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use gltf_derive::Validate; use serde_derive::{Serialize, Deserialize}; /// Image data used to create a texture. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] pub struct Image {}
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use gltf_derive::Validate; use serde_derive::{Serialize, Deserialize}; /// Image data used to create a texture. #[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)] pub struct Image {}