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use gltf_derive::Validate; use serde_derive::{Serialize, Deserialize}; /// A set of primitives to be rendered. /// /// A node can contain one or more meshes and its transform places the meshes in /// the scene. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] pub struct Mesh {} /// Geometry to be rendered with the given material. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] pub struct Primitive {}