Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_FORMAT_SUPPORT2_TILED
source · pub const D3D12_FORMAT_SUPPORT2_TILED: u32 = 0x200; // 512u32
pub const D3D12_FORMAT_SUPPORT2_TILED: u32 = 0x200; // 512u32