,
}
}
}
/// Specifies the kind/dimensionality of an image view.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ViewKind {
/// A single one-dimensional row of texels.
D1,
/// An array of rows of texels. Equivalent to `D2` except that texels
/// in different rows are not sampled, so filtering will be constrained
/// to a single row of texels at a time.
D1Array,
/// A traditional 2D image, with rows arranged contiguously.
D2,
/// An array of 2D images. Equivalent to `D3` except that texels in
/// a different depth level are not sampled.
D2Array,
/// A volume image, with each 2D layer arranged contiguously.
D3,
/// A set of 6 2D images, one for each face of a cube.
Cube,
/// An array of Cube images.
CubeArray,
}
bitflags!(
/// Capabilities to create views into an image.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Default)]
pub struct ViewCapabilities: u32 {
/// Support creation of views with different formats.
const MUTABLE_FORMAT = 0x0000_0008;
/// Support creation of `Cube` and `CubeArray` kinds of views.
const KIND_CUBE = 0x0000_0010;
/// Support creation of `D2Array` kind of view.
const KIND_2D_ARRAY = 0x0000_0020;
}
);
bitflags!(
/// TODO: Find out if TRANSIENT_ATTACHMENT + INPUT_ATTACHMENT
/// are applicable on backends other than Vulkan. --AP
/// Image usage flags
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Usage: u32 {
/// The image is used as a transfer source.
const TRANSFER_SRC = 0x1;
/// The image is used as a transfer destination.
const TRANSFER_DST = 0x2;
/// The image is a [sampled image](https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#descriptorsets-sampledimage)
const SAMPLED = 0x4;
/// The image is a [storage image](https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#descriptorsets-storageimage)
const STORAGE = 0x8;
/// The image is used as a color attachment -- that is, color input to a rendering pass.
const COLOR_ATTACHMENT = 0x10;
/// The image is used as a depth attachment.
const DEPTH_STENCIL_ATTACHMENT = 0x20;
///
const TRANSIENT_ATTACHMENT = 0x40;
///
const INPUT_ATTACHMENT = 0x80;
}
);
impl Usage {
/// Returns true if this image can be used in transfer operations.
pub fn can_transfer(&self) -> bool {
self.intersects(Usage::TRANSFER_SRC | Usage::TRANSFER_DST)
}
/// Returns true if this image can be used as a target.
pub fn can_target(&self) -> bool {
self.intersects(Usage::COLOR_ATTACHMENT | Usage::DEPTH_STENCIL_ATTACHMENT)
}
}
/// Specifies how image coordinates outside the range `[0, 1]` are handled.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum WrapMode {
/// Tile the image, that is, sample the coordinate modulo `1.0`, so
/// addressing the image beyond an edge will "wrap" back from the
/// other edge.
Tile,
/// Mirror the image. Like tile, but uses abs(coord) before the modulo.
Mirror,
/// Clamp the image to the value at `0.0` or `1.0` respectively.
Clamp,
/// Use border color.
Border,
/// Mirror once and clamp to edge otherwise.
///
/// Only valid if `Features::SAMPLER_MIRROR_CLAMP_EDGE` is enabled.
MirrorClamp,
}
/// Specifies how the image texels in the filter kernel are reduced to a single value.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ReductionMode {
///
WeightedAverage,
///
/// Only valid if `Features::SAMPLER_FILTER_MINMAX` is enabled.
Minimum,
///
/// Only valid if `Features::SAMPLER_FILTER_MINMAX` is enabled.
Maximum,
}
/// A wrapper for the LOD level of an image. Needed so that we can
/// implement Eq and Hash for it.
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Lod(pub f32);
impl Lod {
/// Possible LOD range.
pub const RANGE: Range<Self> = Lod(f32::MIN)..Lod(f32::MAX);
}
impl Eq for Lod {}
impl hash::Hash for Lod {
fn hash<H: hash::Hasher>(&self, state: &mut H) {
self.0.to_bits().hash(state)
}
}
/// A wrapper for an RGBA color with 8 bits per texel, encoded as a u32.
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PackedColor(pub u32);
impl From<[f32; 4]> for PackedColor {
fn from(c: [f32; 4]) -> PackedColor {
PackedColor(
c.iter()
.rev()
.fold(0, |u, &c| (u << 8) + (c * 255.0) as u32),
)
}
}
impl Into<[f32; 4]> for PackedColor {
fn into(self) -> [f32; 4] {
let mut out = [0.0; 4];
for (i, channel) in out.iter_mut().enumerate() {
let byte = (self.0 >> (i << 3)) & 0xFF;
*channel = byte as f32 / 255.0;
}
out
}
}
/// The border color for `WrapMode::Border` wrap mode.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum BorderColor {
///
TransparentBlack,
///
OpaqueBlack,
///
OpaqueWhite,
}
impl Into<[f32; 4]> for BorderColor {
fn into(self) -> [f32; 4] {
match self {
BorderColor::TransparentBlack => [0.0, 0.0, 0.0, 0.0],
BorderColor::OpaqueBlack => [0.0, 0.0, 0.0, 1.0],
BorderColor::OpaqueWhite => [1.0, 1.0, 1.0, 1.0],
}
}
}
/// Specifies how to sample from an image. These are all the parameters
/// available that alter how the GPU goes from a coordinate in an image
/// to producing an actual value from the texture, including filtering/
/// scaling, wrap mode, etc.
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct SamplerDesc {
/// Minification filter method to use.
pub min_filter: Filter,
/// Magnification filter method to use.
pub mag_filter: Filter,
/// Mip filter method to use.
pub mip_filter: Filter,
/// Reduction mode over the filter.
pub reduction_mode: ReductionMode,
/// Wrapping mode for each of the U, V, and W axis (S, T, and R in OpenGL
/// speak).
pub wrap_mode: (WrapMode, WrapMode, WrapMode),
/// This bias is added to every computed mipmap level (N + lod_bias). For
/// example, if it would select mipmap level 2 and lod_bias is 1, it will
/// use mipmap level 3.
pub lod_bias: Lod,
/// This range is used to clamp LOD level used for sampling.
pub lod_range: Range<Lod>,
/// Comparison mode, used primary for a shadow map.
pub comparison: Option<Comparison>,
/// Border color is used when one of the wrap modes is set to border.
pub border: BorderColor,
/// Specifies whether the texture coordinates are normalized.
pub normalized: bool,
/// Anisotropic filtering.
///
/// Can be `Some(_)` only if `Features::SAMPLER_ANISOTROPY` is enabled.
pub anisotropy_clamp: Option<u8>,
}
impl SamplerDesc {
/// Create a new sampler description with a given filter method for all filtering operations
/// and a wrapping mode, using no LOD modifications.
pub fn new(filter: Filter, wrap: WrapMode) -> Self {
SamplerDesc {
min_filter: filter,
mag_filter: filter,
mip_filter: filter,
reduction_mode: ReductionMode::WeightedAverage,
wrap_mode: (wrap, wrap, wrap),
lod_bias: Lod(0.0),
lod_range: Lod::RANGE.clone(),
comparison: None,
border: BorderColor::TransparentBlack,
normalized: true,
anisotropy_clamp: None,
}
}
}
/// Specifies options for how memory for an image is arranged.
/// These are hints to the GPU driver and may or may not have actual
/// performance effects, but describe constraints on how the data
/// may be used that a program *must* obey. They do not specify
/// how channel values or such are laid out in memory; the actual
/// image data is considered opaque.
///
/// Details may be found in [the Vulkan spec](https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#resources-image-layouts)
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Layout {
/// General purpose, no restrictions on usage.
General,
/// Must only be used as a color attachment in a framebuffer.
ColorAttachmentOptimal,
/// Must only be used as a depth attachment in a framebuffer.
DepthStencilAttachmentOptimal,
/// Must only be used as a depth attachment in a framebuffer,
/// or as a read-only depth or stencil buffer in a shader.
DepthStencilReadOnlyOptimal,
/// Must only be used as a read-only image in a shader.
ShaderReadOnlyOptimal,
/// Must only be used as the source for a transfer command.
TransferSrcOptimal,
/// Must only be used as the destination for a transfer command.
TransferDstOptimal,
/// No layout, does not support device access. Only valid as a
/// source layout when transforming data to a specific destination
/// layout or initializing data. Does NOT guarentee that the contents
/// of the source buffer are preserved.
Undefined,
/// Like `Undefined`, but does guarentee that the contents of the source
/// buffer are preserved.
Preinitialized,
/// The layout that an image must be in to be presented to the display.
Present,
}
impl Default for Layout {
fn default() -> Self {
Self::General
}
}
bitflags!(
/// Bitflags to describe how memory in an image or buffer can be accessed.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Access: u32 {
/// Read access to an input attachment from within a fragment shader.
const INPUT_ATTACHMENT_READ = 0x10;
/// Read-only state for SRV access, or combine with `SHADER_WRITE` to have r/w access to UAV.
const SHADER_READ = 0x20;
/// Writeable state for UAV access.
/// Combine with `SHADER_READ` to have r/w access to UAV.
const SHADER_WRITE = 0x40;
/// Read state but can only be combined with `COLOR_ATTACHMENT_WRITE`.
const COLOR_ATTACHMENT_READ = 0x80;
/// Write-only state but can be combined with `COLOR_ATTACHMENT_READ`.
const COLOR_ATTACHMENT_WRITE = 0x100;
/// Read access to a depth/stencil attachment in a depth or stencil operation.
const DEPTH_STENCIL_ATTACHMENT_READ = 0x200;
/// Write access to a depth/stencil attachment in a depth or stencil operation.
const DEPTH_STENCIL_ATTACHMENT_WRITE = 0x400;
/// Read access to the buffer in a copy operation.
const TRANSFER_READ = 0x800;
/// Write access to the buffer in a copy operation.
const TRANSFER_WRITE = 0x1000;
/// Read access for raw memory to be accessed by the host system (ie, CPU).
const HOST_READ = 0x2000;
/// Write access for raw memory to be accessed by the host system.
const HOST_WRITE = 0x4000;
/// Read access for memory to be accessed by a non-specific entity. This may
/// be the host system, or it may be something undefined or specified by an
/// extension.
const MEMORY_READ = 0x8000;
/// Write access for memory to be accessed by a non-specific entity.
const MEMORY_WRITE = 0x10000;
}
);
/// Image state, combining access methods and the image's layout.
pub type State = (Access, Layout);
/// Selector of a concrete subresource in an image.
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Subresource {
/// Included aspects: color/depth/stencil
pub aspects: format::Aspects,
/// Selected mipmap level
pub level: Level,
/// Selected array level
pub layer: Layer,
}
/// A subset of resource layers contained within an image's level.
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct SubresourceLayers {
/// Included aspects: color/depth/stencil
pub aspects: format::Aspects,
/// Selected mipmap level
pub level: Level,
/// Included array levels
pub layers: Range<Layer>,
}
/// A subset of resources contained within an image.
#[derive(Clone, Debug, Default, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct SubresourceRange {
/// Included aspects: color/depth/stencil
pub aspects: format::Aspects,
/// First mipmap level in this subresource
pub level_start: Level,
/// Number of sequential levels in this subresource.
///
/// A value of `None` indicates the subresource contains
/// all of the remaining levels.
pub level_count: Option<Level>,
/// First layer in this subresource
pub layer_start: Layer,
/// Number of sequential layers in this subresource.
///
/// A value of `None` indicates the subresource contains
/// all of the remaining layers.
pub layer_count: Option<Layer>,
}
impl From<SubresourceLayers> for SubresourceRange {
fn from(sub: SubresourceLayers) -> Self {
SubresourceRange {
aspects: sub.aspects,
level_start: sub.level,
level_count: Some(1),
layer_start: sub.layers.start,
layer_count: Some(sub.layers.end - sub.layers.start),
}
}
}
impl SubresourceRange {
/// Resolve the concrete level count based on the total number of layers in an image.
pub fn resolve_level_count(&self, total: Level) -> Level {
self.level_count.unwrap_or(total - self.level_start)
}
/// Resolve the concrete layer count based on the total number of layer in an image.
pub fn resolve_layer_count(&self, total: Layer) -> Layer {
self.layer_count.unwrap_or(total - self.layer_start)
}
}
/// Image format properties.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct FormatProperties {
/// Maximum extent.
pub max_extent: Extent,
/// Max number of mipmap levels.
pub max_levels: Level,
/// Max number of array layers.
pub max_layers: Layer,
/// Bit mask of supported sample counts.
pub sample_count_mask: NumSamples,
/// Maximum size of the resource in bytes.
pub max_resource_size: usize,
}
/// Footprint of a subresource in memory.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct SubresourceFootprint {
/// Byte slice occupied by the subresource.
pub slice: Range<RawOffset>,
/// Byte distance between rows.
pub row_pitch: RawOffset,
/// Byte distance between array layers.
pub array_pitch: RawOffset,
/// Byte distance between depth slices.
pub depth_pitch: RawOffset,
}
/// The type of tile to check for with `get_tile_size`.
#[derive(Debug)]
pub enum TileKind {
/// A volume or 3D image tile kind.
Volume,
/// A flat or 2D image tile kind, with the number of samples for MSAA.
Flat(NumSamples),
}
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#sparsememory-standard-shapes
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/texture2d-and-texture2darray-subresource-tiling
/// Tile or block size for sparse binding
pub fn get_tile_size(tile_kind: TileKind, texel_bits: u16) -> (u16, u16, u16) {
match tile_kind {
TileKind::Flat(samples) => {
let sizes = match texel_bits {
8 => (256, 256, 1),
16 => (256, 128, 1),
32 => (128, 128, 1),
64 => (128, 64, 1),
128 => (64, 64, 1),
_ => unimplemented!(),
};
match samples {
1 => sizes,
2 => (sizes.0 / 2, sizes.1, 1),
4 => (sizes.0 / 2, sizes.1 / 2, 1),
8 => (sizes.0 / 4, sizes.1 / 2, 1),
16 => (sizes.0 / 4, sizes.1 / 4, 1),
_ => unimplemented!(),
}
}
TileKind::Volume => match texel_bits {
8 => (64, 32, 32),
16 => (32, 32, 32),
32 => (32, 32, 16),
64 => (32, 16, 16),
128 => (16, 16, 16),
_ => unimplemented!(),
},
}
}
/// Description of a framebuffer attachment.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct FramebufferAttachment {
/// Usage that an image is created with.
pub usage: Usage,
/// View capabilities that an image is created with.
pub view_caps: ViewCapabilities,
//TODO: make this a list
/// The image view format.
pub format: format::Format,
}