1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
use vec::{bvec2, bvec3, bvec4, dvec2, dvec3, dvec4, ivec2, ivec3, ivec4, uvec2, uvec3, uvec4,
          vec2, vec3, vec4};

use array::{Array, Element};

/// Matrix of 2 x 2 boolean values.
pub type bmat2x2 = Array<bvec2, [Element<bvec2>; 2]>;

/// Matrix of 2 x 3 boolean values.
pub type bmat2x3 = Array<bvec3, [Element<bvec3>; 2]>;

/// Matrix of 2 x 4 boolean values.
pub type bmat2x4 = Array<bvec4, [Element<bvec4>; 2]>;

/// Matrix of 3 x 2 boolean values.
pub type bmat3x2 = Array<bvec2, [Element<bvec2>; 3]>;

/// Matrix of 3 x 3 boolean values.
pub type bmat3x3 = Array<bvec3, [Element<bvec3>; 3]>;

/// Matrix of 3 x 4 boolean values.
pub type bmat3x4 = Array<bvec4, [Element<bvec4>; 3]>;

/// Matrix of 4 x 2 boolean values.
pub type bmat4x2 = Array<bvec2, [Element<bvec2>; 4]>;

/// Matrix of 4 x 3 boolean values.
pub type bmat4x3 = Array<bvec3, [Element<bvec3>; 4]>;

/// Matrix of 4 x 4 boolean values.
pub type bmat4x4 = Array<bvec4, [Element<bvec4>; 4]>;

/// Matrix of 2 x 2 boolean values.
pub type bmat2 = bmat2x2;

/// Matrix of 3 x 3 boolean values.
pub type bmat3 = bmat3x3;

/// Matrix of 4 x 4 boolean values.
pub type bmat4 = bmat4x4;

/// Matrix of 2 x 2 signed integer values.
pub type imat2x2 = Array<ivec2, [Element<ivec2>; 2]>;

/// Matrix of 2 x 3 signed integer values.
pub type imat2x3 = Array<ivec3, [Element<ivec3>; 2]>;

/// Matrix of 2 x 4 signed integer values.
pub type imat2x4 = Array<ivec4, [Element<ivec4>; 2]>;

/// Matrix of 3 x 2 signed integer values.
pub type imat3x2 = Array<ivec2, [Element<ivec2>; 3]>;

/// Matrix of 3 x 3 signed integer values.
pub type imat3x3 = Array<ivec3, [Element<ivec3>; 3]>;

/// Matrix of 3 x 4 signed integer values.
pub type imat3x4 = Array<ivec4, [Element<ivec4>; 3]>;

/// Matrix of 4 x 2 signed integer values.
pub type imat4x2 = Array<ivec2, [Element<ivec2>; 4]>;

/// Matrix of 4 x 3 signed integer values.
pub type imat4x3 = Array<ivec3, [Element<ivec3>; 4]>;

/// Matrix of 4 x 4 signed integer values.
pub type imat4x4 = Array<ivec4, [Element<ivec4>; 4]>;

/// Matrix of 2 x 2 signed integer values.
pub type imat2 = imat2x2;

/// Matrix of 3 x 3 signed integer values.
pub type imat3 = imat3x3;

/// Matrix of 4 x 4 signed integer values.
pub type imat4 = imat4x4;

/// Matrix of 2 x 2 unsiged integer values.
pub type umat2x2 = Array<uvec2, [Element<uvec2>; 2]>;

/// Matrix of 2 x 3 unsiged integer values.
pub type umat2x3 = Array<uvec3, [Element<uvec3>; 2]>;

/// Matrix of 2 x 4 unsiged integer values.
pub type umat2x4 = Array<uvec4, [Element<uvec4>; 2]>;

/// Matrix of 3 x 2 unsiged integer values.
pub type umat3x2 = Array<uvec2, [Element<uvec2>; 3]>;

/// Matrix of 3 x 3 unsiged integer values.
pub type umat3x3 = Array<uvec3, [Element<uvec3>; 3]>;

/// Matrix of 3 x 4 unsiged integer values.
pub type umat3x4 = Array<uvec4, [Element<uvec4>; 3]>;

/// Matrix of 4 x 2 unsiged integer values.
pub type umat4x2 = Array<uvec2, [Element<uvec2>; 4]>;

/// Matrix of 4 x 3 unsiged integer values.
pub type umat4x3 = Array<uvec3, [Element<uvec3>; 4]>;

/// Matrix of 4 x 4 unsiged integer values.
pub type umat4x4 = Array<uvec4, [Element<uvec4>; 4]>;

/// Matrix of 2 x 2 unsiged integer values.
pub type umat2 = umat2x2;

/// Matrix of 3 x 3 unsiged integer values.
pub type umat3 = umat3x3;

/// Matrix of 4 x 4 unsiged integer values.
pub type umat4 = umat4x4;

/// Matrix of 2 x 2 floating-point values.
pub type mat2x2 = Array<vec2, [Element<vec2>; 2]>;

/// Matrix of 2 x 3 floating-point values.
pub type mat2x3 = Array<vec3, [Element<vec3>; 2]>;

/// Matrix of 2 x 4 floating-point values.
pub type mat2x4 = Array<vec4, [Element<vec4>; 2]>;

/// Matrix of 3 x 2 floating-point values.
pub type mat3x2 = Array<vec2, [Element<vec2>; 3]>;

/// Matrix of 3 x 3 floating-point values.
pub type mat3x3 = Array<vec3, [Element<vec3>; 3]>;

/// Matrix of 3 x 4 floating-point values.
pub type mat3x4 = Array<vec4, [Element<vec4>; 3]>;

/// Matrix of 4 x 2 floating-point values.
pub type mat4x2 = Array<vec2, [Element<vec2>; 4]>;

/// Matrix of 4 x 3 floating-point values.
pub type mat4x3 = Array<vec3, [Element<vec3>; 4]>;

/// Matrix of 4 x 4 floating-point values.
pub type mat4x4 = Array<vec4, [Element<vec4>; 4]>;

/// Matrix of 2 x 2 floating-point values.
pub type mat2 = mat2x2;

/// Matrix of 3 x 3 floating-point values.
pub type mat3 = mat3x3;

/// Matrix of 4 x 4 floating-point values.
pub type mat4 = mat4x4;

/// Matrix of 2 x 2 double-precision floating-point values.
pub type dmat2x2 = Array<dvec2, [Element<dvec2>; 2]>;

/// Matrix of 2 x 3 double-precision floating-point values.
pub type dmat2x3 = Array<dvec3, [Element<dvec3>; 2]>;

/// Matrix of 2 x 4 double-precision floating-point values.
pub type dmat2x4 = Array<dvec4, [Element<dvec4>; 2]>;

/// Matrix of 3 x 2 double-precision floating-point values.
pub type dmat3x2 = Array<dvec2, [Element<dvec2>; 3]>;

/// Matrix of 3 x 3 double-precision floating-point values.
pub type dmat3x3 = Array<dvec3, [Element<dvec3>; 3]>;

/// Matrix of 3 x 4 double-precision floating-point values.
pub type dmat3x4 = Array<dvec4, [Element<dvec4>; 3]>;

/// Matrix of 4 x 2 double-precision floating-point values.
pub type dmat4x2 = Array<dvec2, [Element<dvec2>; 4]>;

/// Matrix of 4 x 3 double-precision floating-point values.
pub type dmat4x3 = Array<dvec3, [Element<dvec3>; 4]>;

/// Matrix of 4 x 4 double-precision floating-point values.
pub type dmat4x4 = Array<dvec4, [Element<dvec4>; 4]>;

/// Matrix of 2 x 2 double-precision floating-point values.
pub type dmat2 = dmat2x2;

/// Matrix of 3 x 3 double-precision floating-point values.
pub type dmat3 = dmat3x3;

/// Matrix of 4 x 4 double-precision floating-point values.
pub type dmat4 = dmat4x4;