pub struct AllocationCreateDesc<'a> {
    pub name: &'a str,
    pub location: MemoryLocation,
    pub size: u64,
    pub alignment: u64,
    pub resource_category: ResourceCategory,
}

Fields§

§name: &'a str

Name of the allocation, for tracking and debugging purposes

§location: MemoryLocation

Location where the memory allocation should be stored

§size: u64

Size of allocation, should be queried using ID3D12Device::GetResourceAllocationInfo()

§alignment: u64

Alignment of allocation, should be queried using ID3D12Device::GetResourceAllocationInfo()

§resource_category: ResourceCategory

Resource category based on resource dimension and flags. Can be created from a D3D12_RESOURCE_DESC using the helper into function. The resource category is ignored when Resource Heap Tier 2 or higher is supported.

Implementations§

Helper conversion function utilizing windows::Win32::Graphics::Direct3D12 types.

This function is also available for winapi types as from_winapi_d3d12_resource_desc() when the public-winapi feature is enabled.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.