Struct glium::texture::IntegralTexture2d
source · pub struct IntegralTexture2d(_);
Expand description
A two-dimensional texture containing signed integral data.
Implementations§
source§impl IntegralTexture2d
impl IntegralTexture2d
sourcepub fn sampled(&self) -> Sampler<'_, IntegralTexture2d>
pub fn sampled(&self) -> Sampler<'_, IntegralTexture2d>
Builds a Sampler
marker object that allows you to indicate
how the texture should be sampled from inside a shader.
Example
let uniforms = uniform! {
color_texture: texture.sampled().magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest)
};
source§impl IntegralTexture2d
impl IntegralTexture2d
sourcepub fn image_unit(
&self,
format: ImageUnitFormat
) -> Result<ImageUnit<'_, IntegralTexture2d>, ImageUnitError>
pub fn image_unit( &self, format: ImageUnitFormat ) -> Result<ImageUnit<'_, IntegralTexture2d>, ImageUnitError>
Builds an image unit marker object that allows you to indicate how the texture should be bound to an image unit.
source§impl IntegralTexture2d
impl IntegralTexture2d
sourcepub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
The backend may not support querying the actual format, in which case an error is returned.
sourcepub fn new<'a, F, T>(
facade: &F,
data: T
) -> Result<IntegralTexture2d, TextureCreationError>where
T: Texture2dDataSource<'a>,
F: Facade + ?Sized,
pub fn new<'a, F, T>( facade: &F, data: T ) -> Result<IntegralTexture2d, TextureCreationError>where T: Texture2dDataSource<'a>, F: Facade + ?Sized,
Builds a new texture by uploading data.
This function will automatically generate all mipmaps of the texture.
sourcepub fn with_mipmaps<'a, F, T>(
facade: &F,
data: T,
mipmaps: MipmapsOption
) -> Result<IntegralTexture2d, TextureCreationError>where
T: Texture2dDataSource<'a>,
F: Facade + ?Sized,
pub fn with_mipmaps<'a, F, T>( facade: &F, data: T, mipmaps: MipmapsOption ) -> Result<IntegralTexture2d, TextureCreationError>where T: Texture2dDataSource<'a>, F: Facade + ?Sized,
Builds a new texture by uploading data.
sourcepub fn with_format<'a, F, T>(
facade: &F,
data: T,
format: UncompressedIntFormat,
mipmaps: MipmapsOption
) -> Result<IntegralTexture2d, TextureCreationError>where
T: Texture2dDataSource<'a>,
F: Facade + ?Sized,
pub fn with_format<'a, F, T>( facade: &F, data: T, format: UncompressedIntFormat, mipmaps: MipmapsOption ) -> Result<IntegralTexture2d, TextureCreationError>where T: Texture2dDataSource<'a>, F: Facade + ?Sized,
Builds a new texture with a specific format.
sourcepub fn empty<F>(
facade: &F,
width: u32,
height: u32
) -> Result<IntegralTexture2d, TextureCreationError>where
F: Facade + ?Sized,
pub fn empty<F>( facade: &F, width: u32, height: u32 ) -> Result<IntegralTexture2d, TextureCreationError>where F: Facade + ?Sized,
Creates an empty texture.
No mipmap level (except for the main level) will be allocated or generated.
The texture will contain undefined data.
sourcepub fn empty_with_format<F>(
facade: &F,
format: UncompressedIntFormat,
mipmaps: MipmapsOption,
width: u32,
height: u32
) -> Result<IntegralTexture2d, TextureCreationError>where
F: Facade + ?Sized,
pub fn empty_with_format<F>( facade: &F, format: UncompressedIntFormat, mipmaps: MipmapsOption, width: u32, height: u32 ) -> Result<IntegralTexture2d, TextureCreationError>where F: Facade + ?Sized,
Creates an empty texture with a specific format.
The texture (and its mipmaps) will contain undefined data.
sourcepub fn empty_with_mipmaps<F>(
facade: &F,
mipmaps: MipmapsOption,
width: u32,
height: u32
) -> Result<IntegralTexture2d, TextureCreationError>where
F: Facade + ?Sized,
pub fn empty_with_mipmaps<F>( facade: &F, mipmaps: MipmapsOption, width: u32, height: u32 ) -> Result<IntegralTexture2d, TextureCreationError>where F: Facade + ?Sized,
Creates an empty texture. Specifies whether is has mipmaps.
The texture (and its mipmaps) will contain undefined data.
sourcepub unsafe fn from_id<F: Facade + ?Sized>(
facade: &F,
format: UncompressedIntFormat,
id: c_uint,
owned: bool,
mipmap: MipmapsOption,
ty: Dimensions
) -> IntegralTexture2d
pub unsafe fn from_id<F: Facade + ?Sized>( facade: &F, format: UncompressedIntFormat, id: c_uint, owned: bool, mipmap: MipmapsOption, ty: Dimensions ) -> IntegralTexture2d
Builds a new texture reference from an existing, externally created OpenGL texture.
If owned
is true, this reference will take ownership of the texture and be responsible
for cleaning it up. Otherwise, the texture must be cleaned up externally, but only
after this reference’s lifetime has ended.
sourcepub unsafe fn new_from_fd<F: Facade + ?Sized>(
facade: &F,
format: UncompressedIntFormat,
mipmaps: MipmapsOption,
ty: Dimensions,
params: ImportParameters,
fd: File
) -> Result<IntegralTexture2d, TextureImportError>
pub unsafe fn new_from_fd<F: Facade + ?Sized>( facade: &F, format: UncompressedIntFormat, mipmaps: MipmapsOption, ty: Dimensions, params: ImportParameters, fd: File ) -> Result<IntegralTexture2d, TextureImportError>
Builds a new texture reference from an existing texture, externally created by a foreign API like Vulkan. The texture is imported via an opaque file descriptor. You must make sure all of the texture parameters match those used to create the texture in Vulkan.
sourcepub fn dimensions(&self) -> (u32, u32)
pub fn dimensions(&self) -> (u32, u32)
Returns the width and height of that image.
sourcepub fn as_surface<'a>(&'a self) -> SimpleFrameBuffer<'a>
pub fn as_surface<'a>(&'a self) -> SimpleFrameBuffer<'a>
Starts drawing on the texture.
All the function calls to the framebuffer will draw on the texture instead of the screen.
Low-level information
The first time that this function is called, a FrameBuffer Object will be
created and cached. The following calls to as_surface
will load the existing
FBO and re-use it. When the texture is destroyed, the FBO is destroyed too.
sourcepub fn sync_shader_writes_for_surface(&self)
pub fn sync_shader_writes_for_surface(&self)
Call this function if you write to this texture in a shader with Image Store operations, and you want to use the texture as a Surface or Framebuffer Object.
This function issues a memory barrier if the texture has been written to in a shader via Image Store operations.
sourcepub fn get_mipmap_levels(&self) -> u32
pub fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
sourcepub fn resident(
self
) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
pub fn resident( self ) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
Turns the texture into a ResidentTexture
.
This allows you to use the texture in a much more efficient way by storing a “reference to it” in a buffer (actually not a reference but a raw pointer).
See the documentation of ResidentTexture
for more infos.
sourcepub fn mipmap(&self, level: u32) -> Option<IntegralTexture2dMipmap<'_>>
pub fn mipmap(&self, level: u32) -> Option<IntegralTexture2dMipmap<'_>>
Access a single mipmap level of this texture.
sourcepub fn main_level(&self) -> IntegralTexture2dMipmap<'_>
pub fn main_level(&self) -> IntegralTexture2dMipmap<'_>
Access the main mipmap level of this texture.
Methods from Deref<Target = TextureAny>§
sourcepub fn get_height(&self) -> Option<u32>
pub fn get_height(&self) -> Option<u32>
Returns the height of the texture.
sourcepub fn kind(&self) -> TextureKind
pub fn kind(&self) -> TextureKind
Returns the kind of texture.
sourcepub fn dimensions(&self) -> Dimensions
pub fn dimensions(&self) -> Dimensions
Returns the dimensions of the texture.
sourcepub fn get_array_size(&self) -> Option<u32>
pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture if it is a multisampling texture.
sourcepub fn first_layer(&self) -> TextureAnyLayer<'_>
pub fn first_layer(&self) -> TextureAnyLayer<'_>
Returns a structure that represents the first layer of the texture. All textures have a first layer.
sourcepub fn layer(&self, layer: u32) -> Option<TextureAnyLayer<'_>>
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayer<'_>>
Returns a structure that represents a specific layer of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
sourcepub fn get_texture_type(&self) -> Dimensions
pub fn get_texture_type(&self) -> Dimensions
Returns the type of the texture (1D, 2D, 3D, etc.).
sourcepub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
sourcepub fn get_depth_stencil_bits(&self) -> (u16, u16)
pub fn get_depth_stencil_bits(&self) -> (u16, u16)
Determines the number of depth and stencil bits in the format of this texture.
sourcepub fn get_mipmap_levels(&self) -> u32
pub fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
sourcepub fn main_level(&self) -> TextureAnyMipmap<'_>
pub fn main_level(&self) -> TextureAnyMipmap<'_>
Returns a structure that represents the main mipmap level of the texture.
sourcepub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap<'_>>
pub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap<'_>>
Returns a structure that represents a specific mipmap of the texture.
Returns None
if out of range.
sourcepub unsafe fn generate_mipmaps(&self)
pub unsafe fn generate_mipmaps(&self)
Binds this texture and generates mipmaps.
Trait Implementations§
source§impl<'a> AsUniformValue for &'a IntegralTexture2d
impl<'a> AsUniformValue for &'a IntegralTexture2d
source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
UniformValue
.source§impl AsUniformValue for IntegralTexture2d
impl AsUniformValue for IntegralTexture2d
source§fn as_uniform_value(&self) -> UniformValue<'_>
fn as_uniform_value(&self) -> UniformValue<'_>
UniformValue
.source§impl Debug for IntegralTexture2d
impl Debug for IntegralTexture2d
source§impl Deref for IntegralTexture2d
impl Deref for IntegralTexture2d
§type Target = TextureAny
type Target = TextureAny
source§fn deref<'a>(&'a self) -> &'a TextureAny
fn deref<'a>(&'a self) -> &'a TextureAny
source§impl GlObject for IntegralTexture2d
impl GlObject for IntegralTexture2d
source§impl<'t> ToColorAttachment<'t> for &'t IntegralTexture2d
impl<'t> ToColorAttachment<'t> for &'t IntegralTexture2d
source§fn to_color_attachment(self) -> ColorAttachment<'t>
fn to_color_attachment(self) -> ColorAttachment<'t>
ColorAttachment
.