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use gltf_derive::Validate; use serde_derive::{Serialize, Deserialize}; use serde::{de, ser}; use std::fmt; use crate::validation::{Checked, Validate}; use crate::{extensions, texture, Extras, Index}; /// All valid alpha modes. pub const VALID_ALPHA_MODES: &'static [&'static str] = &[ "OPAQUE", "MASK", "BLEND", ]; /// The alpha rendering mode of a material. #[derive(Clone, Copy, Eq, PartialEq, Debug)] pub enum AlphaMode { /// The alpha value is ignored and the rendered output is fully opaque. Opaque = 1, /// The rendered output is either fully opaque or fully transparent depending on /// the alpha value and the specified alpha cutoff value. Mask, /// The rendered output is either fully opaque or fully transparent depending on /// the alpha value and the specified alpha cutoff value. Blend, } impl ser::Serialize for AlphaMode { fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where S: ser::Serializer { match *self { AlphaMode::Opaque => serializer.serialize_str("OPAQUE"), AlphaMode::Mask => serializer.serialize_str("MASK"), AlphaMode::Blend => serializer.serialize_str("BLEND"), } } } /// The material appearance of a primitive. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] #[serde(default)] pub struct Material { /// The alpha cutoff value of the material. #[serde(rename = "alphaCutoff")] pub alpha_cutoff: AlphaCutoff, /// The alpha rendering mode of the material. /// /// The material's alpha rendering mode enumeration specifying the /// interpretation of the alpha value of the main factor and texture. /// /// * In `Opaque` mode (default) the alpha value is ignored and the rendered /// output is fully opaque. /// /// * In `Mask` mode, the rendered output is either fully opaque or fully /// transparent depending on the alpha value and the specified alpha cutoff /// value. /// /// * In `Blend` mode, the alpha value is used to composite the source and /// destination areas and the rendered output is combined with the /// background using the normal painting operation (i.e. the Porter and /// Duff over operator). #[serde(rename = "alphaMode")] pub alpha_mode: Checked<AlphaMode>, /// Specifies whether the material is double-sided. /// /// * When this value is false, back-face culling is enabled. /// /// * When this value is true, back-face culling is disabled and double sided /// lighting is enabled. /// /// The back-face must have its normals reversed before the lighting /// equation is evaluated. #[serde(rename = "doubleSided")] pub double_sided: bool, /// Optional user-defined name for this object. #[cfg(feature = "names")] #[cfg_attr(feature = "names", serde(skip_serializing_if = "Option::is_none"))] pub name: Option<String>, /// A set of parameter values that are used to define the metallic-roughness /// material model from Physically-Based Rendering (PBR) methodology. When not /// specified, all the default values of `pbrMetallicRoughness` apply. #[serde(default, rename = "pbrMetallicRoughness")] pub pbr_metallic_roughness: PbrMetallicRoughness, /// A tangent space normal map. The texture contains RGB components in linear /// space. Each texel represents the XYZ components of a normal vector in /// tangent space. Red [0 to 255] maps to X [-1 to 1]. Green [0 to 255] maps to /// Y [-1 to 1]. Blue [128 to 255] maps to Z [1/255 to 1]. The normal vectors /// use OpenGL conventions where +X is right and +Y is up. +Z points toward the /// viewer. #[serde(rename = "normalTexture")] #[serde(skip_serializing_if = "Option::is_none")] pub normal_texture: Option<NormalTexture>, /// The occlusion map texture. The occlusion values are sampled from the R /// channel. Higher values indicate areas that should receive full indirect /// lighting and lower values indicate no indirect lighting. These values are /// linear. If other channels are present (GBA), they are ignored for occlusion /// calculations. #[serde(rename = "occlusionTexture")] #[serde(skip_serializing_if = "Option::is_none")] pub occlusion_texture: Option<OcclusionTexture>, /// The emissive map controls the color and intensity of the light being emitted /// by the material. This texture contains RGB components in sRGB color space. /// If a fourth component (A) is present, it is ignored. #[serde(rename = "emissiveTexture")] #[serde(skip_serializing_if = "Option::is_none")] pub emissive_texture: Option<texture::Info>, /// The emissive color of the material. #[serde(rename = "emissiveFactor")] pub emissive_factor: EmissiveFactor, /// Extension specific data. #[serde(default, skip_serializing_if = "Option::is_none")] pub extensions: Option<extensions::material::Material>, /// Optional application specific data. #[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))] pub extras: Extras, } /// A set of parameter values that are used to define the metallic-roughness /// material model from Physically-Based Rendering (PBR) methodology. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] #[serde(default)] pub struct PbrMetallicRoughness { /// The material's base color factor. #[serde(rename = "baseColorFactor")] pub base_color_factor: PbrBaseColorFactor, /// The base color texture. #[serde(rename = "baseColorTexture")] #[serde(skip_serializing_if = "Option::is_none")] pub base_color_texture: Option<texture::Info>, /// The metalness of the material. #[serde(rename = "metallicFactor")] pub metallic_factor: StrengthFactor, /// The roughness of the material. /// /// * A value of 1.0 means the material is completely rough. /// * A value of 0.0 means the material is completely smooth. #[serde(rename = "roughnessFactor")] pub roughness_factor: StrengthFactor, /// The metallic-roughness texture. /// /// This texture has two components: /// /// The metalness values are sampled from the B channel. /// The roughness values are sampled from the G channel. /// These values are linear. If other channels are present (R or A), /// they are ignored for metallic-roughness calculations. #[serde(rename = "metallicRoughnessTexture")] #[serde(skip_serializing_if = "Option::is_none")] pub metallic_roughness_texture: Option<texture::Info>, /// Extension specific data. #[serde(default, skip_serializing_if = "Option::is_none")] pub extensions: Option<extensions::material::PbrMetallicRoughness>, /// Optional application specific data. #[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))] pub extras: Extras, } /// Defines the normal texture of a material. #[derive(Clone, Debug, Deserialize, Serialize, Validate)] pub struct NormalTexture { /// The index of the texture. pub index: Index<texture::Texture>, /// The scalar multiplier applied to each normal vector of the texture. /// /// This value is ignored if normalTexture is not specified. #[serde(default = "material_normal_texture_scale_default")] pub scale: f32, /// The set index of the texture's `TEXCOORD` attribute. #[serde(default, rename = "texCoord")] pub tex_coord: u32, /// Extension specific data. #[serde(default, skip_serializing_if = "Option::is_none")] pub extensions: Option<extensions::material::NormalTexture>, /// Optional application specific data. #[serde(default)] #[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))] pub extras: Extras, } fn material_normal_texture_scale_default() -> f32 { 1.0 } /// Defines the occlusion texture of a material. #[derive(Clone, Debug, Deserialize, Serialize, Validate)] pub struct OcclusionTexture { /// The index of the texture. pub index: Index<texture::Texture>, /// The scalar multiplier controlling the amount of occlusion applied. #[serde(default)] pub strength: StrengthFactor, /// The set index of the texture's `TEXCOORD` attribute. #[serde(default, rename = "texCoord")] pub tex_coord: u32, /// Extension specific data. #[serde(default, skip_serializing_if = "Option::is_none")] pub extensions: Option<extensions::material::OcclusionTexture>, /// Optional application specific data. #[serde(default)] #[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))] pub extras: Extras, } /// The alpha cutoff value of a material. #[derive(Clone, Copy, Debug, Deserialize, Serialize)] pub struct AlphaCutoff(pub f32); /// The emissive color of a material. #[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)] pub struct EmissiveFactor(pub [f32; 3]); /// The base color factor of a material. #[derive(Clone, Copy, Debug, Deserialize, Serialize)] pub struct PbrBaseColorFactor(pub [f32; 4]); /// A number in the inclusive range [0.0, 1.0] with a default value of 1.0. #[derive(Clone, Copy, Debug, Deserialize, Serialize)] pub struct StrengthFactor(pub f32); impl Default for AlphaCutoff { fn default() -> Self { AlphaCutoff(0.5) } } impl Validate for AlphaCutoff {} impl Default for AlphaMode { fn default() -> Self { AlphaMode::Opaque } } impl<'de> de::Deserialize<'de> for Checked<AlphaMode> { fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where D: de::Deserializer<'de> { struct Visitor; impl<'de> de::Visitor<'de> for Visitor { type Value = Checked<AlphaMode>; fn expecting(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "any of: {:?}", VALID_ALPHA_MODES) } fn visit_str<E>(self, value: &str) -> Result<Self::Value, E> where E: de::Error { use self::AlphaMode::*; use crate::validation::Checked::*; Ok(match value { "OPAQUE" => Valid(Opaque), "MASK" => Valid(Mask), "BLEND" => Valid(Blend), _ => Invalid, }) } } deserializer.deserialize_str(Visitor) } } impl Validate for EmissiveFactor {} impl Default for PbrBaseColorFactor { fn default() -> Self { PbrBaseColorFactor([1.0, 1.0, 1.0, 1.0]) } } impl Validate for PbrBaseColorFactor {} impl Default for StrengthFactor { fn default() -> Self { StrengthFactor(1.0) } } impl Validate for StrengthFactor {}