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/*!
A uniform is a global variable in your program. In order to draw something, you will need to
give `glium` the values of all your uniforms. Objects that implement the `Uniform` trait are
here to do that.
The currently preferred way to do this is to use the `uniform!` macro provided by glium:
```no_run
# use glium::uniform;
# fn example(display: glium::Display) {
# let tex: f32 = 0.0;
# let matrix: f32 = 0.0;
let uniforms = uniform! {
texture: tex,
matrix: matrix
};
# }
```
Each field must implement the `UniformValue` trait for this to work.
## Samplers
In order to customize the way a texture is being sampled, you must use a `Sampler`.
```no_run
# use glium::uniform;
# fn example(display: glium::Display, texture: glium::texture::Texture2d) {
let uniforms = uniform! {
texture: glium::uniforms::Sampler::new(&texture)
.magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest)
};
# }
```
## Blocks
In GLSL, you can choose to use a uniform *block*. When you use a block, you first need to
upload the content of this block in the video memory thanks to a `UniformBuffer`. Then you
can link the buffer to the name of the block, just like any other uniform.
```no_run
# use glium::uniform;
# fn example(display: glium::Display, texture: glium::texture::Texture2d) {
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 330
uniform layout(std140);
uniform MyBlock {
vec3 color;
};
void main() {
gl_FragColor = vec4(color, 1.0);
}
",
None);
let buffer = glium::uniforms::UniformBuffer::new(&display, (0.5f32, 0.5f32, 0.5f32)).unwrap();
let uniforms = uniform! {
MyBlock: &buffer
};
# }
```
## Subroutines
OpenGL allows the use of subroutines, which are like function pointers. Subroutines can be used
to change the functionality of a shader program at runtime. This method is usually a lot faster
than using multiple programs that are switched during execution.
A subroutine uniform is unique per shader stage, and not per program.
```no_run
# use glium::uniform;
# fn example(display: glium::Display, texture: glium::texture::Texture2d) {
let program = glium::Program::from_source(&display,
"
#version 150
in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 150
#extension GL_ARB_shader_subroutine : require
out vec4 fragColor;
subroutine vec4 modify_t(vec4 color);
subroutine uniform modify_t modify_color;
subroutine(modify_t) vec4 delete_r(vec4 color)
{
return vec4(0, color.g, color.b, color.a);
}
subroutine(modify_t) vec4 delete_b(vec4 color)
{
return vec4(color.r, color.g, 0, color.a);
}
void main()
{
vec4 white= vec4(1, 1, 1, 1);
fragColor = modify_color(white);
}
", None);
let uniforms = uniform! {
modify_color: ("delete_b", glium::program::ShaderStage::Fragment)
};
# }
```
*/
pub use self::buffer::UniformBuffer;
pub use self::sampler::{SamplerWrapFunction, MagnifySamplerFilter, MinifySamplerFilter, DepthTextureComparison};
pub use self::sampler::{Sampler, SamplerBehavior};
pub use self::image_unit::{ImageUnitAccess, ImageUnitFormat, ImageUnitError};
pub use self::image_unit::{ImageUnit, ImageUnitBehavior};
pub use self::uniforms::{EmptyUniforms, UniformsStorage};
pub use self::value::{UniformValue, UniformType};
use std::error::Error;
use std::fmt;
use crate::buffer::Content as BufferContent;
use crate::buffer::Buffer;
use crate::program;
use crate::program::BlockLayout;
mod bind;
mod buffer;
mod image_unit;
mod sampler;
mod uniforms;
mod value;
/// Object that contains the values of all the uniforms to bind to a program.
///
/// Objects of this type can be passed to the `draw()` function.
pub trait Uniforms {
/// Calls the parameter once with the name and value of each uniform.
fn visit_values<'a, F: FnMut(&str, UniformValue<'a>)>(&'a self, _: F);
}
/// Error about a block layout mismatch.
#[derive(Clone, Debug)]
pub enum LayoutMismatchError {
/// There is a mismatch in the type of one element.
TypeMismatch {
/// Type expected by the shader.
expected: UniformType,
/// Type that you gave.
obtained: UniformType,
},
/// The expected layout is totally different from what we have.
LayoutMismatch {
/// Layout expected by the shader.
expected: BlockLayout,
/// Layout of the input.
obtained: BlockLayout,
},
/// The type of data is good, but there is a misalignment.
OffsetMismatch {
/// Expected offset of a member.
expected: usize,
/// Offset of the same member in the input.
obtained: usize,
},
/// There is a mismatch in a submember of this layout.
///
/// This is kind of a hierarchy inside the `LayoutMismatchError`s.
MemberMismatch {
/// Name of the field.
member: String,
/// The sub-error.
err: Box<LayoutMismatchError>,
},
/// A field is missing in either the expected of the input data layout.
MissingField {
/// Name of the field.
name: String,
},
}
impl Error for LayoutMismatchError {
fn source(&self) -> Option<&(dyn Error + 'static)> {
use self::LayoutMismatchError::*;
match *self {
MemberMismatch{ ref err, .. } => Some(err.as_ref()),
_ => None,
}
}
}
impl fmt::Display for LayoutMismatchError {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
use self::LayoutMismatchError::*;
let desc = match *self {
TypeMismatch { .. } =>
"There is a mismatch in the type of one element",
LayoutMismatch { .. } =>
"The expected layout is totally different from what we have",
OffsetMismatch { .. } =>
"The type of data is good, but there is a misalignment",
MemberMismatch { .. } =>
"There is a mismatch in a submember of this layout",
MissingField { .. } =>
"A field is missing in either the expected of the input data layout",
};
match *self {
//duplicate Patternmatching, different Types can't be condensed
TypeMismatch { ref expected, ref obtained } =>
write!(
fmt,
"{}, got: {:?}, expected: {:?}",
desc,
obtained,
expected,
),
LayoutMismatch { ref expected, ref obtained } =>
write!(
fmt,
"{}, got: {:?}, expected: {:?}",
desc,
obtained,
expected,
),
OffsetMismatch { ref expected, ref obtained } =>
write!(
fmt,
"{}, got: {}, expected: {}",
desc,
obtained,
expected,
),
MemberMismatch { ref member, ref err } =>
write!(
fmt,
"{}, {}: {}",
desc,
member,
err,
),
MissingField { ref name } =>
write!(
fmt,
"{}: {}",
desc,
name,
),
}
}
}
/// Value that can be used as the value of a uniform.
///
/// This includes buffers and textures for example.
pub trait AsUniformValue {
/// Builds a `UniformValue`.
fn as_uniform_value(&self) -> UniformValue<'_>;
}
// TODO: no way to bind a slice
impl<'a, T: ?Sized> AsUniformValue for &'a Buffer<T> where T: UniformBlock + BufferContent {
#[inline]
fn as_uniform_value(&self) -> UniformValue<'_> {
#[inline]
fn f<T: ?Sized>(block: &program::UniformBlock)
-> Result<(), LayoutMismatchError> where T: UniformBlock + BufferContent
{
// TODO: more checks?
T::matches(&block.layout, 0)
}
UniformValue::Block(self.as_slice_any(), f::<T>)
}
}
/// Objects that are suitable for being inside a uniform block or a SSBO.
pub trait UniformBlock { // TODO: `: Copy`, but unsized structs don't impl `Copy`
/// Checks whether the uniforms' layout matches the given block if `Self` starts at
/// the given offset.
fn matches(_: &BlockLayout, base_offset: usize) -> Result<(), LayoutMismatchError>;
/// Builds the `BlockLayout` corresponding to the current object.
fn build_layout(base_offset: usize) -> BlockLayout;
}
impl<T> UniformBlock for [T] where T: UniformBlock {
fn matches(layout: &BlockLayout, base_offset: usize)
-> Result<(), LayoutMismatchError>
{
if let BlockLayout::Struct { members } = layout {
if members.len() == 1 {
return Self::matches(&members[0].1, base_offset);
}
}
if let BlockLayout::DynamicSizedArray { content } = layout {
<T as UniformBlock>::matches(content, base_offset)
.map_err(|err| {
LayoutMismatchError::MemberMismatch {
member: "<dynamic array content>".to_owned(),
err: Box::new(err),
}
})
} else if let BlockLayout::Array { content, .. } = layout {
<T as UniformBlock>::matches(content, base_offset)
.map_err(|err| {
LayoutMismatchError::MemberMismatch {
member: "<dynamic array content>".to_owned(),
err: Box::new(err),
}
})
} else {
Err(LayoutMismatchError::LayoutMismatch {
expected: layout.clone(),
obtained: <Self as UniformBlock>::build_layout(base_offset),
})
}
}
#[inline]
fn build_layout(base_offset: usize) -> BlockLayout {
BlockLayout::DynamicSizedArray {
content: Box::new(<T as UniformBlock>::build_layout(base_offset)),
}
}
}
macro_rules! impl_uniform_block_array {
($len:expr) => (
impl<T> UniformBlock for [T; $len] where T: UniformBlock {
fn matches(layout: &program::BlockLayout, base_offset: usize)
-> Result<(), LayoutMismatchError>
{
if let &BlockLayout::Struct { ref members } = layout {
if members.len() == 1 {
return Self::matches(&members[0].1, base_offset);
}
}
if let &BlockLayout::Array { ref content, length } = layout {
if let Err(err) = T::matches(content, base_offset) {
return Err(LayoutMismatchError::MemberMismatch {
member: "<array content>".to_owned(),
err: Box::new(err),
});
}
if length != $len {
return Err(LayoutMismatchError::LayoutMismatch {
expected: layout.clone(),
obtained: Self::build_layout(base_offset),
});
}
Ok(())
} else {
Err(LayoutMismatchError::LayoutMismatch {
expected: layout.clone(),
obtained: Self::build_layout(base_offset),
})
}
}
#[inline]
fn build_layout(base_offset: usize) -> program::BlockLayout {
BlockLayout::Array {
content: Box::new(T::build_layout(base_offset)),
length: $len,
}
}
}
);
}
impl_uniform_block_array!(5);
impl_uniform_block_array!(6);
impl_uniform_block_array!(7);
impl_uniform_block_array!(8);
impl_uniform_block_array!(9);
impl_uniform_block_array!(10);
impl_uniform_block_array!(11);
impl_uniform_block_array!(12);
impl_uniform_block_array!(13);
impl_uniform_block_array!(14);
impl_uniform_block_array!(15);
impl_uniform_block_array!(16);
impl_uniform_block_array!(17);
impl_uniform_block_array!(18);
impl_uniform_block_array!(19);
impl_uniform_block_array!(20);
impl_uniform_block_array!(21);
impl_uniform_block_array!(22);
impl_uniform_block_array!(23);
impl_uniform_block_array!(24);
impl_uniform_block_array!(25);
impl_uniform_block_array!(26);
impl_uniform_block_array!(27);
impl_uniform_block_array!(28);
impl_uniform_block_array!(29);
impl_uniform_block_array!(30);
impl_uniform_block_array!(31);
impl_uniform_block_array!(32);
impl_uniform_block_array!(64);
impl_uniform_block_array!(128);
impl_uniform_block_array!(256);
impl_uniform_block_array!(512);
impl_uniform_block_array!(1024);
impl_uniform_block_array!(2048);
impl_uniform_block_array!(4096);