Expand description
Physical graphics devices.
The PhysicalDevice
trait specifies the API a backend
must provide for dealing with and querying a physical device, such as
a particular GPU.
An adapter is a struct containing a physical device and metadata for a particular GPU, generally created from an instance of that backend.
Structs§
- Information about a graphics device, supported by the backend.
- Metadata about a backend adapter.
- Represents a combination of a logical device and the hardware queues it provides.
- A description for a memory heap.
- Types of memory supported by this adapter and available memory.
- A description for a single type of memory in a heap.
Enums§
- The type of a physical graphics device
Traits§
- Represents a physical device (such as a GPU) capable of supporting the given backend.