Expand description
Contains Material
and other related data structures.
Structsยง
- Material
- The material appearance of a primitive.
- Normal
Texture - Defines the normal texture of a material.
- Occlusion
Texture - Defines the occlusion texture of a material.
- PbrMetallic
Roughness - A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.