pub fn new_views<Cf, Df>(
window: &WindowedContext<PossiblyCurrent>,
) -> (RenderTargetView<Resources, Cf>, DepthStencilView<Resources, Df>)where
Cf: RenderFormat,
Df: DepthFormat,
Expand description
Create new main target views based on the current size of the window. Best called just after a WindowResize event.