glium/buffer/
mod.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
//! A buffer is a memory location accessible to the video card.
//!
//! The purpose of buffers is to serve as a space where the GPU can read from or write data to.
//! It can contain a list of vertices, indices, uniform data, etc.
//!
//! # Buffers management in glium
//!
//! There are three levels of abstraction in glium:
//!
//!  - An `Alloc` corresponds to an OpenGL buffer object and is unsafe to use.
//!    This type is not public.
//!  - A `Buffer` wraps around an `Alloc` and provides safety by handling the data type and fences.
//!  - The `VertexBuffer`, `IndexBuffer`, `UniformBuffer`, `PixelBuffer`, etc. types are
//!    abstractions over a `Buffer` indicating their specific purpose. They implement `Deref`
//!    for the `Buffer`. These types are in the `vertex`, `index`, etc. modules.
//!
//! # Unsized types
//!
//! In order to put some data in a buffer, it must implement the `Content` trait. This trait is
//! automatically implemented on all `Sized` types and on slices (like `[u8]`). This means that
//! you can create a `Buffer<Foo>` (if `Foo` is sized) or a `Buffer<[u8]>` for example without
//! worrying about it.
//!
//! However unsized structs don't automatically implement this trait and you must call the
//! `implement_buffer_content!` macro on them. You must then use the `empty_unsized` constructor.
//!
//! ```no_run
//! # use glium::implement_buffer_content;
//! # use glutin::surface::{ResizeableSurface, SurfaceTypeTrait};
//! # fn example<T>(display: glium::Display<T>) where T: SurfaceTypeTrait + ResizeableSurface {
//! # use std::mem;
//! # use glium::buffer::{BufferType, BufferMode};
//! struct Data {
//!     data: [f32],        // `[f32]` is unsized, therefore `Data` is unsized too
//! }
//!
//! implement_buffer_content!(Data);    // without this, you can't put `Data` in a glium buffer
//!
//! // creates a buffer of 64 bytes, which thus holds 8 f32s
//! let mut buffer = glium::buffer::Buffer::<Data>::empty_unsized(&display, BufferType::UniformBuffer,
//!                                                               64, BufferMode::Default).unwrap();
//!
//! // you can then write to it like you normally would
//! buffer.map().data[4] = 2.1;
//! # }
//! ```
//!
pub use self::view::{Buffer, BufferAny, BufferMutSlice};
pub use self::view::{BufferSlice, BufferAnySlice};
pub use self::alloc::{Mapping, WriteMapping, ReadMapping, ReadError, CopyError};
pub use self::alloc::{is_buffer_read_supported};
pub use self::fences::Inserter;

/// DEPRECATED. Only here for backwards compatibility.
#[deprecated(note = "Only here for backwards compatibility")]
pub use self::view::Buffer as BufferView;
/// DEPRECATED. Only here for backwards compatibility.
#[deprecated(note = "Only here for backwards compatibility")]
pub use self::view::BufferSlice as BufferViewSlice;
/// DEPRECATED. Only here for backwards compatibility.
#[deprecated(note = "Only here for backwards compatibility")]
pub use self::view::BufferMutSlice as BufferViewMutSlice;
/// DEPRECATED. Only here for backwards compatibility.
#[deprecated(note = "Only here for backwards compatibility")]
pub use self::view::BufferAny as BufferViewAny;
/// DEPRECATED. Only here for backwards compatibility.
#[deprecated(note = "Only here for backwards compatibility")]
pub use self::view::BufferAnySlice as BufferViewAnySlice;

use crate::gl;
use std::error::Error;
use std::fmt;
use std::mem;
use std::slice;

mod alloc;
mod fences;
mod view;

/// Trait for types of data that can be put inside buffers.
pub unsafe trait Content {
    /// A type that holds a sized version of the content.
    type Owned;

    /// Prepares an output buffer, then turns this buffer into an `Owned`.
    /// User-provided closure `F` must only write to and not read from `&mut Self`.
    unsafe fn read<F, E>(size: usize, _: F) -> Result<Self::Owned, E>
                  where F: FnOnce(&mut Self) -> Result<(), E>;

    /// Returns the size of each element.
    fn get_elements_size() -> usize;

    /// Produces a pointer to the data.
    fn to_void_ptr(&self) -> *const ();

    /// Builds a pointer to this type from a raw pointer.
    fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut Self>;

    /// Returns true if the size is suitable to store a type like this.
    fn is_size_suitable(_: usize) -> bool;
}

unsafe impl<T> Content for T where T: Copy {
    type Owned = T;

    #[inline]
    unsafe fn read<F, E>(size: usize, f: F) -> Result<T, E> where F: FnOnce(&mut T) -> Result<(), E> {
        assert!(size == mem::size_of::<T>());
        // Note(Lokathor): This is brittle and dangerous if `T` isn't a type
        // that can be zeroed. However, it's a breaking change to adjust the API
        // here (eg: extra trait bound or something) so someone with more
        // authority than me needs to look at and fix this.
        let mut value = mem::zeroed();
        f(&mut value)?;
        Ok(value)
    }

    #[inline]
    fn get_elements_size() -> usize {
        mem::size_of::<T>()
    }

    #[inline]
    fn to_void_ptr(&self) -> *const () {
        self as *const T as *const ()
    }

    #[inline]
    fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T> {
        if size != mem::size_of::<T>() {
            return None;
        }

        Some(ptr as *mut T)
    }

    #[inline]
    fn is_size_suitable(size: usize) -> bool {
        size == mem::size_of::<T>()
    }
}

unsafe impl<T> Content for [T] where T: Copy {
    type Owned = Vec<T>;

    #[inline]
    unsafe fn read<F, E>(size: usize, f: F) -> Result<Vec<T>, E>
                  where F: FnOnce(&mut [T]) -> Result<(), E>
    {
        assert!(size % mem::size_of::<T>() == 0);
        let len = size / mem::size_of::<T>();
        let mut value = Vec::with_capacity(len);
        value.set_len(len);
        f(&mut value)?;
        Ok(value)
    }

    #[inline]
    fn get_elements_size() -> usize {
        mem::size_of::<T>()
    }

    #[inline]
    fn to_void_ptr(&self) -> *const () {
        &self[0] as *const T as *const ()
    }

    #[inline]
    fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut [T]> {
        if size % mem::size_of::<T>() != 0 {
            return None;
        }

        let ptr = ptr as *mut T;
        let size = size / mem::size_of::<T>();
        Some(unsafe { slice::from_raw_parts_mut(&mut *ptr, size) as *mut [T] })
    }

    #[inline]
    fn is_size_suitable(size: usize) -> bool {
        size % mem::size_of::<T>() == 0
    }
}

/// Error that can happen when creating a buffer.
#[derive(Debug, Copy, Clone)]
pub enum BufferCreationError {
    /// Not enough memory to create the buffer.
    OutOfMemory,

    /// This type of buffer is not supported.
    BufferTypeNotSupported,
}

impl fmt::Display for BufferCreationError {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
        let desc = match self {
            BufferCreationError::OutOfMemory => "Not enough memory to create the buffer",
            BufferCreationError::BufferTypeNotSupported => "This type of buffer is not supported",
        };
        fmt.write_str(desc)
    }
}

impl Error for BufferCreationError {}

/// How the buffer is created.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum BufferMode {
    /// This is the default mode suitable for any usage. Will never be slow, will never be fast
    /// either.
    ///
    /// Other modes should always be preferred, but you can use this one if you don't know what
    /// will happen to the buffer.
    ///
    /// # Implementation
    ///
    /// Tries to use `glBufferStorage` with the `GL_DYNAMIC_STORAGE_BIT` flag.
    ///
    /// If this function is not available, falls back to `glBufferData` with `GL_STATIC_DRAW`.
    ///
    Default,

    /// The mode to use when you modify a buffer multiple times per frame. Similar to `Default` in
    /// that it is suitable for most usages.
    ///
    /// Use this if you do a quick succession of modify the buffer, draw, modify, draw, etc. This
    /// is something that you shouldn't do by the way.
    ///
    /// With this mode, the OpenGL driver automatically manages the buffer for us. It will try to
    /// find the most appropriate storage depending on how we use it. It is guaranteed to never be
    /// too slow, but it won't be too fast either.
    ///
    /// # Implementation
    ///
    /// Tries to use `glBufferStorage` with the `GL_DYNAMIC_STORAGE_BIT` and
    /// `GL_CLIENT_STORAGE_BIT` flags.
    ///
    /// If this function is not available, falls back to `glBufferData` with `GL_DYNAMIC_DRAW`.
    ///
    Dynamic,

    /// Optimized for when you modify a buffer exactly once per frame. You can modify it more than
    /// once per frame, but if you modify it too often things will slow down.
    ///
    /// With this mode, glium automatically handles synchronization to prevent the buffer from
    /// being access by both the GPU and the CPU simultaneously. If you try to modify the buffer,
    /// the execution will block until the GPU has finished using it. For this reason, a quick
    /// succession of modifying and drawing using the same buffer will be very slow.
    ///
    /// When using persistent mapping, it is recommended to use triple buffering. This is done by
    /// creating a buffer that has three times the capacity that it would normally have. You modify
    /// and draw the first third, then modify and draw the second third, then the last part, then
    /// go back to the first third, etc.
    ///
    /// # Implementation
    ///
    /// Tries to use `glBufferStorage` with `GL_MAP_PERSISTENT_BIT`. Sync fences are automatically
    /// managed by glium.
    ///
    /// If this function is not available, falls back to `glBufferData` with `GL_DYNAMIC_DRAW`.
    ///
    Persistent,

    /// Optimized when you will never touch the content of the buffer.
    ///
    /// Immutable buffers should be created once and never touched again. Modifying their content
    /// is permitted, but is very slow.
    ///
    /// # Implementation
    ///
    /// Tries to use `glBufferStorage` without any flag. Modifications are done by creating
    /// temporary buffers and making the GPU copy the data from the temporary buffer to the real
    /// one.
    ///
    /// If this function is not available, falls back to `glBufferData` with `GL_STATIC_DRAW`.
    ///
    Immutable,
}

impl Default for BufferMode {
    fn default() -> BufferMode {
        BufferMode::Default
    }
}

/// Type of a buffer.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[allow(missing_docs)]
pub enum BufferType {
    ArrayBuffer,
    PixelPackBuffer,
    PixelUnpackBuffer,
    UniformBuffer,
    CopyReadBuffer,
    CopyWriteBuffer,
    AtomicCounterBuffer,
    DispatchIndirectBuffer,
    DrawIndirectBuffer,
    QueryBuffer,
    ShaderStorageBuffer,
    TextureBuffer,
    TransformFeedbackBuffer,
    ElementArrayBuffer,
}

impl BufferType {
    fn to_glenum(&self) -> gl::types::GLenum {
        match *self {
            BufferType::ArrayBuffer => gl::ARRAY_BUFFER,
            BufferType::PixelPackBuffer => gl::PIXEL_PACK_BUFFER,
            BufferType::PixelUnpackBuffer => gl::PIXEL_UNPACK_BUFFER,
            BufferType::UniformBuffer => gl::UNIFORM_BUFFER,
            BufferType::CopyReadBuffer => gl::COPY_READ_BUFFER,
            BufferType::CopyWriteBuffer => gl::COPY_WRITE_BUFFER,
            BufferType::AtomicCounterBuffer => gl::ATOMIC_COUNTER_BUFFER,
            BufferType::DispatchIndirectBuffer => gl::DISPATCH_INDIRECT_BUFFER,
            BufferType::DrawIndirectBuffer => gl::DRAW_INDIRECT_BUFFER,
            BufferType::QueryBuffer => gl::QUERY_BUFFER,
            BufferType::ShaderStorageBuffer => gl::SHADER_STORAGE_BUFFER,
            BufferType::TextureBuffer => gl::TEXTURE_BUFFER,
            BufferType::TransformFeedbackBuffer => gl::TRANSFORM_FEEDBACK_BUFFER,
            BufferType::ElementArrayBuffer => gl::ELEMENT_ARRAY_BUFFER,
        }
    }
}