Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_APPEND_ALIGNED_ELEMENT
source · pub const D3D12_APPEND_ALIGNED_ELEMENT: u32 = 0xffffffff; // 4_294_967_295u32
pub const D3D12_APPEND_ALIGNED_ELEMENT: u32 = 0xffffffff; // 4_294_967_295u32