[−][src]Struct gltf_json::scene::Node
A node in the node hierarchy. When the node contains skin
, all
mesh.primitives
must contain JOINTS_0
and WEIGHTS_0
attributes.
A node can have either a matrix
or any combination of
translation
/rotation
/scale
(TRS) properties. TRS properties are converted
to matrices and postmultiplied in the T * R * S
order to compose the
transformation matrix; first the scale is applied to the vertices, then the
rotation, and then the translation. If none are provided, the transform is the
identity. When a node is targeted for animation (referenced by an
animation.channel.target), only TRS properties may be present; matrix
will not
be present.
Fields
camera: Option<Index<Camera>>
The index of the camera referenced by this node.
children: Option<Vec<Index<Node>>>
The indices of this node's children.
extensions: Option<Node>
Extension specific data.
extras: Extras
Optional application specific data.
matrix: Option<[f32; 16]>
4x4 column-major transformation matrix.
glTF 2.0 specification: When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present; matrix will not be present.
TODO: Ensure that .matrix is set to None or otherwise skipped during serialization, if the node is targeted for animation.
mesh: Option<Index<Mesh>>
The index of the mesh in this node.
rotation: Option<UnitQuaternion>
The node's unit quaternion rotation in the order (x, y, z, w), where w is the scalar.
scale: Option<[f32; 3]>
The node's non-uniform scale.
translation: Option<[f32; 3]>
The node's translation.
skin: Option<Index<Skin>>
The index of the skin referenced by this node.
weights: Option<Vec<f32>>
The weights of the instantiated Morph Target. Number of elements must match the number of Morph Targets of used mesh.
Trait Implementations
impl<'a> Get<Node> for Root
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impl Validate for Node
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fn validate<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&dyn Fn() -> Path, Error),
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P: Fn() -> Path,
R: FnMut(&dyn Fn() -> Path, Error),
impl Clone for Node
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fn clone(&self) -> Node
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Node
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impl Serialize for Node
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de> Deserialize<'de> for Node
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Sync for Node
impl Unpin for Node
impl Send for Node
impl UnwindSafe for Node
impl RefUnwindSafe for Node
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,