Struct glam::f64::DMat4 [−][src]
#[repr(transparent)]pub struct DMat4(_);
Expand description
A 4x4 column major matrix.
This 4x4 matrix type features convenience methods for creating and using affine transforms and
perspective projections. If you are primarily dealing with 3D affine transformations
condidering using DAffine3
which is faster tha a 4x4 matrix for some
affine operations.
Affine transformations including 3D translation, rotation and scale can be created
using methods such as Self::from_translation()
, Self::from_quat()
,
Self::from_scale()
and Self::from_scale_rotation_translation()
.
Othographic projections can be created using the methods Self::orthographic_lh()
for
left-handed coordinate systems and Self::orthographic_rh()
for right-handed
systems. The resulting matrix is also an affine transformation.
The Self::transform_point3()
and Self::transform_vector3()
convenience methods
are provided for performing affine transformations on 3D vectors and points. These
multiply 3D inputs as 4D vectors with an implicit w
value of 1
for points and 0
for vectors respectively. These methods assume that Self
contains a valid affine
transform.
Perspective projections can be created using methods such as
Self::perspective_lh()
, Self::perspective_infinite_lh()
and
Self::perspective_infinite_reverse_lh()
for left-handed co-ordinate systems and
Self::perspective_rh()
, Self::perspective_infinite_rh()
and
Self::perspective_infinite_reverse_rh()
for right-handed co-ordinate systems.
The resulting perspective project can be use to transform 3D vectors as points with
perspective correction using the Self::project_point3()
convenience method.
Implementations
A 4x4 identity matrix, where all diagonal elements are 1
, and all off-diagonal elements are 0
.
Creates a 4x4 matrix from four column vectors.
Creates a 4x4 matrix from a [S; 16]
array stored in column major order.
If your data is stored in row major you will need to transpose
the returned
matrix.
Creates a [S; 16]
array storing data in column major order.
If you require data in row major order transpose
the matrix first.
Creates a 4x4 matrix from a [[S; 4]; 4]
2D array stored in column major order.
If your data is in row major order you will need to transpose
the returned
matrix.
Creates a [[S; 4]; 4]
2D array storing data in column major order.
If you require data in row major order transpose
the matrix first.
Creates a 4x4 matrix with its diagonal set to diagonal
and all other entries set to 0.
pub fn from_scale_rotation_translation(
scale: DVec3,
rotation: DQuat,
translation: DVec3
) -> Self
pub fn from_scale_rotation_translation(
scale: DVec3,
rotation: DQuat,
translation: DVec3
) -> Self
Creates an affine transformation matrix from the given 3D scale
, rotation
and
translation
.
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Panics
Will panic if rotation
is not normalized when glam_assert
is enabled.
Creates an affine transformation matrix from the given 3D translation
.
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Panics
Will panic if rotation
is not normalized when glam_assert
is enabled.
Extracts scale
, rotation
and translation
from self
. The input matrix is
expected to be a 3D affine transformation matrix otherwise the output will be invalid.
Panics
Will panic if the determinant of self
is zero or if the resulting scale vector
contains any zero elements when glam_assert
is enabled.
Creates an affine transformation matrix from the given rotation
quaternion.
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Panics
Will panic if rotation
is not normalized when glam_assert
is enabled.
Creates an affine transformation matrix from the given 3x3 linear transformation matrix.
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Creates an affine transformation matrix from the given 3D translation
.
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Creates an affine transformation matrix containing a 3D rotation around a normalized
rotation axis
of angle
(in radians).
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Panics
Will panic if axis
is not normalized when glam_assert
is enabled.
Creates a affine transformation matrix containing a rotation from the given euler rotation sequence and angles (in radians).
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Creates an affine transformation matrix containing a 3D rotation around the x axis of
angle
(in radians).
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Creates an affine transformation matrix containing a 3D rotation around the y axis of
angle
(in radians).
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Creates an affine transformation matrix containing a 3D rotation around the z axis of
angle
(in radians).
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Creates an affine transformation matrix containing the given 3D non-uniform scale
.
The resulting matrix can be used to transform 3D points and vectors. See
Self::transform_point3()
and Self::transform_vector3()
.
Panics
Will panic if all elements of scale
are zero when glam_assert
is enabled.
Creates a 4x4 matrix from the first 16 values in slice
.
Panics
Panics if slice
is less than 16 elements long.
Writes the columns of self
to the first 16 elements in slice
.
Panics
Panics if slice
is less than 16 elements long.
Returns a mutable reference to the matrix column for the given index
.
Panics
Panics if index
is greater than 3.
Returns true
if, and only if, all elements are finite.
If any element is either NaN
, positive or negative infinity, this will return false
.
Returns the determinant of self
.
Returns the inverse of self
.
If the matrix is not invertible the returned matrix will be invalid.
Panics
Will panic if the determinant of self
is zero when glam_assert
is enabled.
Creates a left-handed view matrix using a camera position, an up direction, and a focal
point.
For a view coordinate system with +X=right
, +Y=up
and +Z=forward
.
Panics
Will panic if up
is not normalized when glam_assert
is enabled.
Creates a right-handed view matrix using a camera position, an up direction, and a focal
point.
For a view coordinate system with +X=right
, +Y=up
and +Z=back
.
Panics
Will panic if up
is not normalized when glam_assert
is enabled.
Creates a right-handed perspective projection matrix with [-1,1] depth range.
This is the same as the OpenGL gluPerspective
function.
See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml
Creates a left-handed perspective projection matrix with [0,1]
depth range.
Panics
Will panic if z_near
or z_far
are less than or equal to zero when glam_assert
is
enabled.
Creates a right-handed perspective projection matrix with [0,1]
depth range.
Panics
Will panic if z_near
or z_far
are less than or equal to zero when glam_assert
is
enabled.
Creates an infinite left-handed perspective projection matrix with [0,1]
depth range.
Panics
Will panic if z_near
is less than or equal to zero when glam_assert
is enabled.
pub fn perspective_infinite_reverse_lh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
pub fn perspective_infinite_reverse_lh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
Creates an infinite left-handed perspective projection matrix with [0,1]
depth range.
Panics
Will panic if z_near
is less than or equal to zero when glam_assert
is enabled.
Creates an infinite right-handed perspective projection matrix with
[0,1]
depth range.
pub fn perspective_infinite_reverse_rh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
pub fn perspective_infinite_reverse_rh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
Creates an infinite reverse right-handed perspective projection matrix
with [0,1]
depth range.
Creates a right-handed orthographic projection matrix with [-1,1]
depth
range. This is the same as the OpenGL glOrtho
function in OpenGL.
See
https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml
Creates a left-handed orthographic projection matrix with [0,1]
depth range.
Creates a right-handed orthographic projection matrix with [0,1]
depth range.
Multiplies this matrix by a scalar value.
Transforms the given 3D vector as a point, applying perspective correction.
This is the equivalent of multiplying the 3D vector as a 4D vector where w
is 1.0
.
The perspective divide is performed meaning the resulting 3D vector is divided by w
.
This method assumes that self
contains a projective transform.
Transforms the given 3D vector as a point.
This is the equivalent of multiplying the 3D vector as a 4D vector where w
is
1.0
.
This method assumes that self
contains a valid affine transform. It does not perform
a persective divide, if self
contains a perspective transform, or if you are unsure,
the Self::project_point3()
method should be used instead.
Panics
Will panic if the 3rd row of self
is not (0, 0, 0, 1)
when glam_assert
is enabled.
Transforms the give 3D vector as a direction.
This is the equivalent of multiplying the 3D vector as a 4D vector where w
is
0.0
.
This method assumes that self
contains a valid affine transform.
Panics
Will panic if the 3rd row of self
is not (0, 0, 0, 1)
when glam_assert
is enabled.
Returns true if the absolute difference of all elements between self
and other
is less than or equal to max_abs_diff
.
This can be used to compare if two 4x4 matrices contain similar elements. It works
best when comparing with a known value. The max_abs_diff
that should be used used
depends on the values being compared against.
For more see comparing floating point numbers.
Trait Implementations
Performs the +=
operation. Read more
Performs the *=
operation. Read more
Performs the *=
operation. Read more
Performs the -=
operation. Read more
Auto Trait Implementations
impl RefUnwindSafe for DMat4
impl UnwindSafe for DMat4
Blanket Implementations
Mutably borrows from an owned value. Read more