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//! The purpose of this library is to provide an OpenGL [`Context`] on as many
//! platforms as possible.
//!
//! # Building a [`WindowedContext<T>`]
//!
//! A [`WindowedContext<T>`] is composed of a [`Window`] and an OpenGL
//! [`Context`].
//!
//! Due to some operating-system-specific quirks, glutin prefers control over
//! the order of creation of the [`Context`] and [`Window`]. Here is an example
//! of building a [`WindowedContext<T>`]:
//!
//! ```no_run
//! # fn main() {
//! let el = glutin::event_loop::EventLoop::new();
//! let wb = glutin::window::WindowBuilder::new()
//! .with_title("Hello world!")
//! .with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0));
//! let windowed_context = glutin::ContextBuilder::new()
//! .build_windowed(wb, &el)
//! .unwrap();
//! # }
//! ```
//!
//! You can, of course, create a [`RawContext<T>`] separately from an existing
//! window, however that may result in an suboptimal configuration of the window
//! on some platforms. In that case use the unsafe platform-specific
//! [`RawContextExt`] available on unix operating systems and Windows.
//!
//! You can also produce headless [`Context`]s via the
//! [`ContextBuilder::build_headless()`] function.
//!
//! [`Window`]: crate::window::Window
#![cfg_attr(
target_os = "windows",
doc = "\
[`RawContextExt`]: crate::platform::windows::RawContextExt
"
)]
#![cfg_attr(
not(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "windows",
target_os = "openbsd",
)),
doc = "\
[`RawContextExt`]: crate::platform
"
)]
#![cfg_attr(
any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd",
),
doc = "\
[`RawContextExt`]: crate::platform::unix::RawContextExt
"
)]
#![deny(missing_debug_implementations)]
#![allow(clippy::missing_safety_doc, clippy::too_many_arguments)]
#![cfg_attr(feature = "cargo-clippy", deny(warnings))]
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[macro_use]
extern crate objc;
pub mod platform;
mod api;
mod context;
mod platform_impl;
mod windowed;
pub use crate::context::*;
pub use crate::windowed::*;
pub use winit::*;
use winit::error::OsError;
use std::io;
/// An object that allows you to build [`Context`]s, [`RawContext<T>`]s and
/// [`WindowedContext<T>`]s.
///
/// One notable limitation of the Wayland backend when it comes to shared
/// [`Context`]s is that both contexts must use the same events loop.
#[derive(Debug, Clone)]
pub struct ContextBuilder<'a, T: ContextCurrentState> {
/// The attributes to use to create the context.
pub gl_attr: GlAttributes<&'a Context<T>>,
/// The pixel format requirements
pub pf_reqs: PixelFormatRequirements,
}
impl Default for ContextBuilder<'_, NotCurrent> {
fn default() -> Self {
Self { gl_attr: Default::default(), pf_reqs: Default::default() }
}
}
impl<'a> ContextBuilder<'a, NotCurrent> {
/// Initializes a new `ContextBuilder` with default values.
pub fn new() -> Self {
Default::default()
}
}
impl<'a, T: ContextCurrentState> ContextBuilder<'a, T> {
/// Sets how the backend should choose the OpenGL API and version.
#[inline]
pub fn with_gl(mut self, request: GlRequest) -> Self {
self.gl_attr.version = request;
self
}
/// Sets the desired OpenGL [`Context`] profile.
#[inline]
pub fn with_gl_profile(mut self, profile: GlProfile) -> Self {
self.gl_attr.profile = Some(profile);
self
}
/// Sets the *debug* flag for the OpenGL [`Context`].
///
/// The default value for this flag is `cfg!(debug_assertions)`, which means
/// that it's enabled when you run `cargo build` and disabled when you run
/// `cargo build --release`.
#[inline]
pub fn with_gl_debug_flag(mut self, flag: bool) -> Self {
self.gl_attr.debug = flag;
self
}
/// Sets the robustness of the OpenGL [`Context`]. See the docs of
/// [`Robustness`].
#[inline]
pub fn with_gl_robustness(mut self, robustness: Robustness) -> Self {
self.gl_attr.robustness = robustness;
self
}
/// Requests that the window has vsync enabled.
///
/// By default, vsync is not enabled.
#[inline]
pub fn with_vsync(mut self, vsync: bool) -> Self {
self.gl_attr.vsync = vsync;
self
}
/// Share the display lists with the given [`Context`].
#[inline]
pub fn with_shared_lists<T2: ContextCurrentState>(
self,
other: &'a Context<T2>,
) -> ContextBuilder<'a, T2> {
ContextBuilder { gl_attr: self.gl_attr.set_sharing(Some(other)), pf_reqs: self.pf_reqs }
}
/// Sets the multisampling level to request. A value of `0` indicates that
/// multisampling must not be enabled.
///
/// # Panic
///
/// Will panic if `samples` is not a power of two.
#[inline]
pub fn with_multisampling(mut self, samples: u16) -> Self {
self.pf_reqs.multisampling = match samples {
0 => None,
_ => {
assert!(samples.is_power_of_two());
Some(samples)
}
};
self
}
/// Sets the number of bits in the depth buffer.
#[inline]
pub fn with_depth_buffer(mut self, bits: u8) -> Self {
self.pf_reqs.depth_bits = Some(bits);
self
}
/// Sets the number of bits in the stencil buffer.
#[inline]
pub fn with_stencil_buffer(mut self, bits: u8) -> Self {
self.pf_reqs.stencil_bits = Some(bits);
self
}
/// Sets the number of bits in the color buffer.
#[inline]
pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> Self {
self.pf_reqs.color_bits = Some(color_bits);
self.pf_reqs.alpha_bits = Some(alpha_bits);
self
}
/// Request the backend to be stereoscopic.
#[inline]
pub fn with_stereoscopy(mut self) -> Self {
self.pf_reqs.stereoscopy = true;
self
}
/// Sets whether sRGB should be enabled on the window.
///
/// The default value is [`true`].
#[inline]
pub fn with_srgb(mut self, srgb_enabled: bool) -> Self {
self.pf_reqs.srgb = srgb_enabled;
self
}
/// Sets whether double buffering should be enabled.
///
/// The default value is [`None`].
///
/// ## Platform-specific
///
/// This option will be taken into account on the following platforms:
///
/// * MacOS
/// * Unix operating systems using GLX with X
/// * Windows using WGL
#[inline]
pub fn with_double_buffer(mut self, double_buffer: Option<bool>) -> Self {
self.pf_reqs.double_buffer = double_buffer;
self
}
/// Sets whether hardware acceleration is required.
///
/// The default value is `Some(true)`
///
/// ## Platform-specific
///
/// This option will be taken into account on the following platforms:
///
/// * MacOS
/// * Unix operating systems using EGL with either X or Wayland
/// * Windows using EGL or WGL
/// * Android using EGL
#[inline]
pub fn with_hardware_acceleration(mut self, acceleration: Option<bool>) -> Self {
self.pf_reqs.hardware_accelerated = acceleration;
self
}
}
/// Error that can happen while creating a window or a headless renderer.
#[derive(Debug)]
pub enum CreationError {
OsError(String),
NotSupported(String),
NoBackendAvailable(Box<dyn std::error::Error + Send + Sync>),
RobustnessNotSupported,
OpenGlVersionNotSupported,
NoAvailablePixelFormat,
PlatformSpecific(String),
Window(OsError),
/// We received multiple errors, instead of one.
CreationErrors(Vec<Box<CreationError>>),
}
impl CreationError {
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd",
))]
#[cfg(feature = "x11")]
pub(crate) fn append(self, err: CreationError) -> Self {
match self {
CreationError::CreationErrors(mut errs) => {
errs.push(Box::new(err));
CreationError::CreationErrors(errs)
}
_ => CreationError::CreationErrors(vec![Box::new(err), Box::new(self)]),
}
}
}
impl std::fmt::Display for CreationError {
fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
f.write_str(match self {
CreationError::OsError(text)
| CreationError::NotSupported(text)
| CreationError::PlatformSpecific(text) => text,
CreationError::NoBackendAvailable(err) => {
return write!(f, "No backend is available: {}", err);
}
CreationError::RobustnessNotSupported => {
"You requested robustness, but it is not supported."
}
CreationError::OpenGlVersionNotSupported => {
"The requested OpenGL version is not supported."
}
CreationError::NoAvailablePixelFormat => {
"Couldn't find any pixel format that matches the criteria."
}
CreationError::Window(err) => {
return write!(f, "{}", err);
}
CreationError::CreationErrors(ref es) => {
writeln!(f, "Received multiple errors:")?;
for e in es {
writeln!(f, "\t{}", e)?;
}
return Ok(());
}
})
}
}
impl std::error::Error for CreationError {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
CreationError::NoBackendAvailable(err) => Some(&**err),
CreationError::Window(err) => Some(err),
_ => None,
}
}
}
impl From<OsError> for CreationError {
fn from(err: OsError) -> Self {
CreationError::Window(err)
}
}
/// Error that can happen when manipulating an OpenGL [`Context`].
#[derive(Debug)]
pub enum ContextError {
/// General platform error.
OsError(String),
IoError(io::Error),
ContextLost,
FunctionUnavailable,
}
impl std::fmt::Display for ContextError {
fn fmt(&self, formatter: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
match self {
ContextError::OsError(string) => write!(formatter, "{}", string),
ContextError::IoError(err) => write!(formatter, "{}", err),
ContextError::ContextLost => write!(formatter, "Context lost"),
ContextError::FunctionUnavailable => write!(formatter, "Function unavailable"),
}
}
}
impl std::error::Error for ContextError {}
/// All APIs related to OpenGL that you can possibly get while using glutin.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Api {
/// The classical OpenGL. Available on Windows, Unix operating systems,
/// OS/X.
OpenGl,
/// OpenGL embedded system. Available on Unix operating systems, Android.
OpenGlEs,
/// OpenGL for the web. Very similar to OpenGL ES.
WebGl,
}
/// Describes the requested OpenGL [`Context`] profiles.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GlProfile {
/// Include all the immediate more functions and definitions.
Compatibility,
/// Include all the future-compatible functions and definitions.
Core,
}
/// Describes the OpenGL API and version that are being requested when a context
/// is created.
#[derive(Debug, Copy, Clone)]
pub enum GlRequest {
/// Request the latest version of the "best" API of this platform.
///
/// On desktop, will try OpenGL.
Latest,
/// Request a specific version of a specific API.
///
/// Example: `GlRequest::Specific(Api::OpenGl, (3, 3))`.
Specific(Api, (u8, u8)),
/// If OpenGL is available, create an OpenGL [`Context`] with the specified
/// `opengl_version`. Else if OpenGL ES or WebGL is available, create a
/// context with the specified `opengles_version`.
GlThenGles {
/// The version to use for OpenGL.
opengl_version: (u8, u8),
/// The version to use for OpenGL ES.
opengles_version: (u8, u8),
},
}
impl GlRequest {
/// Extract the desktop GL version, if any.
pub fn to_gl_version(self) -> Option<(u8, u8)> {
match self {
GlRequest::Specific(Api::OpenGl, opengl_version) => Some(opengl_version),
GlRequest::GlThenGles { opengl_version, .. } => Some(opengl_version),
_ => None,
}
}
}
/// The minimum core profile GL context. Useful for getting the minimum
/// required GL version while still running on OSX, which often forbids
/// the compatibility profile features.
pub static GL_CORE: GlRequest = GlRequest::Specific(Api::OpenGl, (3, 2));
/// Specifies the tolerance of the OpenGL [`Context`] to faults. If you accept
/// raw OpenGL commands and/or raw shader code from an untrusted source, you
/// should definitely care about this.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Robustness {
/// Not everything is checked. Your application can crash if you do
/// something wrong with your shaders.
NotRobust,
/// The driver doesn't check anything. This option is very dangerous.
/// Please know what you're doing before using it. See the
/// `GL_KHR_no_error` extension.
///
/// Since this option is purely an optimization, no error will be returned
/// if the backend doesn't support it. Instead it will automatically
/// fall back to [`NotRobust`][Self::NotRobust].
NoError,
/// Everything is checked to avoid any crash. The driver will attempt to
/// avoid any problem, but if a problem occurs the behavior is
/// implementation-defined. You are just guaranteed not to get a crash.
RobustNoResetNotification,
/// Same as [`RobustNoResetNotification`][Self::RobustNoResetNotification]
/// but the context creation doesn't fail if it's not supported.
TryRobustNoResetNotification,
/// Everything is checked to avoid any crash. If a problem occurs, the
/// context will enter a "context lost" state. It must then be
/// recreated. For the moment, glutin doesn't provide a way to recreate
/// a context with the same window :-/
RobustLoseContextOnReset,
/// Same as [`RobustLoseContextOnReset`][Self::RobustLoseContextOnReset]
/// but the context creation doesn't fail if it's not supported.
TryRobustLoseContextOnReset,
}
/// The behavior of the driver when you change the current context.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum ReleaseBehavior {
/// Doesn't do anything. Most notably doesn't flush.
None,
/// Flushes the context that was previously current as if `glFlush` was
/// called.
Flush,
}
/// Describes a possible format.
#[allow(missing_docs)]
#[derive(Debug, Clone)]
pub struct PixelFormat {
pub hardware_accelerated: bool,
/// The number of color bits. Does not include alpha bits.
pub color_bits: u8,
pub alpha_bits: u8,
pub depth_bits: u8,
pub stencil_bits: u8,
pub stereoscopy: bool,
pub double_buffer: bool,
/// [`None`] if multisampling is disabled, otherwise `Some(N)` where `N` is
/// the multisampling level.
pub multisampling: Option<u16>,
pub srgb: bool,
}
/// Describes how the backend should choose a pixel format.
// TODO: swap method? (swap, copy)
#[derive(Clone, Debug)]
pub struct PixelFormatRequirements {
/// If true, only hardware-accelerated formats will be considered. If
/// false, only software renderers. [`None`] means "don't care". Default
/// is `Some(true)`.
pub hardware_accelerated: Option<bool>,
/// Minimum number of bits for the color buffer, excluding alpha. [`None`]
/// means "don't care". The default is `Some(24)`.
pub color_bits: Option<u8>,
/// If true, the color buffer must be in a floating point format. Default
/// is [`false`].
///
/// Using floating points allows you to write values outside of the `[0.0,
/// 1.0]` range.
pub float_color_buffer: bool,
/// Minimum number of bits for the alpha in the color buffer. [`None`] means
/// "don't care". The default is `Some(8)`.
pub alpha_bits: Option<u8>,
/// Minimum number of bits for the depth buffer. [`None`] means "don't care".
/// The default value is `Some(24)`.
pub depth_bits: Option<u8>,
/// Minimum number of stencil bits. [`None`] means "don't care".
/// The default value is `Some(8)`.
pub stencil_bits: Option<u8>,
/// If true, only double-buffered formats will be considered. If false,
/// only single-buffer formats. [`None`] means "don't care". The default
/// is `Some(true)`.
pub double_buffer: Option<bool>,
/// Contains the minimum number of samples per pixel in the color, depth
/// and stencil buffers. [`None`] means "don't care". Default is [`None`].
/// A value of `Some(0)` indicates that multisampling must not be enabled.
pub multisampling: Option<u16>,
/// If true, only stereoscopic formats will be considered. If false, only
/// non-stereoscopic formats. The default is [`false`].
pub stereoscopy: bool,
/// If true, only sRGB-capable formats will be considered. If false, don't
/// care. The default is [`true`].
pub srgb: bool,
/// The behavior when changing the current context. Default is `Flush`.
pub release_behavior: ReleaseBehavior,
/// X11 only: set internally to ensure a certain visual xid is used when
/// choosing the fbconfig.
#[allow(dead_code)]
pub(crate) x11_visual_xid: Option<std::os::raw::c_ulong>,
}
impl Default for PixelFormatRequirements {
#[inline]
fn default() -> PixelFormatRequirements {
PixelFormatRequirements {
hardware_accelerated: Some(true),
color_bits: Some(24),
float_color_buffer: false,
alpha_bits: Some(8),
depth_bits: Some(24),
stencil_bits: Some(8),
double_buffer: None,
multisampling: None,
stereoscopy: false,
srgb: true,
release_behavior: ReleaseBehavior::Flush,
x11_visual_xid: None,
}
}
}
/// Attributes to use when creating an OpenGL [`Context`].
#[derive(Clone, Debug)]
pub struct GlAttributes<S> {
/// An existing context with which some OpenGL objects get shared.
///
/// The default is [`None`].
pub sharing: Option<S>,
/// Version to try create. See [`GlRequest`] for more infos.
///
/// The default is [`GlRequest::Latest`].
pub version: GlRequest,
/// OpenGL profile to use.
///
/// The default is [`None`].
pub profile: Option<GlProfile>,
/// Whether to enable the `debug` flag of the context.
///
/// Debug contexts are usually slower but give better error reporting.
///
/// The default is [`true`] in debug mode and [`false`] in release mode.
pub debug: bool,
/// How the OpenGL [`Context`] should detect errors.
///
/// The default is `NotRobust` because this is what is typically expected
/// when you create an OpenGL [`Context`]. However for safety you should
/// consider [`Robustness::TryRobustLoseContextOnReset`].
pub robustness: Robustness,
/// Whether to use vsync. If vsync is enabled, calling
/// [`ContextWrapper::swap_buffers()`] will block until the screen refreshes.
/// This is typically used to prevent screen tearing.
///
/// The default is [`false`].
pub vsync: bool,
}
impl<S> GlAttributes<S> {
/// Turns the `sharing` parameter into another type by calling a closure.
#[inline]
pub fn map_sharing<F, T>(self, f: F) -> GlAttributes<T>
where
F: FnOnce(S) -> T,
{
GlAttributes {
sharing: self.sharing.map(f),
version: self.version,
profile: self.profile,
debug: self.debug,
robustness: self.robustness,
vsync: self.vsync,
}
}
/// Turns the `sharing` parameter into another type.
#[inline]
fn set_sharing<T>(self, sharing: Option<T>) -> GlAttributes<T> {
GlAttributes {
sharing,
version: self.version,
profile: self.profile,
debug: self.debug,
robustness: self.robustness,
vsync: self.vsync,
}
}
}
impl<S> Default for GlAttributes<S> {
#[inline]
fn default() -> GlAttributes<S> {
GlAttributes {
sharing: None,
version: GlRequest::Latest,
profile: None,
debug: cfg!(debug_assertions),
robustness: Robustness::NotRobust,
vsync: false,
}
}
}
// Rectangles to submit as buffer damage.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Rect {
pub x: u32,
pub y: u32,
pub width: u32,
pub height: u32,
}