Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT1_TEXTURE2D
source · pub const D3D12_FORMAT_SUPPORT1_TEXTURE2D: u32 = 0x20; // 32u32
pub const D3D12_FORMAT_SUPPORT1_TEXTURE2D: u32 = 0x20; // 32u32