Expand description
Contains Mesh
and other related data structures.
Structs§
- A set of primitives to be rendered.
- A dictionary mapping attributes to their deviations in the Morph Target.
- Geometry to be rendered with the given material.
Enums§
- The type of primitives to render.
- Vertex attribute semantic name.
Constants§
- Corresponds to
GL_LINES
. - Corresponds to
GL_LINE_LOOP
. - Corresponds to
GL_LINE_STRIP
. - Corresponds to
GL_POINTS
. - Corresponds to
GL_TRIANGLES
. - Corresponds to
GL_TRIANGLE_FAN
. - Corresponds to
GL_TRIANGLE_STRIP
. - All valid primitive rendering modes.
- All valid semantic names for Morph targets.