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use gltf_derive::Validate;
use serde_derive::{Serialize, Deserialize};

/// Texture sampler properties for filtering and wrapping modes.
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct Sampler {}

/// A texture and its sampler.
#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
pub struct Texture {}

#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
/// Reference to a `Texture`.
pub struct Info {}