Constant gpu_allocator::d3d12::winapi_d3d12::D3D12_RESIDENCY_PRIORITY_LOW
source · pub const D3D12_RESIDENCY_PRIORITY_LOW: u32 = 0x50000000; // 1_342_177_280u32
pub const D3D12_RESIDENCY_PRIORITY_LOW: u32 = 0x50000000; // 1_342_177_280u32