Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_BLENDABLE
source · pub const D3D12_FORMAT_SUPPORT1_BLENDABLE: u32 = 0x8000; // 32_768u32
pub const D3D12_FORMAT_SUPPORT1_BLENDABLE: u32 = 0x8000; // 32_768u32