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use std::collections::HashMap;

use bstr::{BStr, BString, ByteSlice, ByteVec};

///
#[allow(clippy::empty_docs)]
pub mod init;

///
#[allow(clippy::empty_docs)]
pub mod apply;

///
#[allow(clippy::empty_docs)]
pub mod shutdown;

///
#[allow(clippy::empty_docs)]
pub mod delayed;

///
#[allow(clippy::empty_docs)]
pub mod process;

/// A literal driver process.
pub enum Process<'a> {
    /// A spawned processes to handle a single file
    SingleFile {
        /// The child to use as handle for sending and receiving data.
        child: std::process::Child,
        /// The launched command that produced the `child` in the first place
        command: std::process::Command,
    },
    /// A multi-file process which is launched once to handle one or more files by using a custom IO protocol.
    MultiFile {
        /// A handle to interact with the long-running process.
        client: &'a mut process::Client,
        /// A way to refer to the `client` later if needed.
        key: Key,
    },
}

/// The kind of operation to apply using a driver
#[derive(Debug, Copy, Clone)]
pub enum Operation {
    /// Turn worktree content into content suitable for storage in `git`.
    Clean,
    /// Turn content stored in `git` to content suitable for the working tree.
    Smudge,
}

impl Operation {
    /// Return a string that identifies the operation. This happens to be the command-names used in long-running processes as well.
    pub fn as_str(&self) -> &'static str {
        match self {
            Operation::Clean => "clean",
            Operation::Smudge => "smudge",
        }
    }
}

/// State required to handle `process` filters, which are running until all their work is done.
///
/// These can be significantly faster on some platforms as they are launched only once, while supporting asynchronous processing.
///
/// ### Lifecycle
///
/// Note that [`shutdown()`][State::shutdown()] must be called to finalize long-running processes.
/// Failing to do so will naturally shut them down by terminating their pipes, but finishing explicitly
/// allows to wait for processes as well.
#[derive(Default)]
pub struct State {
    /// The list of currently running processes. These are preferred over simple clean-and-smudge programs.
    ///
    /// Note that these processes are expected to shut-down once their stdin/stdout are dropped, so nothing else
    /// needs to be done to clean them up after drop.
    running: HashMap<BString, process::Client>,

    /// The context to pass to spawned filter programs.
    pub context: gix_command::Context,
}

/// Initialization
impl State {
    /// Create a new instance using `context` to inform launched processes about their environment.
    pub fn new(context: gix_command::Context) -> Self {
        Self {
            running: Default::default(),
            context,
        }
    }
}

impl Clone for State {
    fn clone(&self) -> Self {
        State {
            running: Default::default(),
            context: self.context.clone(),
        }
    }
}

/// A way to reference a running multi-file filter process for later acquisition of delayed output.
#[derive(Debug, Clone, Ord, PartialOrd, Eq, PartialEq, Hash)]
pub struct Key(BString);

/// Substitute `path` as shell-save version into `cmd` which could be something like `cmd something %f`.
fn substitute_f_parameter(cmd: &BStr, path: &BStr) -> BString {
    let mut buf: BString = Vec::with_capacity(cmd.len()).into();

    let mut ofs = 0;
    while let Some(pos) = cmd[ofs..].find(b"%f") {
        buf.push_str(&cmd[..ofs + pos]);
        buf.extend_from_slice(&gix_quote::single(path));
        ofs += pos + 2;
    }
    buf.push_str(&cmd[ofs..]);
    buf
}