Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESIDENCY_PRIORITY_HIGH
source · pub const D3D12_RESIDENCY_PRIORITY_HIGH: u32 = 0xa0010000; // 2_684_420_096u32
pub const D3D12_RESIDENCY_PRIORITY_HIGH: u32 = 0xa0010000; // 2_684_420_096u32