pub unsafe fn CompressedTextureSubImage3D(
    texture: GLuint,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    zoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    format: GLenum,
    imageSize: GLsizei,
    data: *const c_void
)