Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_DISPLAY
source · pub const D3D12_FORMAT_SUPPORT1_DISPLAY: u32 = 0x80000; // 524_288u32
pub const D3D12_FORMAT_SUPPORT1_DISPLAY: u32 = 0x80000; // 524_288u32