Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_TEXTURE1D
source · pub const D3D12_FORMAT_SUPPORT1_TEXTURE1D: u32 = 0x10; // 16u32
pub const D3D12_FORMAT_SUPPORT1_TEXTURE1D: u32 = 0x10; // 16u32