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use gltf_derive::Validate; use serde_derive::{Serialize, Deserialize}; /// A buffer points to binary data representing geometry, animations, or skins. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] pub struct Buffer {} /// A view into a buffer generally representing a subset of the buffer. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] pub struct View {}