glium/vertex/buffer.rs
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use std::error::Error;
use std::fmt;
use std::ops::{Deref, DerefMut};
use crate::utils::range::RangeArgument;
use crate::buffer::{Buffer, BufferSlice, BufferMutSlice, BufferAny, BufferType, BufferMode, BufferCreationError, Content};
use crate::vertex::{Vertex, VerticesSource, PerInstance};
use crate::vertex::format::VertexFormat;
use crate::gl;
use crate::GlObject;
use crate::backend::Facade;
use crate::version::{Api, Version};
use crate::CapabilitiesSource;
/// Error that can happen when creating a vertex buffer.
#[derive(Copy, Clone, Debug)]
pub enum CreationError {
/// The vertex format is not supported by the backend.
///
/// Anything 64bits-related may not be supported.
FormatNotSupported,
/// Error while creating the vertex buffer.
BufferCreationError(BufferCreationError),
}
impl From<BufferCreationError> for CreationError {
#[inline]
fn from(err: BufferCreationError) -> CreationError {
CreationError::BufferCreationError(err)
}
}
impl fmt::Display for CreationError {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
use self::CreationError::*;
let desc = match self {
FormatNotSupported => "The vertex format is not supported by the backend",
BufferCreationError(_) => "Error while creating the vertex buffer",
};
fmt.write_str(desc)
}
}
impl Error for CreationError {
fn source(&self) -> Option<&(dyn Error + 'static)> {
use self::CreationError::*;
match *self {
BufferCreationError(ref error) => Some(error),
FormatNotSupported => None,
}
}
}
impl<T: Copy> GlObject for VertexBuffer<T> {
type Id = gl::types::GLuint;
#[inline]
fn get_id(&self) -> gl::types::GLuint {
self.buffer.get_id()
}
}
/// A list of vertices loaded in the graphics card's memory.
#[derive(Debug)]
pub struct VertexBuffer<T> where T: Copy {
buffer: Buffer<[T]>,
bindings: VertexFormat,
}
/// Represents a slice of a `VertexBuffer`.
pub struct VertexBufferSlice<'b, T> where T: Copy {
buffer: BufferSlice<'b, [T]>,
bindings: VertexFormat,
}
impl<'b, T: 'b> VertexBufferSlice<'b, T> where T: Copy + Content {
/// Creates a marker that instructs glium to use multiple instances.
///
/// Instead of calling `surface.draw(&vertex_buffer.slice(...).unwrap(), ...)`
/// you can call `surface.draw(vertex_buffer.slice(...).unwrap().per_instance(), ...)`.
/// This will draw one instance of the geometry for each element in this buffer slice.
/// The attributes are still passed to the vertex shader, but each entry is passed
/// for each different instance.
#[inline]
pub fn per_instance(&'b self) -> Result<PerInstance<'b>, InstancingNotSupported> {
// TODO: don't check this here
if !(self.get_context().get_version() >= &Version(Api::Gl, 3, 3)) &&
!(self.get_context().get_version() >= &Version(Api::GlEs, 3, 0)) &&
!self.get_context().get_extensions().gl_arb_instanced_arrays
{
return Err(InstancingNotSupported);
}
Ok(PerInstance(self.buffer.as_slice_any(), self.bindings))
}
}
impl<T> VertexBuffer<T> where T: Vertex {
/// Builds a new vertex buffer.
///
/// Note that operations such as `write` will be very slow. If you want to modify the buffer
/// from time to time, you should use the `dynamic` function instead.
///
/// # Example
///
/// ```no_run
/// # #[macro_use]
/// # extern crate glium;
/// # fn main() {
/// #[derive(Copy, Clone)]
/// struct Vertex {
/// position: [f32; 3],
/// texcoords: [f32; 2],
/// }
///
/// implement_vertex!(Vertex, position, texcoords);
/// # use glutin::surface::{ResizeableSurface, SurfaceTypeTrait};
/// # fn example<T>(display: glium::Display<T>) where T: SurfaceTypeTrait + ResizeableSurface {
/// let vertex_buffer = glium::VertexBuffer::new(&display, &[
/// Vertex { position: [0.0, 0.0, 0.0], texcoords: [0.0, 1.0] },
/// Vertex { position: [5.0, -3.0, 2.0], texcoords: [1.0, 0.0] },
/// ]);
/// # }
/// # }
/// ```
///
#[inline]
pub fn new<F: ?Sized>(facade: &F, data: &[T]) -> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::new_impl(facade, data, BufferMode::Default)
}
/// Builds a new vertex buffer.
///
/// This function will create a buffer that is intended to be modified frequently.
#[inline]
pub fn dynamic<F: ?Sized>(facade: &F, data: &[T]) -> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::new_impl(facade, data, BufferMode::Dynamic)
}
/// Builds a new vertex buffer.
#[inline]
pub fn persistent<F: ?Sized>(facade: &F, data: &[T]) -> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::new_impl(facade, data, BufferMode::Persistent)
}
/// Builds a new vertex buffer.
#[inline]
pub fn immutable<F: ?Sized>(facade: &F, data: &[T]) -> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::new_impl(facade, data, BufferMode::Immutable)
}
#[inline]
fn new_impl<F: ?Sized>(facade: &F, data: &[T], mode: BufferMode)
-> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
if !T::is_supported(facade) {
return Err(CreationError::FormatNotSupported);
}
let buffer = Buffer::new(facade, data, BufferType::ArrayBuffer, mode)?;
Ok(buffer.into())
}
/// Builds an empty vertex buffer.
///
/// The parameter indicates the number of elements.
#[inline]
pub fn empty<F: ?Sized>(facade: &F, elements: usize) -> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::empty_impl(facade, elements, BufferMode::Default)
}
/// Builds an empty vertex buffer.
///
/// The parameter indicates the number of elements.
#[inline]
pub fn empty_dynamic<F: ?Sized>(facade: &F, elements: usize) -> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::empty_impl(facade, elements, BufferMode::Dynamic)
}
/// Builds an empty vertex buffer.
///
/// The parameter indicates the number of elements.
#[inline]
pub fn empty_persistent<F: ?Sized>(facade: &F, elements: usize)
-> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::empty_impl(facade, elements, BufferMode::Persistent)
}
/// Builds an empty vertex buffer.
///
/// The parameter indicates the number of elements.
#[inline]
pub fn empty_immutable<F: ?Sized>(facade: &F, elements: usize) -> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
VertexBuffer::empty_impl(facade, elements, BufferMode::Immutable)
}
#[inline]
fn empty_impl<F: ?Sized>(facade: &F, elements: usize, mode: BufferMode)
-> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
if !T::is_supported(facade) {
return Err(CreationError::FormatNotSupported);
}
let buffer = Buffer::empty_array(facade, BufferType::ArrayBuffer, elements, mode)?;
Ok(buffer.into())
}
}
impl<T> VertexBuffer<T> where T: Copy {
/// Builds a new vertex buffer from an indeterminate data type and bindings.
///
/// # Example
///
/// ```no_run
/// # use glutin::surface::{ResizeableSurface, SurfaceTypeTrait};
/// # fn example<T>(display: glium::Display<T>) where T: SurfaceTypeTrait + ResizeableSurface {
/// use std::borrow::Cow;
///
/// const BINDINGS: glium::vertex::VertexFormat = &[(
/// Cow::Borrowed("position"), 0, -1,
/// glium::vertex::AttributeType::F32F32,
/// false,
/// ), (
/// Cow::Borrowed("color"), 2 * ::std::mem::size_of::<f32>(), -1,
/// glium::vertex::AttributeType::F32,
/// false,
/// ),
/// ];
///
/// let data = vec![
/// 1.0, -0.3, 409.0,
/// -0.4, 2.8, 715.0f32
/// ];
///
/// let vertex_buffer = unsafe {
/// glium::VertexBuffer::new_raw(&display, &data, BINDINGS, 3 * ::std::mem::size_of::<f32>())
/// };
/// # }
/// ```
///
#[inline]
pub unsafe fn new_raw<F: ?Sized>(facade: &F, data: &[T],
bindings: VertexFormat, elements_size: usize)
-> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
// FIXME: check that the format is supported
Ok(VertexBuffer {
buffer: Buffer::new(facade, data, BufferType::ArrayBuffer,
BufferMode::Default)?,
bindings,
})
}
/// Dynamic version of `new_raw`.
#[inline]
pub unsafe fn new_raw_dynamic<F: ?Sized>(facade: &F, data: &[T],
bindings: VertexFormat, elements_size: usize)
-> Result<VertexBuffer<T>, CreationError>
where F: Facade
{
// FIXME: check that the format is supported
Ok(VertexBuffer {
buffer: Buffer::new(facade, data, BufferType::ArrayBuffer,
BufferMode::Dynamic)?,
bindings,
})
}
/// Accesses a slice of the buffer.
///
/// Returns `None` if the slice is out of range.
#[inline]
pub fn slice<R: RangeArgument<usize>>(&self, range: R) -> Option<VertexBufferSlice<'_, T>> {
let slice = match self.buffer.slice(range) {
None => return None,
Some(s) => s
};
Some(VertexBufferSlice {
buffer: slice,
bindings: self.bindings,
})
}
/// Returns the associated `VertexFormat`.
#[inline]
pub fn get_bindings(&self) -> &VertexFormat {
&self.bindings
}
/// Creates a marker that instructs glium to use multiple instances.
///
/// Instead of calling `surface.draw(&vertex_buffer, ...)` you can call
/// `surface.draw(vertex_buffer.per_instance(), ...)`. This will draw one instance of the
/// geometry for each element in this buffer. The attributes are still passed to the
/// vertex shader, but each entry is passed for each different instance.
#[inline]
pub fn per_instance(&self) -> Result<PerInstance<'_>, InstancingNotSupported> {
// TODO: don't check this here
if !(self.buffer.get_context().get_version() >= &Version(Api::Gl, 3, 3)) &&
!(self.get_context().get_version() >= &Version(Api::GlEs, 3, 0)) &&
!self.buffer.get_context().get_extensions().gl_arb_instanced_arrays
{
return Err(InstancingNotSupported);
}
Ok(PerInstance(self.buffer.as_slice_any(), self.bindings))
}
}
impl<T> VertexBuffer<T> where T: Copy + Send + 'static {
/// Discard the type information and turn the vertex buffer into a `VertexBufferAny`.
#[inline]
#[deprecated(note = "use .into() instead.")]
pub fn into_vertex_buffer_any(self) -> VertexBufferAny {
self.into_vertex_buffer_any_inner()
}
#[inline]
fn into_vertex_buffer_any_inner(self) -> VertexBufferAny {
VertexBufferAny {
buffer: self.buffer.into(),
bindings: self.bindings,
}
}
}
impl<T> From<Buffer<[T]>> for VertexBuffer<T> where T: Vertex + Copy {
#[inline]
fn from(buffer: Buffer<[T]>) -> VertexBuffer<T> {
assert!(T::is_supported(buffer.get_context()));
let bindings = <T as Vertex>::build_bindings();
VertexBuffer {
buffer,
bindings,
}
}
}
impl<T> Deref for VertexBuffer<T> where T: Copy {
type Target = Buffer<[T]>;
#[inline]
fn deref(&self) -> &Buffer<[T]> {
&self.buffer
}
}
impl<T> DerefMut for VertexBuffer<T> where T: Copy {
#[inline]
fn deref_mut(&mut self) -> &mut Buffer<[T]> {
&mut self.buffer
}
}
impl<'a, T> From<&'a VertexBuffer<T>> for BufferSlice<'a, [T]> where T: Copy {
#[inline]
fn from(b: &'a VertexBuffer<T>) -> BufferSlice<'a, [T]> {
let b: &Buffer<[T]> = &*b;
b.as_slice()
}
}
impl<'a, T> From<&'a mut VertexBuffer<T>> for BufferMutSlice<'a, [T]> where T: Copy {
#[inline]
fn from(b: &'a mut VertexBuffer<T>) -> BufferMutSlice<'a, [T]> {
let b: &mut Buffer<[T]> = &mut *b;
b.as_mut_slice()
}
}
impl<'a, T> From<&'a VertexBuffer<T>> for VerticesSource<'a> where T: Copy {
#[inline]
fn from(this: &VertexBuffer<T>) -> VerticesSource<'_> {
VerticesSource::VertexBuffer(this.buffer.as_slice_any(), this.bindings, false)
}
}
impl<'a, T> Deref for VertexBufferSlice<'a, T> where T: Copy {
type Target = BufferSlice<'a, [T]>;
#[inline]
fn deref(&self) -> &BufferSlice<'a, [T]> {
&self.buffer
}
}
impl<'a, T> DerefMut for VertexBufferSlice<'a, T> where T: Copy {
#[inline]
fn deref_mut(&mut self) -> &mut BufferSlice<'a, [T]> {
&mut self.buffer
}
}
impl<'a, T> From<VertexBufferSlice<'a, T>> for BufferSlice<'a, [T]> where T: Copy {
#[inline]
fn from(b: VertexBufferSlice<'a, T>) -> BufferSlice<'a, [T]> {
b.buffer
}
}
impl<'a, T> From<VertexBufferSlice<'a, T>> for VerticesSource<'a> where T: Copy {
#[inline]
fn from(this: VertexBufferSlice<'a, T>) -> VerticesSource<'a> {
VerticesSource::VertexBuffer(this.buffer.as_slice_any(), this.bindings, false)
}
}
/// A list of vertices loaded in the graphics card's memory.
///
/// Contrary to `VertexBuffer`, this struct doesn't know about the type of data
/// inside the buffer. Therefore you can't map or read it.
///
/// This struct is provided for convenience, so that you can have a `Vec<VertexBufferAny>`,
/// or return a `VertexBufferAny` instead of a `VertexBuffer<MyPrivateVertexType>`.
#[derive(Debug)]
pub struct VertexBufferAny {
buffer: BufferAny,
bindings: VertexFormat,
}
impl VertexBufferAny {
/// Returns the number of bytes between two consecutive elements in the buffer.
#[inline]
pub fn get_elements_size(&self) -> usize {
self.buffer.get_elements_size()
}
/// Returns the number of elements in the buffer.
#[inline]
pub fn len(&self) -> usize {
self.buffer.get_elements_count()
}
/// Returns the associated `VertexFormat`.
#[inline]
pub fn get_bindings(&self) -> &VertexFormat {
&self.bindings
}
/// Turns the vertex buffer into a `VertexBuffer` without checking the type.
#[inline]
pub unsafe fn into_vertex_buffer<T: Copy>(self) -> VertexBuffer<T> {
unimplemented!();
}
/// Creates a marker that instructs glium to use multiple instances.
///
/// Instead of calling `surface.draw(&vertex_buffer, ...)` you can call
/// `surface.draw(vertex_buffer.per_instance(), ...)`. This will draw one instance of the
/// geometry for each element in this buffer. The attributes are still passed to the
/// vertex shader, but each entry is passed for each different instance.
#[inline]
pub fn per_instance(&self) -> Result<PerInstance<'_>, InstancingNotSupported> {
// TODO: don't check this here
if !(self.buffer.get_context().get_version() >= &Version(Api::Gl, 3, 3)) &&
!(self.get_context().get_version() >= &Version(Api::GlEs, 3, 0)) &&
!self.buffer.get_context().get_extensions().gl_arb_instanced_arrays
{
return Err(InstancingNotSupported);
}
Ok(PerInstance(self.buffer.as_slice_any(), self.bindings))
}
}
impl<T> From<VertexBuffer<T>> for VertexBufferAny where T: Copy + Send + 'static {
#[inline]
fn from(buf: VertexBuffer<T>) -> VertexBufferAny {
buf.into_vertex_buffer_any_inner()
}
}
impl<T> From<Buffer<[T]>> for VertexBufferAny where T: Vertex + Copy + Send + 'static {
#[inline]
fn from(buf: Buffer<[T]>) -> VertexBufferAny {
let buf: VertexBuffer<T> = buf.into();
buf.into_vertex_buffer_any_inner()
}
}
impl Deref for VertexBufferAny {
type Target = BufferAny;
#[inline]
fn deref(&self) -> &BufferAny {
&self.buffer
}
}
impl DerefMut for VertexBufferAny {
#[inline]
fn deref_mut(&mut self) -> &mut BufferAny {
&mut self.buffer
}
}
impl<'a> From<&'a VertexBufferAny> for VerticesSource<'a> {
#[inline]
fn from(this :&VertexBufferAny) -> VerticesSource<'_> {
VerticesSource::VertexBuffer(this.buffer.as_slice_any(), this.bindings, false)
}
}
/// Instancing is not supported by the backend.
#[derive(Debug, Copy, Clone)]
pub struct InstancingNotSupported;