Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_MIP
source · pub const D3D12_FORMAT_SUPPORT1_MIP: u32 = 0x1000; // 4_096u32
pub const D3D12_FORMAT_SUPPORT1_MIP: u32 = 0x1000; // 4_096u32