pub fn is_geometry_shader_supported<C>(ctxt: &C) -> boolwhere
C: CapabilitiesSource + ?Sized,
Expand description
Returns true if the backend supports geometry shaders.
pub fn is_geometry_shader_supported<C>(ctxt: &C) -> boolwhere
C: CapabilitiesSource + ?Sized,
Returns true if the backend supports geometry shaders.