gfx_hal/
lib.rs

1#![warn(
2    trivial_casts,
3    trivial_numeric_casts,
4    unused_extern_crates,
5    unused_import_braces,
6    unused_qualifications
7)]
8#![deny(
9    broken_intra_doc_links,
10    missing_debug_implementations,
11    missing_docs,
12    unused
13)]
14
15//! Low-level graphics abstraction for Rust. Mostly operates on data, not types.
16//! Designed for use by libraries and higher-level abstractions only.
17//!
18//! This crate provides a [hardware abstraction layer][hal] for [graphics adapters][gpus],
19//! for both compute and graphics operations. The API design is heavily inspired by
20//! the [Vulkan API](https://www.khronos.org/vulkan/), and borrows some of the terminology.
21//!
22//! [hal]: https://en.wikipedia.org/wiki/Hardware_abstraction
23//! [gpus]: https://en.wikipedia.org/wiki/Video_card
24//!
25//! # Usage
26//!
27//! Most of the functionality is implemented in separate crates, one for each backend.
28//! This crate only exposes a few generic traits and structures. You can import
29//! all the necessary traits through the [`prelude`][prelude] module.
30//!
31//! The first step to using `gfx-hal` is to initialize one of the available
32//! [backends][Backend], by creating an [`Instance`][Instance]. Then proceed by
33//! [enumerating][Instance::enumerate_adapters] the available
34//! [graphics adapters][adapter::Adapter] and querying their available
35//! [features][Features] and [queues][queue::family::QueueFamily].
36//!
37//! You can use the [`open`][adapter::PhysicalDevice::open] method on a
38//! [`PhysicalDevice`][adapter::PhysicalDevice] to get a [logical device
39//! handle][device::Device], from which you can manage all the other device-specific
40//! resources.
41
42#[macro_use]
43extern crate bitflags;
44
45#[cfg(feature = "serde")]
46#[macro_use]
47extern crate serde;
48
49use std::{any::Any, fmt, hash::Hash};
50
51pub mod adapter;
52pub mod buffer;
53pub mod command;
54pub mod device;
55pub mod display;
56pub mod external_memory;
57pub mod format;
58pub mod image;
59pub mod memory;
60pub mod pass;
61pub mod pool;
62pub mod pso;
63pub mod query;
64pub mod queue;
65pub mod window;
66
67/// Prelude module re-exports all the traits necessary to use `gfx-hal`.
68pub mod prelude {
69    pub use crate::{
70        adapter::PhysicalDevice,
71        command::CommandBuffer,
72        device::Device,
73        pool::CommandPool,
74        pso::DescriptorPool,
75        queue::{Queue, QueueFamily},
76        window::{PresentationSurface, Surface},
77        Instance,
78    };
79}
80
81/// Draw vertex count.
82pub type VertexCount = u32;
83/// Draw vertex base offset.
84pub type VertexOffset = i32;
85/// Draw number of indices.
86pub type IndexCount = u32;
87/// Draw number of instances.
88pub type InstanceCount = u32;
89/// Indirect draw calls count.
90pub type DrawCount = u32;
91/// Number of work groups.
92pub type WorkGroupCount = [u32; 3];
93/// Number of tasks.
94pub type TaskCount = u32;
95
96bitflags! {
97    //TODO: add a feature for non-normalized samplers
98    //TODO: add a feature for mutable comparison samplers
99    /// Features that the device supports.
100    ///
101    /// These only include features of the core interface and not API extensions.
102    ///
103    /// Can be obtained from a [physical device][adapter::PhysicalDevice] by calling
104    /// [`features`][adapter::PhysicalDevice::features].
105    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
106    pub struct Features: u128 {
107        /// Bit mask of Vulkan Core/Extension features.
108        const CORE_MASK = 0xFFFF_FFFF_FFFF_FFFF;
109        /// Bit mask of Vulkan Portability features.
110        const PORTABILITY_MASK  = 0xFFFF << 64;
111        /// Bit mask for extra WebGPU features.
112        const WEBGPU_MASK = 0xFFFF << 80;
113        /// Bit mask for all extensions.
114        const EXTENSIONS_MASK = 0xFFFF_FFFF << 96;
115
116        // Bits for Vulkan Core/Extension features
117
118        /// Support for robust buffer access.
119        /// Buffer access by SPIR-V shaders is checked against the buffer/image boundaries.
120        const ROBUST_BUFFER_ACCESS = 0x0000_0000_0000_0001;
121        /// Support the full 32-bit range of indexed for draw calls.
122        /// If not supported, the maximum index value is determined by `Limits::max_draw_index_value`.
123        const FULL_DRAW_INDEX_U32 = 0x0000_0000_0000_0002;
124        /// Support cube array image views.
125        const IMAGE_CUBE_ARRAY = 0x0000_0000_0000_0004;
126        /// Support different color blending settings per attachments on graphics pipeline creation.
127        const INDEPENDENT_BLENDING = 0x0000_0000_0000_0008;
128        /// Support geometry shader.
129        const GEOMETRY_SHADER = 0x0000_0000_0000_0010;
130        /// Support tessellation shaders.
131        const TESSELLATION_SHADER = 0x0000_0000_0000_0020;
132        /// Support per-sample shading and multisample interpolation.
133        const SAMPLE_RATE_SHADING = 0x0000_0000_0000_0040;
134        /// Support dual source blending.
135        const DUAL_SRC_BLENDING = 0x0000_0000_0000_0080;
136        /// Support logic operations.
137        const LOGIC_OP = 0x0000_0000_0000_0100;
138        /// Support multiple draws per indirect call.
139        const MULTI_DRAW_INDIRECT = 0x0000_0000_0000_0200;
140        /// Support indirect drawing with first instance value.
141        /// If not supported the first instance value **must** be 0.
142        const DRAW_INDIRECT_FIRST_INSTANCE = 0x0000_0000_0000_0400;
143        /// Support depth clamping.
144        const DEPTH_CLAMP = 0x0000_0000_0000_0800;
145        /// Support depth bias clamping.
146        const DEPTH_BIAS_CLAMP = 0x0000_0000_0000_1000;
147        /// Support non-fill polygon modes.
148        const NON_FILL_POLYGON_MODE = 0x0000_0000_0000_2000;
149        /// Support depth bounds test.
150        const DEPTH_BOUNDS = 0x0000_0000_0000_4000;
151        /// Support lines with width other than 1.0.
152        const LINE_WIDTH = 0x0000_0000_0000_8000;
153        /// Support points with size greater than 1.0.
154        const POINT_SIZE = 0x0000_0000_0001_0000;
155        /// Support replacing alpha values with 1.0.
156        const ALPHA_TO_ONE = 0x0000_0000_0002_0000;
157        /// Support multiple viewports and scissors.
158        const MULTI_VIEWPORTS = 0x0000_0000_0004_0000;
159        /// Support anisotropic filtering.
160        const SAMPLER_ANISOTROPY = 0x0000_0000_0008_0000;
161        /// Support ETC2 texture compression formats.
162        const FORMAT_ETC2 = 0x0000_0000_0010_0000;
163        /// Support ASTC (LDR) texture compression formats.
164        const FORMAT_ASTC_LDR = 0x0000_0000_0020_0000;
165        /// Support BC texture compression formats.
166        const FORMAT_BC = 0x0000_0000_0040_0000;
167        /// Support precise occlusion queries, returning the actual number of samples.
168        /// If not supported, queries return a non-zero value when at least **one** sample passes.
169        const PRECISE_OCCLUSION_QUERY = 0x0000_0000_0080_0000;
170        /// Support query of pipeline statistics.
171        const PIPELINE_STATISTICS_QUERY = 0x0000_0000_0100_0000;
172        /// Support unordered access stores and atomic ops in the vertex, geometry
173        /// and tessellation shader stage.
174        /// If not supported, the shader resources **must** be annotated as read-only.
175        const VERTEX_STORES_AND_ATOMICS = 0x0000_0000_0200_0000;
176        /// Support unordered access stores and atomic ops in the fragment shader stage
177        /// If not supported, the shader resources **must** be annotated as read-only.
178        const FRAGMENT_STORES_AND_ATOMICS = 0x0000_0000_0400_0000;
179        ///
180        const SHADER_TESSELLATION_AND_GEOMETRY_POINT_SIZE = 0x0000_0000_0800_0000;
181        ///
182        const SHADER_IMAGE_GATHER_EXTENDED = 0x0000_0000_1000_0000;
183        ///
184        const SHADER_STORAGE_IMAGE_EXTENDED_FORMATS = 0x0000_0000_2000_0000;
185        ///
186        const SHADER_STORAGE_IMAGE_MULTISAMPLE = 0x0000_0000_4000_0000;
187        ///
188        const SHADER_STORAGE_IMAGE_READ_WITHOUT_FORMAT = 0x0000_0000_8000_0000;
189        ///
190        const SHADER_STORAGE_IMAGE_WRITE_WITHOUT_FORMAT = 0x0000_0001_0000_0000;
191        ///
192        const SHADER_UNIFORM_BUFFER_ARRAY_DYNAMIC_INDEXING = 0x0000_0002_0000_0000;
193        ///
194        const SHADER_SAMPLED_IMAGE_ARRAY_DYNAMIC_INDEXING = 0x0000_0004_0000_0000;
195        ///
196        const SHADER_STORAGE_BUFFER_ARRAY_DYNAMIC_INDEXING = 0x0000_0008_0000_0000;
197        ///
198        const SHADER_STORAGE_IMAGE_ARRAY_DYNAMIC_INDEXING = 0x0000_0010_0000_0000;
199        ///
200        const SHADER_CLIP_DISTANCE = 0x0000_0020_0000_0000;
201        ///
202        const SHADER_CULL_DISTANCE = 0x0000_0040_0000_0000;
203        ///
204        const SHADER_FLOAT64 = 0x0000_0080_0000_0000;
205        ///
206        const SHADER_INT64 = 0x0000_0100_0000_0000;
207        ///
208        const SHADER_INT16 = 0x0000_0200_0000_0000;
209        ///
210        const SHADER_RESOURCE_RESIDENCY = 0x0000_0400_0000_0000;
211        ///
212        const SHADER_RESOURCE_MIN_LOD = 0x0000_0800_0000_0000;
213        ///
214        const SPARSE_BINDING = 0x0000_1000_0000_0000;
215        ///
216        const SPARSE_RESIDENCY_BUFFER = 0x0000_2000_0000_0000;
217        ///
218        const SPARSE_RESIDENCY_IMAGE_2D = 0x0000_4000_0000_0000;
219        ///
220        const SPARSE_RESIDENCY_IMAGE_3D = 0x0000_8000_0000_0000;
221        ///
222        const SPARSE_RESIDENCY_2_SAMPLES = 0x0001_0000_0000_0000;
223        ///
224        const SPARSE_RESIDENCY_4_SAMPLES = 0x0002_0000_0000_0000;
225        ///
226        const SPARSE_RESIDENCY_8_SAMPLES = 0x0004_0000_0000_0000;
227        ///
228        const SPARSE_RESIDENCY_16_SAMPLES = 0x0008_0000_0000_0000;
229        ///
230        const SPARSE_RESIDENCY_ALIASED = 0x0010_0000_0000_0000;
231        ///
232        const VARIABLE_MULTISAMPLE_RATE = 0x0020_0000_0000_0000;
233        ///
234        const INHERITED_QUERIES = 0x0040_0000_0000_0000;
235        /// Support for arrays of texture descriptors
236        const TEXTURE_DESCRIPTOR_ARRAY = 0x0080_0000_0000_0000;
237        /// Support for
238        const SAMPLER_MIRROR_CLAMP_EDGE = 0x0100_0000_0000_0000;
239        /// Allow indexing sampled texture descriptor arrays with dynamically non-uniform data
240        const SAMPLED_TEXTURE_DESCRIPTOR_INDEXING = 0x0200_0000_0000_0000;
241        /// Allow indexing storage texture descriptor arrays with dynamically non-uniform data
242        const STORAGE_TEXTURE_DESCRIPTOR_INDEXING = 0x0400_0000_0000_0000;
243        /// Allow descriptor arrays to be unsized in shaders
244        const UNSIZED_DESCRIPTOR_ARRAY = 0x0800_0000_0000_0000;
245        /// Mask for all the features associated with descriptor indexing.
246        const DESCRIPTOR_INDEXING_MASK = Features::SAMPLED_TEXTURE_DESCRIPTOR_INDEXING.bits | Features::STORAGE_TEXTURE_DESCRIPTOR_INDEXING.bits | Features::UNSIZED_DESCRIPTOR_ARRAY.bits | Features::UNIFORM_BUFFER_DESCRIPTOR_INDEXING.bits | Features::STORAGE_BUFFER_DESCRIPTOR_INDEXING.bits;
247
248        /// Enable draw_indirect_count and draw_indexed_indirect_count
249        const DRAW_INDIRECT_COUNT = 0x1000_0000_0000_0000;
250
251        /// Support for conservative rasterization. Presence of this flag only indicates basic overestimation rasterization for triangles only.
252        /// (no guarantee on underestimation, overestimation, handling of degenerate primitives, fragment shader coverage reporting and uncertainty ranges)
253        const CONSERVATIVE_RASTERIZATION = 0x2000_0000_0000_0000;
254
255        /// Support for arrays of buffer descriptors
256        const BUFFER_DESCRIPTOR_ARRAY = 0x4000_0000_0000_0000;
257        /// Allow indexing uniform buffer descriptor arrays with dynamically non-uniform data
258        const UNIFORM_BUFFER_DESCRIPTOR_INDEXING = 0x8000_0000_0000_0000;
259        /// Allow indexing storage buffer descriptor arrays with dynamically non-uniform data
260        const STORAGE_BUFFER_DESCRIPTOR_INDEXING = 0x0001_0000_0000_0000_0000;
261
262        // Bits for Vulkan Portability features
263
264        /// Support triangle fan primitive topology.
265        const TRIANGLE_FAN = 0x0001 << 64;
266        /// Support separate stencil reference values for front and back sides.
267        const SEPARATE_STENCIL_REF_VALUES = 0x0002 << 64;
268        /// Support manually specified vertex attribute rates (divisors).
269        const INSTANCE_RATE = 0x0004 << 64;
270        /// Support non-zero mipmap bias on samplers.
271        const SAMPLER_MIP_LOD_BIAS = 0x0008 << 64;
272        /// Support sampler wrap mode that clamps to border.
273        const SAMPLER_BORDER_COLOR = 0x0010 << 64;
274        /// Can create comparison samplers in regular descriptor sets.
275        const MUTABLE_COMPARISON_SAMPLER = 0x0020 << 64;
276        /// Can create non-normalized samplers in regular descriptor sets.
277        const MUTABLE_UNNORMALIZED_SAMPLER = 0x0040 << 64;
278
279        // Bits for WebGPU features
280
281        /// Make the NDC coordinate system pointing Y up, to match D3D and Metal.
282        const NDC_Y_UP = 0x0001 << 80;
283
284        // Bits for Extensions
285
286        /// Supports task shader stage.
287        const TASK_SHADER = 0x0001 << 96;
288        /// Supports mesh shader stage.
289        const MESH_SHADER = 0x0002 << 96;
290        /// Mask for all the features associated with mesh shader stages.
291        const MESH_SHADER_MASK = Features::TASK_SHADER.bits | Features::MESH_SHADER.bits;
292        /// Support sampler min/max reduction mode.
293        const SAMPLER_REDUCTION = 0x0004 << 96;
294        /// Supports external memory import and export.
295        const EXTERNAL_MEMORY = 0x0008 << 96;
296    }
297}
298
299bitflags! {
300    /// Features that the device doesn't support natively, but is able to emulate
301    /// at some performance cost.
302    #[derive(Default)]
303    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
304    pub struct PerformanceCaveats: u32 {
305        /// Emulate indexed, instanced drawing with base vertex and instance.
306        const BASE_VERTEX_INSTANCE_DRAWING = 0x0001;
307    }
308}
309
310bitflags! {
311    /// Dynamic pipeline states.
312    #[derive(Default)]
313    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
314    pub struct DynamicStates: u32 {
315        /// Supports `BakedStates::viewport == None`
316        const VIEWPORT = 0x0001;
317        /// Supports `BakedStates::scissor == None`
318        const SCISSOR = 0x0002;
319        /// Supports `Rasterizer::line_width == State::Dynamic(_)`
320        const LINE_WIDTH = 0x0004;
321        /// Supports `BakedStates::blend_constants == None`
322        const BLEND_CONSTANTS = 0x0008;
323        /// Supports `Rasterizer::depth_bias == Some(State::Dynamic(_))`
324        const DEPTH_BIAS = 0x0010;
325        /// Supports `BakedStates::depth_bounds == None`
326        const DEPTH_BOUNDS = 0x0020;
327        /// Supports `StencilTest::read_masks == State::Dynamic(_)`
328        const STENCIL_READ_MASK = 0x0100;
329        /// Supports `StencilTest::write_masks == State::Dynamic(_)`
330        const STENCIL_WRITE_MASK = 0x0200;
331        /// Supports `StencilTest::reference_values == State::Dynamic(_)`
332        const STENCIL_REFERENCE = 0x0400;
333    }
334}
335
336/// Properties of physical devices that are exposed but do not need to be explicitly opted into.
337///
338/// This contains things like resource limits, alignment requirements, and finer-grained feature
339/// capabilities.
340#[derive(Clone, Copy, Debug, Default, PartialEq)]
341#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
342pub struct PhysicalDeviceProperties {
343    /// Core limits.
344    pub limits: Limits,
345    /// Descriptor Indexing properties.
346    pub descriptor_indexing: DescriptorIndexingProperties,
347    /// Mesh Shader properties.
348    pub mesh_shader: MeshShaderProperties,
349    /// Sampler reduction modes.
350    pub sampler_reduction: SamplerReductionProperties,
351    /// Downlevel properties.
352    pub downlevel: DownlevelProperties,
353    /// Performance caveats.
354    pub performance_caveats: PerformanceCaveats,
355    /// Dynamic pipeline states.
356    pub dynamic_pipeline_states: DynamicStates,
357    /// External memory limits
358    pub external_memory_limits: ExternalMemoryLimits,
359}
360
361///
362#[derive(Clone, Copy, Debug, Default, PartialEq)]
363#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
364pub struct DescriptorLimits {
365    ///
366    pub max_per_stage_descriptor_samplers: u32,
367    ///
368    pub max_per_stage_descriptor_uniform_buffers: u32,
369    ///
370    pub max_per_stage_descriptor_storage_buffers: u32,
371    ///
372    pub max_per_stage_descriptor_sampled_images: u32,
373    ///
374    pub max_per_stage_descriptor_storage_images: u32,
375    ///
376    pub max_per_stage_descriptor_input_attachments: u32,
377    ///
378    pub max_per_stage_resources: u32,
379    ///
380    pub max_descriptor_set_samplers: u32,
381    ///
382    pub max_descriptor_set_uniform_buffers: u32,
383    ///
384    pub max_descriptor_set_uniform_buffers_dynamic: u32,
385    ///
386    pub max_descriptor_set_storage_buffers: u32,
387    ///
388    pub max_descriptor_set_storage_buffers_dynamic: u32,
389    ///
390    pub max_descriptor_set_sampled_images: u32,
391    ///
392    pub max_descriptor_set_storage_images: u32,
393    ///
394    pub max_descriptor_set_input_attachments: u32,
395}
396
397/// Resource limits of a particular graphics device.
398#[derive(Clone, Copy, Debug, Default, PartialEq)]
399#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
400pub struct Limits {
401    /// Maximum supported image 1D size.
402    pub max_image_1d_size: image::Size,
403    /// Maximum supported image 2D size.
404    pub max_image_2d_size: image::Size,
405    /// Maximum supported image 3D size.
406    pub max_image_3d_size: image::Size,
407    /// Maximum supported image cube size.
408    pub max_image_cube_size: image::Size,
409    /// Maximum supporter image array size.
410    pub max_image_array_layers: image::Layer,
411    /// Maximum number of elements for the BufferView to see.
412    pub max_texel_elements: usize,
413    ///
414    pub max_uniform_buffer_range: buffer::Offset,
415    ///
416    pub max_storage_buffer_range: buffer::Offset,
417    ///
418    pub max_push_constants_size: usize,
419    ///
420    pub max_memory_allocation_count: usize,
421    ///
422    pub max_sampler_allocation_count: usize,
423    ///
424    pub max_bound_descriptor_sets: pso::DescriptorSetIndex,
425    ///
426    pub max_framebuffer_layers: usize,
427    ///
428    pub descriptor_limits: DescriptorLimits,
429
430    /// Maximum number of vertex input attributes that can be specified for a graphics pipeline.
431    pub max_vertex_input_attributes: usize,
432    /// Maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline.
433    pub max_vertex_input_bindings: usize,
434    /// Maximum vertex input attribute offset that can be added to the vertex input binding stride.
435    pub max_vertex_input_attribute_offset: usize,
436    /// Maximum vertex input binding stride that can be specified in a vertex input binding.
437    pub max_vertex_input_binding_stride: usize,
438    /// Maximum number of components of output variables which can be output by a vertex shader.
439    pub max_vertex_output_components: usize,
440
441    /// Maximum number of vertices for each patch.
442    pub max_patch_size: pso::PatchSize,
443    ///
444    pub max_geometry_shader_invocations: usize,
445    ///
446    pub max_geometry_input_components: usize,
447    ///
448    pub max_geometry_output_components: usize,
449    ///
450    pub max_geometry_output_vertices: usize,
451    ///
452    pub max_geometry_total_output_components: usize,
453    ///
454    pub max_fragment_input_components: usize,
455    ///
456    pub max_fragment_output_attachments: usize,
457    ///
458    pub max_fragment_dual_source_attachments: usize,
459    ///
460    pub max_fragment_combined_output_resources: usize,
461
462    ///
463    pub max_compute_shared_memory_size: usize,
464    ///
465    pub max_compute_work_group_count: WorkGroupCount,
466    ///
467    pub max_compute_work_group_invocations: usize,
468    ///
469    pub max_compute_work_group_size: [u32; 3],
470
471    ///
472    pub max_draw_indexed_index_value: IndexCount,
473    ///
474    pub max_draw_indirect_count: InstanceCount,
475
476    ///
477    pub max_sampler_lod_bias: f32,
478    /// Maximum degree of sampler anisotropy.
479    pub max_sampler_anisotropy: f32,
480
481    /// Maximum number of viewports.
482    pub max_viewports: usize,
483    ///
484    pub max_viewport_dimensions: [image::Size; 2],
485    ///
486    pub max_framebuffer_extent: image::Extent,
487
488    ///
489    pub min_memory_map_alignment: usize,
490    ///
491    pub buffer_image_granularity: buffer::Offset,
492    /// The alignment of the start of buffer used as a texel buffer, in bytes, non-zero.
493    pub min_texel_buffer_offset_alignment: buffer::Offset,
494    /// The alignment of the start of buffer used for uniform buffer updates, in bytes, non-zero.
495    pub min_uniform_buffer_offset_alignment: buffer::Offset,
496    /// The alignment of the start of buffer used as a storage buffer, in bytes, non-zero.
497    pub min_storage_buffer_offset_alignment: buffer::Offset,
498    /// Number of samples supported for color attachments of framebuffers (floating/fixed point).
499    pub framebuffer_color_sample_counts: image::NumSamples,
500    /// Number of samples supported for depth attachments of framebuffers.
501    pub framebuffer_depth_sample_counts: image::NumSamples,
502    /// Number of samples supported for stencil attachments of framebuffers.
503    pub framebuffer_stencil_sample_counts: image::NumSamples,
504    /// Timestamp queries are supported on all compute and graphics queues.
505    pub timestamp_compute_and_graphics: bool,
506    /// Maximum number of color attachments that can be used by a subpass in a render pass.
507    pub max_color_attachments: usize,
508    ///
509    pub standard_sample_locations: bool,
510    /// The alignment of the start of the buffer used as a GPU copy source, in bytes, non-zero.
511    pub optimal_buffer_copy_offset_alignment: buffer::Offset,
512    /// The alignment of the row pitch of the texture data stored in a buffer that is
513    /// used in a GPU copy operation, in bytes, non-zero.
514    pub optimal_buffer_copy_pitch_alignment: buffer::Offset,
515    /// Size and alignment in bytes that bounds concurrent access to host-mapped device memory.
516    pub non_coherent_atom_size: usize,
517
518    /// The alignment of the vertex buffer stride.
519    pub min_vertex_input_binding_stride_alignment: buffer::Offset,
520}
521
522/// Feature capabilities related to Descriptor Indexing.
523#[derive(Clone, Copy, Debug, Default, PartialEq)]
524#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
525pub struct DescriptorIndexingProperties {
526    ///
527    pub shader_uniform_buffer_array_non_uniform_indexing_native: bool,
528    ///
529    pub shader_sampled_image_array_non_uniform_indexing_native: bool,
530    ///
531    pub shader_storage_buffer_array_non_uniform_indexing_native: bool,
532    ///
533    pub shader_storage_image_array_non_uniform_indexing_native: bool,
534    ///
535    pub shader_input_attachment_array_non_uniform_indexing_native: bool,
536    ///
537    pub quad_divergent_implicit_lod: bool,
538}
539
540/// Resource limits related to the Mesh Shaders.
541#[derive(Clone, Copy, Debug, Default, PartialEq)]
542#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
543pub struct MeshShaderProperties {
544    /// The maximum number of local workgroups that can be launched by a single draw mesh tasks command
545    pub max_draw_mesh_tasks_count: u32,
546    /// The maximum total number of task shader invocations in a single local workgroup. The product of the X, Y, and
547    /// Z sizes, as specified by the LocalSize execution mode in shader modules or by the object decorated by the
548    /// WorkgroupSize decoration, must be less than or equal to this limit.
549    pub max_task_work_group_invocations: u32,
550    /// The maximum size of a local task workgroup. These three values represent the maximum local workgroup size in
551    /// the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize execution mode
552    /// or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to
553    /// the corresponding limit.
554    pub max_task_work_group_size: [u32; 3],
555    /// The maximum number of bytes that the task shader can use in total for shared and output memory combined.
556    pub max_task_total_memory_size: u32,
557    /// The maximum number of output tasks a single task shader workgroup can emit.
558    pub max_task_output_count: u32,
559    /// The maximum total number of mesh shader invocations in a single local workgroup. The product of the X, Y, and
560    /// Z sizes, as specified by the LocalSize execution mode in shader modules or by the object decorated by the
561    /// WorkgroupSize decoration, must be less than or equal to this limit.
562    pub max_mesh_work_group_invocations: u32,
563    /// The maximum size of a local mesh workgroup. These three values represent the maximum local workgroup size in
564    /// the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize execution mode
565    /// or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the
566    /// corresponding limit.
567    pub max_mesh_work_group_size: [u32; 3],
568    /// The maximum number of bytes that the mesh shader can use in total for shared and output memory combined.
569    pub max_mesh_total_memory_size: u32,
570    /// The maximum number of vertices a mesh shader output can store.
571    pub max_mesh_output_vertices: u32,
572    /// The maximum number of primitives a mesh shader output can store.
573    pub max_mesh_output_primitives: u32,
574    /// The maximum number of multi-view views a mesh shader can use.
575    pub max_mesh_multiview_view_count: u32,
576    /// The granularity with which mesh vertex outputs are allocated. The value can be used to compute the memory size
577    /// used by the mesh shader, which must be less than or equal to maxMeshTotalMemorySize.
578    pub mesh_output_per_vertex_granularity: u32,
579    /// The granularity with which mesh outputs qualified as per-primitive are allocated. The value can be used to
580    /// compute the memory size used by the mesh shader, which must be less than or equal to
581    pub mesh_output_per_primitive_granularity: u32,
582}
583
584/// Resource limits related to the reduction samplers.
585#[derive(Clone, Copy, Debug, Default, PartialEq)]
586#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
587pub struct SamplerReductionProperties {
588    /// Support for the minimum set of required formats support min/max filtering
589    pub single_component_formats: bool,
590    /// Support for the non-identity component mapping of the image when doing min/max filtering.
591    pub image_component_mapping: bool,
592}
593
594/// Propterties to indicate when the backend does not support full vulkan compliance.
595#[derive(Clone, Copy, Debug, Default, PartialEq)]
596#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
597pub struct DownlevelProperties {
598    /// Supports compute shaders.
599    pub compute_shaders: bool,
600    /// Which collections of features shaders support. Defined in terms of D3D's shader models.
601    pub shader_model: DownlevelShaderModel,
602    /// Supports creating storage images.
603    pub storage_images: bool,
604    /// Supports RODS
605    pub read_only_depth_stencil: bool,
606    /// Supports copies to/from device-local memory and device-local images.
607    pub device_local_image_copies: bool,
608    /// Supports textures with mipmaps which are non power of two.
609    pub non_power_of_two_mipmapped_textures: bool,
610}
611
612impl DownlevelProperties {
613    /// Enables all properties for a vulkan-complient backend.
614    pub fn all_enabled() -> Self {
615        Self {
616            compute_shaders: true,
617            shader_model: DownlevelShaderModel::ShaderModel5,
618            storage_images: true,
619            read_only_depth_stencil: true,
620            device_local_image_copies: true,
621            non_power_of_two_mipmapped_textures: true,
622        }
623    }
624}
625
626/// Collections of shader features shaders support if they support less than vulkan does.
627#[derive(Clone, Copy, Debug, PartialEq)]
628#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
629pub enum DownlevelShaderModel {
630    /// Extremely limited shaders, including a total instruction limit.
631    ShaderModel2,
632    /// Missing minor features and storage images.
633    ShaderModel4,
634    /// Vulkan shaders are SM5
635    ShaderModel5,
636}
637
638impl Default for DownlevelShaderModel {
639    fn default() -> Self {
640        Self::ShaderModel2
641    }
642}
643
644/// An enum describing the type of an index value in a slice's index buffer
645#[allow(missing_docs)]
646#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
647#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
648#[repr(u8)]
649pub enum IndexType {
650    U16,
651    U32,
652}
653
654/// Error creating an instance of a backend on the platform that
655/// doesn't support this backend.
656#[derive(Copy, Clone, Debug, Eq, PartialEq, thiserror::Error)]
657#[error("Backend is not supported on this platform")]
658pub struct UnsupportedBackend;
659
660#[derive(Clone, Copy, Debug, PartialEq)]
661#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
662/// Physical device limits for external memory management
663pub struct ExternalMemoryLimits {
664    /// Alignment required for an imported host pointer
665    pub min_imported_host_pointer_alignment: u64,
666}
667impl Default for ExternalMemoryLimits {
668    fn default() -> Self {
669        Self {
670            min_imported_host_pointer_alignment: 0,
671        }
672    }
673}
674
675/// An instantiated backend.
676///
677/// Any startup the backend needs to perform will be done when creating the type that implements
678/// `Instance`.
679///
680/// # Examples
681///
682/// ```rust
683/// # extern crate gfx_backend_empty;
684/// # extern crate gfx_hal;
685/// use gfx_backend_empty as backend;
686/// use gfx_hal::Instance;
687///
688/// // Create a concrete instance of our backend (this is backend-dependent and may be more
689/// // complicated for some backends).
690/// let instance = backend::Instance::create("My App", 1).unwrap();
691/// // We can get a list of the available adapters, which are either physical graphics
692/// // devices, or virtual adapters. Because we are using the dummy `empty` backend,
693/// // there will be nothing in this list.
694/// for (idx, adapter) in instance.enumerate_adapters().iter().enumerate() {
695///     println!("Adapter {}: {:?}", idx, adapter.info);
696/// }
697/// ```
698pub trait Instance<B: Backend>: Any + Send + Sync + Sized {
699    /// Create a new instance.
700    ///
701    /// # Arguments
702    ///
703    /// * `name` - name of the application using the API.
704    /// * `version` - free form representation of the application's version.
705    ///
706    /// This metadata is passed further down the graphics stack.
707    ///
708    /// # Errors
709    ///
710    /// Returns an `Err` variant if the requested backend [is not supported
711    /// on the current platform][UnsupportedBackend].
712    fn create(name: &str, version: u32) -> Result<Self, UnsupportedBackend>;
713
714    /// Return all available [graphics adapters][adapter::Adapter].
715    fn enumerate_adapters(&self) -> Vec<adapter::Adapter<B>>;
716
717    /// Create a new [surface][window::Surface].
718    ///
719    /// Surfaces can be used to render to windows.
720    ///
721    /// # Safety
722    ///
723    /// This method can cause undefined behavior if `raw_window_handle` isn't
724    /// a handle to a valid window for the current platform.
725    unsafe fn create_surface(
726        &self,
727        raw_window_handle: &impl raw_window_handle::HasRawWindowHandle,
728    ) -> Result<B::Surface, window::InitError>;
729
730    /// Destroy a surface, freeing the resources associated with it and
731    /// releasing it from this graphics API.
732    ///
733    /// # Safety
734    ///
735    unsafe fn destroy_surface(&self, surface: B::Surface);
736
737    /// Create a new [surface][window::Surface] from a [display plane][display::DisplayPlane].
738    ///
739    /// Surfaces can be used to render to windows.
740    ///
741    /// # Safety
742    ///
743    /// This method can cause undefined behavior if `raw_window_handle` isn't
744    /// a handle to a valid window for the current platform.
745    unsafe fn create_display_plane_surface<'a>(
746        &self,
747        display_plane: &display::DisplayPlane<'a, B>,
748        plane_stack_index: u32,
749        transformation: display::SurfaceTransform,
750        alpha: display::DisplayPlaneAlpha,
751        image_extent: window::Extent2D,
752    ) -> Result<B::Surface, display::DisplayPlaneSurfaceError>;
753}
754
755/// A strongly-typed index to a particular `MemoryType`.
756#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
757#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
758pub struct MemoryTypeId(pub usize);
759
760impl From<usize> for MemoryTypeId {
761    fn from(id: usize) -> Self {
762        MemoryTypeId(id)
763    }
764}
765
766struct PseudoVec<T>(Option<T>);
767
768impl<T> Extend<T> for PseudoVec<T> {
769    fn extend<I: IntoIterator<Item = T>>(&mut self, into_iter: I) {
770        let mut iter = into_iter.into_iter();
771        self.0 = iter.next();
772        assert!(iter.next().is_none());
773    }
774}
775
776/// Wraps together all the types needed for a graphics backend.
777///
778/// Each backend module, such as OpenGL or Metal, will implement this trait
779/// with its own concrete types.
780pub trait Backend: 'static + Sized + Eq + Clone + Hash + fmt::Debug + Any + Send + Sync {
781    /// The corresponding [instance][Instance] type for this backend.
782    type Instance: Instance<Self>;
783    /// The corresponding [physical device][adapter::PhysicalDevice] type for this backend.
784    type PhysicalDevice: adapter::PhysicalDevice<Self>;
785    /// The corresponding [logical device][device::Device] type for this backend.
786    type Device: device::Device<Self>;
787    /// The corresponding [surface][window::PresentationSurface] type for this backend.
788    type Surface: window::PresentationSurface<Self>;
789
790    /// The corresponding [queue family][queue::QueueFamily] type for this backend.
791    type QueueFamily: queue::QueueFamily;
792    /// The corresponding [command queue][queue::Queue] type for this backend.
793    type Queue: queue::Queue<Self>;
794    /// The corresponding [command buffer][command::CommandBuffer] type for this backend.
795    type CommandBuffer: command::CommandBuffer<Self>;
796
797    /// The corresponding shader module type for this backend.
798    type ShaderModule: fmt::Debug + Any + Send + Sync;
799    /// The corresponding render pass type for this backend.
800    type RenderPass: fmt::Debug + Any + Send + Sync;
801    /// The corresponding framebuffer type for this backend.
802    type Framebuffer: fmt::Debug + Any + Send + Sync;
803
804    /// The corresponding memory type for this backend.
805    type Memory: fmt::Debug + Any + Send + Sync;
806    /// The corresponding [command pool][pool::CommandPool] type for this backend.
807    type CommandPool: pool::CommandPool<Self>;
808
809    /// The corresponding buffer type for this backend.
810    type Buffer: fmt::Debug + Any + Send + Sync;
811    /// The corresponding buffer view type for this backend.
812    type BufferView: fmt::Debug + Any + Send + Sync;
813    /// The corresponding image type for this backend.
814    type Image: fmt::Debug + Any + Send + Sync;
815    /// The corresponding image view type for this backend.
816    type ImageView: fmt::Debug + Any + Send + Sync;
817    /// The corresponding sampler type for this backend.
818    type Sampler: fmt::Debug + Any + Send + Sync;
819
820    /// The corresponding compute pipeline type for this backend.
821    type ComputePipeline: fmt::Debug + Any + Send + Sync;
822    /// The corresponding graphics pipeline type for this backend.
823    type GraphicsPipeline: fmt::Debug + Any + Send + Sync;
824    /// The corresponding pipeline cache type for this backend.
825    type PipelineCache: fmt::Debug + Any + Send + Sync;
826    /// The corresponding pipeline layout type for this backend.
827    type PipelineLayout: fmt::Debug + Any + Send + Sync;
828    /// The corresponding [descriptor pool][pso::DescriptorPool] type for this backend.
829    type DescriptorPool: pso::DescriptorPool<Self>;
830    /// The corresponding descriptor set type for this backend.
831    type DescriptorSet: fmt::Debug + Any + Send + Sync;
832    /// The corresponding descriptor set layout type for this backend.
833    type DescriptorSetLayout: fmt::Debug + Any + Send + Sync;
834
835    /// The corresponding fence type for this backend.
836    type Fence: fmt::Debug + Any + Send + Sync;
837    /// The corresponding semaphore type for this backend.
838    type Semaphore: fmt::Debug + Any + Send + Sync;
839    /// The corresponding event type for this backend.
840    type Event: fmt::Debug + Any + Send + Sync;
841    /// The corresponding query pool type for this backend.
842    type QueryPool: fmt::Debug + Any + Send + Sync;
843    /// The corresponding display type for this backend.
844    type Display: fmt::Debug + Any + Send + Sync;
845    /// The corresponding display mode type for this backend
846    type DisplayMode: fmt::Debug + Any + Send + Sync;
847}