Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_DEFAULT_SAMPLE_MASK
source · pub const D3D12_DEFAULT_SAMPLE_MASK: u32 = 0xffffffff; // 4_294_967_295u32
pub const D3D12_DEFAULT_SAMPLE_MASK: u32 = 0xffffffff; // 4_294_967_295u32